might i also add SE reinstitues the death xp penalty from the past but make it more modern like only when you hit 99 on your first job?
might i also add SE reinstitues the death xp penalty from the past but make it more modern like only when you hit 99 on your first job?
They could give NIN or THF an ability like gil toss, except you use experience points as ammo.
Yes, but doing that is botting. Hello, banstick. (and nothin' like banning an account that fished up to those skill levels to say "screw you".)
If Abyssea's xp-o-tron didn't exist, the number of page camps that exist to replace it are huge. Honestly, it was the most damaging decision S-E made, as it utterly rendered to trip from 1-99 actually a quick PL to 30 followed by leech mode.Altough I agree that while AFK xping was fun at the beginning, it became kinda retarded. Wish they "fixed" it when they still could.
What kills XP pts in my own view is the lack of variety.
It's doing the same thing over and over and over and over and over that kills the fun.
Back then it was weapon chains in sky, then stuff in lufaise, then colibri pts etc. Now it's all about semi-afk alliances in Abyssea, which was fun at the beginning because it was something completely new and never seen before, but it's boring now, by my standards.
If people still had a choice and could REALISTICALLY* swap between all these options and keep XP fun, doing at their own pace.
I don't think anyone would pitch a fit at the rate people level in book parties. The path of least resistance is the one taken, however- which is why most FoV/GoV goes un-used save for people trying to farm caskets or the like.*in THEORY you still have this choice, an XP outside of Abyssea it's not too bad. A good PT can get more XP than an ugly abyssea alliance (been in some of those...). But that's THEORY, when we talk about REALITY then nobody does that, which means you can't do it either even if you have the choice. The few times I've seen people shout for old style pts (or the times I did myself) only nabs answer, and the final thing becomes frustrating instead than entertaining.
One could argue "if you have fun doing it, then keep doing it even if you get no reward for it" and no, sorry, it doesn't work like that.
It's both thins at the same time, it's fun ALSO because I get something out of it and I feel my character growing. Doing it without any purpose at all, no thanks. But that goes for almost anything else in this game, for me. It's not the same for everybody I suppose, but it's how things work for me.
Old-time player, new-time character- Ragnarok server.
personally i thought FoV and GoV helped redefine where people went to go level for xp but unfortunately that dream wasn't realized as people as we all know prefer the easy route. there are places i didn't even know was possible for me to solo at for decent xp and the change to mob xp just nmade it all the more better
and also remember SE stated that aby was for higher levels to xp and merit in and gear up in... it was truly intended to be the penultimatel of trying to find high level merit and xp pty's.
...and it turned into something that you could do a "bring your lowbie to work day" and eliminate the process almost entirely for everyone all and sundry.
Seriously, if it wasn't for Abyssea you could park yourself someplace where the mobs are 10+ levels lower than you, wreak bloody havoc and still pick up exp at a respectable rate thanks to pages.
Old-time player, new-time character- Ragnarok server.
Yeah this be bad idea.... forgot about Cleaving. will refine this idea.
Frankly easy exp-mode made we wanna exp less. I used to love exp pts but now I have jobs I'd like to lvl but the thought of book burning with 17 in lvl 1 event gear, 8 of which are afk leeching or keying for hrs, followed by weeks of the manditory seal/+2/empy grinding is unappealing. Yes its TONS easier and faster than going from 1-75 before but for some reason that just made it all the harder to get the initiative to do.
I think there are a few reasons why. Before, you used to join a party, start a convo, make a few friends, bitch about how slow leveling was. Also, you took a while to get a party, especially if you played one of the rejected jobs, so when you got one you were really excited.
Now days when you join a party most people are a bunch of zombies. People are afk or silent, and at least for me, it feels kinda dead. I used to enjoy the talking, the conversation, it kept your mind off of the fact your just standing around hitting things for hours on end, and kept you entertained. Now that its hard to find a party like that, I myself feel like its just me, which makes it practically feel like soloing, which is not the feel I want when I do a party, otherwise I would not have joined it. Now it feels more like I am dragging myself through it because I no longer have that conversation or something to keep me occupied.
Whether or not it was "damaging" depends on how much you actually enjoyed the level-up process. Those that want more of a challenge to come from their leveling are totally welcome to find like-minded individuals to grind with. Competent players can still get really good EXP outside of abyssea, and you have a wide variety of locations to choose from.If Abyssea's xp-o-tron didn't exist, the number of page camps that exist to replace it are huge. Honestly, it was the most damaging decision S-E made, as it utterly rendered to trip from 1-99 actually a quick PL to 30 followed by leech mode.
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