After reading a particular post in this thread, I immediately thought of what updated DM earrings would be like post-Seekers of Adoulin and this is what I came up with.
These are other shenanigans I made months ago to go along with this Divine Might II idea.
Those earrings are pretty wild but after some time passed I remembered years ago, wishing there was a DM earring made for DRG that had STR+2, Polearm skill +5, Attack+5 and Increases "Jump" damage. So then I thought it would be even better if after finishing the DM II fight, you were rewarded with a blank "Ark Earring" much like the Moonshade Earring where you choose the stats on it.
Ark Earring
[Ear]All Races
Lv.99 All Jobs
For the Ark Earring you are given five slots. For those five slots you may choose:
- 2 Attributes
- 2 Stats
- 1 Job Specific Upgrade
*You may not choose the same augment twice.
Attributes List
HP+60
MP+60
STR+5
DEX+5
VIT+5
AGI+5
INT+5
MND+5
CHR+5
Accuracy+15
Attack+15
Ranged Accuracy+15
Ranged Attack+15
Evasion+15
Magic Accuracy+10
"Magic Atk. Bonus"+10
Stats List
"Double Attack"+3%
"Triple Attack"+2%
"Quadruple Attack"+1%
Increases "Double Attack" damage
Increases "Triple Attack" damage
Increases "Quadruple Attack" damage
Enhances "Martial Arts" effect
"Kick Attacks"+10
"Kick Attacks" damage +20
"Counter"+10
"Store TP"+4
"Subtle Blow"+10
"Jump" TP Bonus
Enhances "Jump" attacks
Haste+3%
Enmity+30
Enmity-30
"Conserve TP" +20
"Conserve MP" +20
"Blood Boon" +20
"Fast Cast"+10
Sword enhancement spell damage +15
Sword enhancement spell duration +30
Increases enhancing magic effect duration
"Cure" casting time -8%
Divine magic casting time -8%
Healing magic casting time -8%
Enhancing magic casting time -8%
Enfeebling magic casting time -8%
Elemental magic casting time -8%
Dark magic casting time -8%
Summoning magic casting time -8%
Ninjutsu casting time -8%
Blue magic casting time -8%
Song spellcasting time -8%
Increases "Barrage" accuracy
"Snapshot"+5
"Recycle"+30
"Ninja tool expertise"+30
Song recast delay -5
Increases song effect duration +20%
Enhances "Dual Wield" effect +7
Enhances "Avatar's Favor" effect
Augments "Blood Pact" effect
"Blood Pact" ability delay -5
Avatar perpetuation cost -5
Enhances "Elemental Siphon" effect
"Quick Draw" ability delay -5
Enhances "Quick Draw" damage
Inc. "Phantom Roll" effect duration +20%
"Waltz" ability delay-5
Treasure Hunter +3
Pet: Haste+10%
Pet: Occasionally attacks twice
Pet: Occ. quickens spellcasting
Pet: TP Bonus +150
Critical hit rate +5%
Critical hit damage +5%
Magic critical hit rate +5%
Magic critical hit damage +5%
Weapon skill damage +5%
Weapon skill accuracy +10
"Cure" potency +10%
"Waltz" potency +10%
Potency of "Cure" effect received +10%
Physcal damage taken -4%
Magic damage taken -4%
Reduces damage taken against special attacks
Hand-to-Hand skill +10
Dagger skill +10
Sword skill +10
Great Sword skill +10
Axe skill +10
Great Axe skill +10
Scythe skill +10
Polearm skill +10
Katana skill +10
Great Katana skill +10
Club skill +10
Staff skill +10
Archery skill +10
Marksmanship skill +10
Throwing skill +10
Guarding skill +10
Evasion skill +10
Shield skill +10
Parrying skill +10
Divine magic skill +10
Healing magic skill +10
Enhancing magic skill +10
Enfeebling magic skill +10
Elemental magic skill +10
Dark magic skill +10
Summoning magic skill +10
Ninjutsu skill +10
Singing skill +10
String instrument skill +10
Wind instrument skill +10
Blue magic skill +10
Job Specific Bonus
Increases "Berserk" duration and reduces recast time
Enhances "Boost" effect
Enhances "Divine Seal" and reduces recast time
Enhances "Elemental Seal" and reduces recast time
Augments "Convert" and reduces recast time
Enhances "Sneak Attack" and "Trick Attack" effect
Increases "Cover" duration and reduces recast time
Increases "Last Resort" duration and reduces recast time
Augments "Call Beast"
Grants an additional song effect
Enhances "Barrage" effect and reduces recast time
Augments "Hasso"
Enhances Ninjutsu magic accuracy, enfeebling effect and damage
Enhances "Jump" and "High Jump" damage
Enhances "Blood Pact: Rage" damage and "Blood Pact: Ward" duration
Enhances Blue magic damage and increases support blue magic duration
Grants an additional "Phantom Roll" effect
Enhances "Maneuver" effects and reduces "Overload" rate
Enhances "Samba" effect and increases duration
Enhances "Light Arts" and "Dark Arts" effect
The Job Specific Bonus also affects subjobs. The idea behind this is to gain a lot more out of your SJ and to empower it even more on your main job.
Below is a list of the Job Specific Augments
- "Berserk" = Duration: 00:03:00 → 00:04:00 | Recast 00:05:00 → 00:04:00
- "Boost" = Increases Attack by 50%
- "Divine Seal" = Increases "Cure" potency by 2.5x | Recast 00:10:00 → 00:03:00
- "Elemental Seal" = Grants "Magic Atk. Bonus" +30 | Recast 00:10:00 → 00:03:00
- "Convert" = Exchanges HP ↔ MP at a 1:2 ratio instead of 1:1 | Recast 00:10:00 → 00:03:00
- "Sneak Attack" "Trick Attack" = Damage +40%
- "Cover" = Duration 00:00:15 → 00:01:00 | Recast 00:03:00 → 00:02:00
- "Last Resort" = Duration 00:03:00 → 00:04:00 | Recast 00:05:00 → 00:04:00
- "Call Beast" = Allows BST or /BST to call greater fiends and some uncharmable mobs.
Roc
Cockatrice
Morbol
Manticore
Hecteye
Buffalo
Scorpion
Gnat
Buggard
Peiste
Wivre
Wamoura
Goobue
Treant
Raflessia
Orobon
Ruszor
Uragnite
Apkallu
These fiends can be called if Call Beast is activated without a jug pet in your ammo slot
- Grants an additional song effect
- "Barrage" = Adds three extra shots. | Recast 00:05:00 → 00:03:00
- "Hasso" = Increases STR by +12 and +5% JA Haste for a total of +15% JA Haste
- Ninjutsu = Grants Elemental Seal like magic accuracy and damage + 50%
- "Jump" "High Jump" = Causes Jumps to critical hit and damage +40%
- "Blood Pact: Rage" "Blood Pact: Ward" = Rage damage +40% | Ward duration is doubled
- Blue magic = damage increased by x1.75 and buff duration is tripled
- Grants an additional "Phantom Roll" effect
- "Maneuver""Overload" = Maneuver bonus doubled | Overload rate is reduced by 3/4
- "Samba" = Haste samba adds an additional 5% JA haste | Samba duration is doubled
- "Light Arts" "Dark Arts" = All magic skills +50
*These stats and upgrades are made with post-Seekers of Adoulin updates in mind so for example, Last Resort has the 15% JA haste for 2handers.
So, I am curious to see which stats would you add to your Ark Earring. Please share you thoughts below.
Rules:
- You may make as many earrings as you like
- You may only wear one earring at a time
Notes:
The stats on lists above are meant to be wild as this mission: Divine Might II, hypothetically takes place in a post-Seekers of Adoulin world. Reason being the dev-team saying that after SoA is released weapons and gear with higher values than what we have now will be made.
Personally, I do not believe the development team would ever place stats that high on an earring.
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Use this templace if you please:
Ark Earring
[Ear]All Races
Lv.99 All Jobs
2 Attributes, 2 Stats and 1 Job Specific boost.
EDIT: Adjusted the Stats list
More feedback is welcome, Thank you.