I think i suggested that lance throw and strato dive be an auto use ability as soon as you activate super jump, perhaps they could make it a choice between the two and have it as a merit ability.

as far as overhauling the job i wouldn't mind if they spent a few years working on the coding for this as the change would be benificial for our job and it would not be the typical I need more damage to keep up kind of update.

increasing the range on super jumps would be awesome.

I think the main reason SE doesnt acknowledge certain aspects for drg and other job classes is because of the fact that we suggest such rudimentarary adjustments that are in the box ideas. SE is looking to maximize the potential of our jobs through functionality not through whats better damage.. I'm merely throwing in suggestions. i understand you want to use a logical view when it comes to things like this..... but if nothing radical is ever suggested than nothing radical ever changes. and also if you didn't notice SE uses a very traditional RPG style of implementing combat codes into the game that correlate with each other. i'm sure they can adapt a systems coding from some other ability or what not that helps us to this effect... after all ninjas can now see their shadows dancers can see their finishing moves

idk why you couldnt just get a buff icon that tells you "This just happened, when used with another ability said buff icon does this" and then it wipes when you met the specific requirements of the buff icon.


and things like lance throw wouldn't need a new look for it to happen. just have a hit confirmation graphic on the mob as your doing the Super jump a debuff appears on the mobs side until the specific duration of the super jump is complete then boom it's gone