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  1. #1
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Merton9999 View Post
    For example, the director's claim when discussing the Embrava nerf was that he wanted to give SCH something else to contribute with in its place. I would be much less bitter about losing Embrava if there were even one advancement to go along with it. Granted the full nerf hasn't gone through to every event yet, but all I've seen for a suggested boon is something that might make me want to cast earth spells a little more, and will probably take years to implement.
    Completely agree with this, the new director has gotten off to such a bad start, nerfs all round, updates from last year pushed waaay back and not a word on them since, and not a single thing to make up for them. they nerf PD, push back cait sith but they haven't given smn a single positive update since T5 nukes on spirits... They nerf embrava but don't give anything new to make up for it, they nerf twilight scythe and haven't offered anything to make drk more useful in other aspects, they make defence more important and remove level correction for mobs making berserk and last resort more dangerous to use, but no damage increase in return for this added danger. All they are doing is killing our jobs and not giving anything new and fun to keep us interested to make up for it.
    (4)

  2. 02-16-2013 02:53 AM

  3. #3
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Merton9999 View Post
    Well I'm not attached to DRK enough to care but I agree with the OP sentiment. Personally, I never care for potency and activities that I enjoyed for years being wiped out for any reason. But if they feel they have to, or can't some up with a more appealing solution, what bothers me most is that's really all that's happened as far as changes lately.

    For example, the director's claim when discussing the Embrava nerf was that he wanted to give SCH something else to contribute with in its place. I would be much less bitter about losing Embrava if there were even one advancement to go along with it. Granted the full nerf hasn't gone through to every event yet, but all I've seen for a suggested boon is something that might make me want to cast earth spells a little more, and will probably take years to implement.

    If SE is trying to keep people in a game that relies entirely on constant progression, they really can't just keep regressing things. It seems like the director is scrambling to fix a bunch of imbalances, forgetting that I'm playing a game to grow my character.
    This is why I don't like MMOs and will probably never pick up another one unless it's fun as hell.
    (0)
    it's what you learn after you know it all that counts

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,269
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Aka-No Dark Knight Adjustments to Magic!
    Uhm, last I checked, the magic changes are either a buff or irrelevant for DRK, depending on whether you care if magic is useful or not. IMHO the job has magic already, it may as well not be useless.
    (1)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,269
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It seems like the director is scrambling to fix a bunch of imbalances, forgetting that I'm playing a game to grow my character.
    If there actually are imbalances in the game, they'd be doing the players a disservice by ignoring them. The problem here is that the things they're trying to fix aren't actually imbalances. Thus, they're wasting development time on something that doesn't need to be done and diverting it from more valuable changes.

    This is why I don't like MMOs and will probably never pick up another one unless it's fun as hell.
    This isn't an MMO specific issue. You really shouldn't be playing any particular game unless "it's fun as hell." Lots of MMOs can be fun as hell, particularly played in the right spirit. FFXI is simply a very old game and as time goes on, they need to do more to keep people interested.
    (0)

  6. #6
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    If there actually are imbalances in the game, they'd be doing the players a disservice by ignoring them. The problem here is that the things they're trying to fix aren't actually imbalances. Thus, they're wasting development time on something that doesn't need to be done and diverting it from more valuable changes.
    Like I said in my previous paragraph, it's not fixing imbalances that I mind. It's when a large list of nerfs becomes the exclusive focus, bordering on hysteria. It's not very inspirational or exciting when those fixes will have a dramatic impact on speed and enjoyment levels for me with nothing to look forward to in their place.
    (2)

  7. #7
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    drk is OP's only job? it all makes sense now.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    58
    Quote Originally Posted by Yarly View Post
    drk is OP's only job? it all makes sense now.
    the fortnightly new threads of whaaaa drk!!!! didnt give it away?

    we get it you like drk, but honestly pld rdm drg pup thf to name but a few couldn't give 2 s**ts
    (1)

  9. #9
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    The defense adjustments aren't really nerfs. You'll actually take less damage on really high level NM's, a lot less damage. Monsters are getting a +0.05 ratio bonus for every level above us they are. Some of these NM are level 120, that's +1.05 or anywhere from double to triple damage. The adjustments they were talking about is changing the upper cap from 2.0 to 3.0 on their attack to our defense. This would roughly equal out on T's and be less damage on VT or higher. MNK is the only one who really has to worry.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #10
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    I 100% agree, they need to focus on real problems, like furfulling the promises that they made 2 or 3 years ago (cait sith/ToAU king pops/fix things other than character imbalances/ect.) so <3 u dude
    (0)

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