You don't have to be at the keyboard to fish Hakuryus in beaucedine and then sell them to buy currency, either.
Altough I agree that while AFK xping was fun at the beginning, it became kinda retarded. Wish they "fixed" it when they still could.
What kills XP pts in my own view is the lack of variety.
It's doing the same thing over and over and over and over and over that kills the fun.
Back then it was weapon chains in sky, then stuff in lufaise, then colibri pts etc. Now it's all about semi-afk alliances in Abyssea, which was fun at the beginning because it was something completely new and never seen before, but it's boring now, by my standards.
If people still had a choice and could REALISTICALLY* swap between all these options and keep XP fun, doing at their own pace.
*in THEORY you still have this choice, an XP outside of Abyssea it's not too bad. A good PT can get more XP than an ugly abyssea alliance (been in some of those...). But that's THEORY, when we talk about REALITY then nobody does that, which means you can't do it either even if you have the choice. The few times I've seen people shout for old style pts (or the times I did myself) only nabs answer, and the final thing becomes frustrating instead than entertaining.
One could argue "if you have fun doing it, then keep doing it even if you get no reward for it" and no, sorry, it doesn't work like that.
It's both thins at the same time, it's fun ALSO because I get something out of it and I feel my character growing. Doing it without any purpose at all, no thanks. But that goes for almost anything else in this game, for me. It's not the same for everybody I suppose, but it's how things work for me.
And the autumn of life has finally come
with the promise of winter thaw.
Yes, but doing that is botting. Hello, banstick. (and nothin' like banning an account that fished up to those skill levels to say "screw you".)
If Abyssea's xp-o-tron didn't exist, the number of page camps that exist to replace it are huge. Honestly, it was the most damaging decision S-E made, as it utterly rendered to trip from 1-99 actually a quick PL to 30 followed by leech mode.Altough I agree that while AFK xping was fun at the beginning, it became kinda retarded. Wish they "fixed" it when they still could.
What kills XP pts in my own view is the lack of variety.
It's doing the same thing over and over and over and over and over that kills the fun.
Back then it was weapon chains in sky, then stuff in lufaise, then colibri pts etc. Now it's all about semi-afk alliances in Abyssea, which was fun at the beginning because it was something completely new and never seen before, but it's boring now, by my standards.
If people still had a choice and could REALISTICALLY* swap between all these options and keep XP fun, doing at their own pace.
I don't think anyone would pitch a fit at the rate people level in book parties. The path of least resistance is the one taken, however- which is why most FoV/GoV goes un-used save for people trying to farm caskets or the like.*in THEORY you still have this choice, an XP outside of Abyssea it's not too bad. A good PT can get more XP than an ugly abyssea alliance (been in some of those...). But that's THEORY, when we talk about REALITY then nobody does that, which means you can't do it either even if you have the choice. The few times I've seen people shout for old style pts (or the times I did myself) only nabs answer, and the final thing becomes frustrating instead than entertaining.
One could argue "if you have fun doing it, then keep doing it even if you get no reward for it" and no, sorry, it doesn't work like that.
It's both thins at the same time, it's fun ALSO because I get something out of it and I feel my character growing. Doing it without any purpose at all, no thanks. But that goes for almost anything else in this game, for me. It's not the same for everybody I suppose, but it's how things work for me.
Old-time player, new-time character- Ragnarok server.
My point is that both methods are incredibly easy, where one method involves sitting in an FC alliance and the other involves spamming JA to make the coins pop out of the beasties' corpses. In Dyna you barely have to pay attention, just press buttons and watch for the color flash, then pull something else when the target dies. The only real difference between the two is that one requires you to at least press some buttons, higher brain functions aren't required and there's no player skill involved for either.
Last edited by Caketime; 01-25-2013 at 04:44 AM.
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