Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 145
  1. #21
    Player Darrt's Avatar
    Join Date
    Dec 2012
    Posts
    8
    Character
    Darrtt
    World
    Valefor
    Main Class
    DRG Lv 99
    IMO a nerf to embrava would be reducing the haste and regain value. What i mean in my last post was that embrava as it is is getting completely dismantled and turned into something no one would want to use, ever.
    (4)

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,086
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Darrt View Post
    IMO a nerf to embrava would be reducing the haste and regain value. What i mean in my last post was that embrava as it is is getting completely dismantled and turned into something no one would want to use, ever.
    Like I said- it's a nerf, because it goes from being useful to being useless.
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Its not worthless though so not sure what you are all talking about anyways.

    Note:I had a much longer post about how its not worthless and how I would improve it a slight bit from how they are setting it up now, however my PC thought it would be great to crash and reload the page, so my post is lost, and thanks to it pissing me off, I have no wish to retype it out at this time.
    (0)

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,086
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Its not worthless though so not sure what you are all talking about anyways.
    It's only use after this update will be for stacking regen- nobody gives a rat's behind about the piddly refresh. Converting the TP gain to MP gain without increasing the value makes it worthless- for a 2-hour spell if it's going to grant refresh it needs to grant a lot more than that.
    (3)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Regain added a bit of damage, 8.3% Haste can be made up, Refresh allows your mages to heal you more consistently in areas where you are not bringing PD for your zerg such as Salvage, which is an event I use it in daily and find it very useful for. The only real problem was the duration cut, it should have been from 5 minutes to 2.5 minutes, not down to 90 seconds, thats the only real problem with the entire change.
    (2)

  6. #26
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Then there's the elephant in the room. It's not just that you need certain jobs to do it. Most people doing it are cheating (NNI). They don't necessarily want to cheat, but they don't want to slam their head into a wall with bad runs of ludicrous floors.

    Not condoning the cheating at all, and don't want to get into the ethics of it, but the key reason SE REALLY needs to nix or embrace those programs is they'd get a real handle the difficulty of content.

    * Obviously they will never embrace players running through walls, looking through walls, or speedhaxxing around.
    (6)

  7. #27
    Player Zohnax's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Zohnax
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Wanting the game to be adjusted to your schedule is pretty self-centered. I'm in college now and I still make time/have time leftover to do things with a small group of friends every night.
    Your lock-out glitch got patched months ago, in regards to Meebles.
    The 600 Summoning Skill for Perfect Defense is only a placeholder until they figure it all out. Obviously, 600 skill is impossible.
    As far as Embrava goes, it will still have it's situational uses compared to that ridiculous new 2hr. Added Regen on top of Regen V is still nice for various NMs and if they are leaving some Haste at least, it's not that big a deal. The Embrava nerf is a direct result of the dependency on it for Legion, NNI, Prov. Watcher, and the list can probably go on.
    Finally, how are you spending three hours in Dynamis and only getting 2 coins? >_>
    (1)

  8. #28
    Player Darrt's Avatar
    Join Date
    Dec 2012
    Posts
    8
    Character
    Darrtt
    World
    Valefor
    Main Class
    DRG Lv 99
    The game has already been adjusted to my schedule. I'm glad you have time to do stuff with your friends, not all of us have friends that play ffxi. I did not know meebles got patched so thank you for that bit of info, 20 hours is still a ridiculous wait though. The embrava nerf is a result of SE not knowing how to balance shit. Who the hell thought an NM that vomits AOE attacks that deal ridiculous damage along with a plethora of status effects was a good idea. Then to fix it; SE: We realize some of the players are upset with the PD/Embrava nerf, so we have adjusted the events that needed their use. Playerbase: YAY. SE: We have lowered the monsters HP in these events by xx% /closeenough. Playerbase: FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

    Quote Originally Posted by Zohnax View Post
    Finally, how are you spending three hours in Dynamis and only getting 2 coins? >_>
    Good thing you are a college student because its time for a history lesson. Once upon a time you could only enter dynamis once every 3 days, with 35 other players. This was called a dynamis shell. See back in the day there were whole shells of people dedicated to some kind of event(s). Now unlike today, where dynamis is a one time fee of 50K, back then it was a fee of 1 mil, every time. Eventually, they reduced it to 500k. Now if someone sponsored the run, they got all the currency and you got whatever scraps of relic dropped that the people who have 239284759286572956 "points" didn't want. This went on for 3 hours because that is the max amount of time you could spend in the zone.
    (9)
    Last edited by Darrt; 02-04-2013 at 07:12 AM.

  9. #29
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Darrt View Post
    Once upon a time you could only enter dynamis once every 3 days, with 35 other players. This was called a dynamis shell. See back in the day there were whole shells of people dedicated to some kind of event(s). Now unlike today, where dynamis is a one time fee of 50K, back then it was a fee of 1 mil, every time. Eventually, they reduced it to 500k. Now if someone sponsored the run, they got all the currency and you got whatever scraps of relic dropped that the people who have 239284759286572956 "points" didn't want. This went on for 3 hours because that is the max amount of time you could spend in the zone.
    Good old Dyna... 3 years of dyna every 3 days and only ever got 2 pieces of Valor! Don't miss that at all.
    (9)

  10. #30
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    @ OP: are you this guy?
    (1)

Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast