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  1. #11
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    Sandspin, you mean? Don't bother. Besides, enemies can only use TP moves (all blue magic are considered TP moves when used by monsters) if they gain TP. If they are not physically hitting you, and you are not physically or magically hitting them, they are not gaining TP and will therefore not use TP moves.

    Keeping out of range of a worm and wait for it to use sandspin won't help, for example. Sandspin isn't exactly an important spell to know so you can just skip it. You will definitely learn it later whenever you join an exp party in abyssea latheine.
    Not important at all, not like it's 100% land rate under normal conditions making it good skill up spell option.

    Quote Originally Posted by Artaniss View Post
    Heh Finally one casted SS and with my luck i didn't learn it... Arghhhhh lol
    You'll have good days and bad days but in the end it's totally worth it.
    (0)

  2. #12
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Zagen View Post
    Not important at all, not like it's 100% land rate under normal conditions making it good skill up spell option.
    You're correct in that it is 100%, but if you're skilling up, your physical spells will probably be damned near capped hitrate, making sandspin only 5% more accurate. I mean it never hurts having it, but I wouldn't spend time trying to get that particular spell, cause the time saved from it while skilling up could easily be eaten up by the time it takes to learn it.

    So yeah, not really important .
    (0)

  3. #13
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39
    OK is it me or is learning the spells like a 10% chance of success lol. I have been killing and killing and I have 3 low level spells. I am now level 11 and only 3 spells I learned. Is there a way to do it? A certain way to learn the spell? Do you guys let lower level mobs keep hitting you after they use a TP skill and it isnt the one you need so they can build up tp again? Please let me know how you guys do it... Thanks lol...
    (0)
    Last edited by Artaniss; 01-31-2013 at 08:30 AM.

  4. #14
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Basically, you just feed the mob as much TP as you can (lots of weak attacks that do as close to 1 damage as possible, but not 0), hope it uses the attack, and if it doesn't, feed it more TP. There's no way of telling if you learned it until after you kill the mob, sadly. There really isn't a trick to it. Just be in skill range, hope the mob uses it, hope you learn it.

    Artifact gloves increase the chances, additionally, there might be different learning rates for different spells, but this is pure speculation on my part. I haven't seen data supporting this anywhere, just saying it might be a possibility. That's why I suggest you don't get too hung up in learning some spells that aren't extremely important, and just level the job and instead back-track to get these spells when you are strong enough to withstand the enemies easily, and able to feed it a lot of TP without killing it. For the first few dozen levels, I'd say some of the spells you shouldn't miss are wild carrot, cocoon, and head butt. If you randomly learn more spells than that, that's great, but I wouldn't set aside a ton of time to get them early in my levels.
    (1)

  5. #15
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Another tip to use once you can sub /rdm is to spam the dia spell provided it inflicts at least 1 point of damage upon landing. That 1 point of Damage grants the mob you're fighting 10TP (this amount is affected by Subtle Blow) this made /rdm my go to sub once i went about collecting my spells. Howeveer this assumes you have refresh from /rdm or battery charge so for the most part having a onion sword or a lvl 1 club would more than suffice as your TP weapon.

    I prefer using swords because I have a superstition that it increases my chances that much more but that's more personal preference since it helps me actually want to go out and learn spells. Other people have other superstitions and whatnot but the thing you should take away from this is that use the things that are for certain gonna help you learn the spell and then whatever else beyond that should simply be superstitions/routines that make the process of spell farming all the more bearable.
    (1)

  6. #16
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    You're correct in that it is 100%, but if you're skilling up, your physical spells will probably be damned near capped hitrate, making sandspin only 5% more accurate. I mean it never hurts having it, but I wouldn't spend time trying to get that particular spell, cause the time saved from it while skilling up could easily be eaten up by the time it takes to learn it.

    So yeah, not really important .
    You should have checked the OP's character, also you should never assume everyone has capped sword before touching BLU.
    ______________________________________________________


    Another spell you should work on getting is Bludgeon it's great damage at lower levels and because of it's relatively low damage cap (300-400 or so) it's often a good spell at higher levels for feeding TP (30 TP if all hits land).

    Alpheus' tip on /RDM is good, if you find your Dia/2s doing 0 damage you can switch to Stone which can't do 0 damage under normal circumstances.
    (0)

  7. #17
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Don't need capped sword to have a good hit rate against EP monsters, and most of the time, you won't set aside time specifically for skillups and go after DC-EM, except when you reach levels 75+ or something. At least I wouldn't bother to. And sword skills up relatively fast anyway.
    (0)

  8. #18
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39
    Well, I am level 14 now and my Blue magic is capped and so are my swords I got pollen last night which I would assume help me considerably in keeping my blue magic capped. Now I am having a hellva time getting the metallic buff from the crabs. Thanks for all your replies...
    (0)

  9. #19
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Self/party target magic has an abysmal chance of giving you skillups. Low-cost, fast cast enemy targeted magic is what you should rely on if you want skillups.
    (0)

  10. #20
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    In the low levels, you want to be sure to learn:

    Pollen (Cure)
    cocoon (best defensive buff)
    metallic body (good defensive buff at low level)
    sprout smack (slow enfeeble)
    head butt (stun)
    bludgeon (cheap and strong damaging spell)
    Sheep song (AOE sleep for links)
    healing breeze (good cure in parties, but also gives auto-regen when paired with sheep song)

    With just those spells, you will get by just fine until you are high enough to learn Wild carrot (not soloable when you can first learn it).

    I'd suggest happily levelling with these spells until you are level 50, then start the artifact quests. At this point you'll also want to have progress on Chains of Promathia missions to get access to Riverne so you can learn Refuelling (haste).

    Once you have AF hands and you are level 56, it's then a good time to go back and collect any spells that you missed and would really like. You'll also want AF body for +15 magic skill, and the feet are good for soloing with their 10 evasion skill.

    Also, you may want to unlock and level ninja as a support job at some point, though DNC will probably be fine for you for a lot of stuff.
    (2)

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