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  1. #1
    Player Zeroe's Avatar
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    Mar 2011
    Posts
    159
    Character
    Zeroe
    World
    Bahamut
    Main Class
    DRK Lv 99

    FF11, new year, new NERFS!

    I think I speak for everyone when I say how happy we are that our new year of 2013 is starting out with nerf, after nerf, after nerf.....

    Please, just stop. Stop adjusting things that are very minor and don't need adjusting.

    Aka-Twilight scythe!
    Aka-Defense adjustment nerf!
    Aka-No Dark Knight Adjustments to Magic! (Edited from Nerf, falls in with Defense adjustment)
    Aka-Not correctly adjusting Drk sub for 1 handed weapon users.
    Aka-no updates to ANY Ignores Defense weapons.


    We want updates that will help better the game, not break down minor things that shouldn't be even worth adjusting. I feel personally my money is being wasted now, these updates are only making my play experience terrible. Although I can't say everyone is unhappy with these waves of nerfs and adjustments, I just feel the Dev team needs to look more closely at what really matters.

    (Edit-Adjusted Merit Weaponskill, no longer on the list. Not really something to complain about)
    (15)
    Last edited by Zeroe; 02-01-2013 at 05:35 PM.

  2. #2
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    They aren't even nerfing merit weaponskills, and where are they nerfing DRK...?
    (4)

  3. #3
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Aka-Twilight scythe!
    Ok, fair enough.

    Aka-Defense adjustment nerf!
    I wouldn't call making defense actually matter a "nerf". What sense does it make for players to ride Berserk and Last Resort timers with impunity? Defense having an impact on a fight will add an extra layer of strategy that has be lacking.

    Aka-Dark Knight nerf! (yay my only job for years)
    What nerf is that? The only direct adjustment to DRK that has been talked about that I know of is the Desperate Blows/Last Resort adjustments but that won't change anything for DRK so what do you mean?

    Aka-Not correctly adjusting Drk sub for 1 handed weapon users.
    Yeah, I think you're right.

    Aka-no updates to ANY Ignores Defense weapons.
    If I were in SE shoes, I'd probably do the same. I'm convinced they have no idea what's going to truly happen when the defense adjustments conclude. What would be the point of wasting time adjusting these WS then having to adjust them again a couple months down the line. It's my thinking that they need to see the performance of these WS post adjustment to make final judgement calls.

    Aka-Nerf to Merit Weaponskills!
    That's not a nerf. That's a buff, if anything. Honestly, I think it's a good compromise. 1/5 post adjustment equalling 3.5-4~/5 pre adjustment is great. We'll gain the freedom to have more of them for our occasionally used jobs but we can also specialize on the jobs we play the most.
    (2)

  4. #4
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    the DRK nerf I believe he refers to is the lack of any work on Dark Celerity or whatever the hell the Dark Knight Fast cast they mentioned was to be called. Also their recent claim that we were Borderline overpowered... then there is the twilight Scythe change, which my ls joked Had it been a Twilight GK it would probably have been "working as intended"
    (6)

  5. #5
    Player Tickmeoff's Avatar
    Join Date
    Aug 2012
    Posts
    22
    Character
    Toxophile
    World
    Valefor
    Main Class
    DRG Lv 99
    What is this change to Twilight Scythe people keep talking about?
    (0)

  6. #6
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    (0)

  7. #7
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Twilight scythe being changed really isn't a massive nerf, it does very litle dmg compared to most drk weapons these days and the only use for it is salvage where it's really not needed to win, you can do it other ways but it makes things slightly easier because it can damage when others can't. The other issues aren't nerfs and there are no other nerfs to DRK, just adjustments to allow /drk to be a possibility.
    (1)

  8. #8
    Player Zeroe's Avatar
    Join Date
    Mar 2011
    Posts
    159
    Character
    Zeroe
    World
    Bahamut
    Main Class
    DRK Lv 99
    What nerf is that? The only direct adjustment to DRK that has been talked about that I know of is the Desperate Blows/Last Resort adjustments but that won't change anything for DRK so what do you mean?
    In short, this >

    the DRK nerf I believe he refers to is the lack of any work on Dark Celerity or whatever the hell the Dark Knight Fast cast they mentioned was to be called. Also their recent claim that we were Borderline overpowered... then there is the twilight Scythe change, which my ls joked Had it been a Twilight GK it would probably have been "working as intended"
    (1)

  9. #9
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    It's not really a nerf if it never existed to begin with. Regardless, DRK is sufficiently powerful already. If you want more, they're inevitably going to take something away at the same time. Not sure how much faster casting absorb spells would be worth it tbh.

    The other things on the list I agree with though, for instance the twilight thing is just completely stupid. Even considering it was bad enough... actually going through with nerfing a utility weapon that sees very little use as it is is one of the most puzzling decisions I've seen SE make in a while.
    (11)
    Last edited by Prothscar; 02-02-2013 at 04:15 AM.

  10. #10
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Well I'm not attached to DRK enough to care but I agree with the OP sentiment. Personally, I never care for potency and activities that I enjoyed for years being wiped out for any reason. But if they feel they have to, or can't come up with a more appealing solution, what bothers me most is that's really all that's happened as far as changes lately.

    For example, the director's claim when discussing the Embrava nerf was that he wanted to give SCH something else to contribute with in its place. I would be much less bitter about losing Embrava if there were even one advancement to go along with it. Granted the full nerf hasn't gone through to every event yet, but all I've seen for a suggested boon is something that might make me want to cast earth spells a little more, and will probably take years to implement.

    If SE is trying to keep people in a game that relies entirely on constant progression, they really can't just keep regressing things. It seems like the director is scrambling to fix a bunch of imbalances, forgetting that I'm playing a game to grow my character.
    (12)
    Last edited by Merton9999; 02-04-2013 at 02:35 AM.

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