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  1. #41
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    I support the idea of turning merits into some sort of currency, as long as it's nothing amazing.
    I strongly agree that exp is too easily gained, but I also don't want to "waste" it.
    When I finish leveling and meriting everything, it's going to feel kinda bad when I get tons of exp thrown in my face and can't do anything with it.

    IMO, revamp the daily tally system and have merits count for that. Maybe even limit the merit > tally ratio per day. I'd like to see daily tally suck a bit less as well but...we'll see. The potential for that system is much higher than it's current.

    Turning exp into currency is something tons of other MMOs have been doing. See GW2 for example, where exp is thrown at you no matter what you're doing, and skill points can be spent on legendary weapons and other cool things.

    In short though, make exp/merits worth -something- without a limitation. Not something worth grinding for, but something worth throwing merits at when you end up with a ton of them.
    (1)
    /人 ‿‿ 人\


  2. #42
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    going with that stuff, not to say anythin about soa, but we don't even know what kinda "tone" it's gonna be... like with RoZ there was the YAY I"M SAVING THE WORLD while exploring cool areas. CoP was a OMG THIS CONTENT IS IMPOSSIBLE (not the case anymore, now it is kinda like a awww cool storyline about creation of the world). ToAU was a very mercenary feel (I mean you either go big there or go home... we've all experienced this in ToAU, if not you prolly never explored). WoTG had a very VERY sad feeling along with it (I LOVED IT). and all this add on stuff isn't that great but they do give a glimpse of a feeling. That being said, we don't know if it has that "get experience points" type of feel, who knows, they may do something drastic with the merits to the point where they council out abyssea and do something new. No idea what's going on in their heads. anyway for reasons like this tho I still say they need to alleviate merit caps. You can actually establish a main job that way as well. But saying that stuff here is like telling your lunch. all that's gonna happen is it's all gonna end up shit anyway :P.
    (0)

  3. #43
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    (1)

  4. #44
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    Whether or not it was "damaging" depends on how much you actually enjoyed the level-up process. Those that want more of a challenge to come from their leveling are totally welcome to find like-minded individuals to grind with. Competent players can still get really good EXP outside of abyssea, and you have a wide variety of locations to choose from.
    The only reason I see anyone of any significant level in those zones these days is 1) Casket farming 2) Leeching a mule/alt. Seriously, people will inevitably go to where the population is, and even if that population is half folks in their newbie gear AFKing.

    Abyssea's exp system was a critical error, now unfixable. You put the endgame grind mixed in with the best level-up machine and steady loot/gil besides...and expecting the average player to avoid that is...well, derpy at best. The monkey will push the button over and over again for his rewards, and exping outside of Abyssea at most significant levels is dead.

    It's one of the few cases where S-E made it TOO good for people as a mistake, rather than not good enough.
    (0)
    Old-time player, new-time character- Ragnarok server.

  5. #45
    Player Alerith's Avatar
    Join Date
    Aug 2011
    Posts
    282
    Character
    Alerith
    World
    Cerberus
    Main Class
    PLD Lv 99
    All 99 jobs and merits are capped. That's nice and all but....

    No one set of merit configurations is best for ALL jobs. Merits can be decreased and changed around. If you're constantly sitting on 30 merit points for some reason, why not adjust your chosen merits based on which job you're playing? Your merits are not locked after all.
    (1)

  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Get rid of pointless currency systems like Dominion Notes and just give us repeatable whack-a-mole quests that reward gil, like every other MMO does?

    It's basically the same as converting exp into things like Dynamis Currency, except it isn't.. because gil =/= being locked into any specific thing, but allows for the purchase of many things..

    Still don't understand why the cruor nerf needed to be implemented.. people complained on the forums about Cleave shouts or something or other.. RMT MIGHT have been involved, and nostrils were flared. The idea never occurred to anyone that if gil flows easily, who is going to buy it?

    At this point in the game, really, just put gil on easy mode like xp. All the old schoolers worked and slaved over their accomplishments etc etc. It really won't effect anything except to devalue trophy purchases like upgrade currency.

    Not quite what has been suggested by OP and others, but with the same effect: Reward for your work.
    (0)

  7. #47
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Chocobits View Post
    Get rid of pointless currency systems like Dominion Notes and just give us repeatable whack-a-mole quests that reward gil, like every other MMO does?
    There's a fair number of them out there already, not counting the Gil reward from pages. At times, it's almost funny that people forget some of them exist- I made something like 20K on a level 1 mule just buying quest items well below the reward levels and turning them in around town. He's now level 4 fame without having killed so much as a bunny and occasionally gets hit up for a loan by my main.
    (0)
    Old-time player, new-time character- Ragnarok server.

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