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  1. #1
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Quote Originally Posted by Toadie-Odie View Post
    I get the impression that the OP would like to see PUP's pet mechanics to be somewhere closer to the flexibility of SMN. If I'm wrong please let me know.
    SMN isn't that flexible, we get short pet recasts but we get 1min-45second recasts on one buff and one DD move then we do nothing cause our pets lack the strength to DD without just being a tp feed, and we cant afford to buff our pet dd abilities out side of blood pacts cause we need all our gear slots on perpetuation gear. On top of that all our pets are blm's except one who is a whm and sucks so never gets used, the only reasons to switch is to use a similar nuke of a different element which is hardly versatility if fighting the same monster, to use a buff which is not a helpful versatility seeing as PUP's get all their buffs in one place(whm frame) and to use different physical blood pacts, but we only have 2-3 good ones so not much versatility there.

    In many ways pup is far more versatile than SMN, it may not be able to switch with the same ease but it gets far more benefits from doing so.

    On to the point of saving attatchments, I'm fine with the idea, but there would need to be a cooldown period to stop it being overpowered, same way BLU has a 1 min cooldown period on resetting spells. But having this cooldown would defeat the point of having saved sets for each frame. I mean it would be nice if you're just the forgetful sort who doesn't remember how you set up your pup the last time or just don't like swapping every time you switch puppet. But from a battle stand point it would need to be balanced to the point where it's a useless change.
    (0)

  2. #2
    Player Gwodien's Avatar
    Join Date
    Jan 2013
    Posts
    7
    Character
    Gwodien
    World
    Shiva
    Main Class
    RDM Lv 1
    Quote Originally Posted by Cabalabob View Post
    On to the point of saving attatchments, I'm fine with the idea, but there would need to be a cooldown period to stop it being overpowered, same way BLU has a 1 min cooldown period on resetting spells.But having this cooldown would defeat the point of having saved sets for each frame. I mean it would be nice if you're just the forgetful sort who doesn't remember how you set up your pup the last time or just don't like swapping every time you switch puppet. But from a battle stand point it would need to be balanced to the point where it's a useless change.
    Nailed it. copy it exactly as blu has it and make it almost purely utility, a non-combat ability maybe?
    or if activate/dues ex is ready for use, and you used a saved attachment layout, it sets both to a 1 min cool down, or ads an overload like debuff that prevents the pet from acting for 1 min while it re calibrates itself and rewrites its programming to handle the sudden changes to its attachments/frames?
    (1)
    Last edited by Gwodien; 01-30-2013 at 02:41 PM.

  3. #3
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Gwodien View Post
    Nailed it. copy it exactly as blu has it and make it almost purely utility, a non-combat ability maybe?
    It already works like BLU... When you call your puppet it is setup exactly as you left it last time, just like how a BLU's spells are stored when they change back to BLU. Not only does it work like BLU's spell sets our current functionality under certain conditions (Activate/Dues timers and your speed at switching attachments/frames) can be faster than BLU.

    Essentially making this change would lead to the recalibration idea which then further gimps PUP not helps it.
    (0)
    Last edited by Zagen; 01-30-2013 at 11:42 PM.

  4. #4
    Player Gwodien's Avatar
    Join Date
    Jan 2013
    Posts
    7
    Character
    Gwodien
    World
    Shiva
    Main Class
    RDM Lv 1
    Quote Originally Posted by Zagen View Post
    Essentially making this change would lead to the recalibration idea which then further gimps PUP not helps it.
    pup doesnt need more help. it needs limitations. blu cant Freely change spells in field without a set back, and that far from gimps that job. why not just get rid of the activate cooldown entirely? its basically gimping the job.

    yes, im being a little troll. but come on, think about what your asking for. why not give every job a free full heal every 1 min. because that is basically what your asking for here. it takes time and effort to switch the attachments and frames, making it hard to instantly deactivate the pet, change parts and activate it to heal you, yes, it can be done now as it is. but not without risk of not being able to pull it off fast enough in emergency situations.
    (0)
    Last edited by Gwodien; 01-31-2013 at 12:32 AM.

  5. #5
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Gwodien View Post
    pup doesnt need more help. it needs limitations. blu cant Freely change spells in field without a set back, and that far from gimps that job. why not just get rid of the activate cooldown entirely? its basically gimping the job.

    yes, im being a little troll. but come on, think about what your asking for. why not give every job a free full heal every 1 min. because that is basically what your asking for here. it takes time and effort to switch the attachments and frames, making it hard to instantly deactivate the pet, change parts and activate it to heal you, yes, it can be done now as it is. but not without risk of not being able to pull it off fast enough in emergency situations.
    Maybe you should read what I said and not what you interpreted.

    I never said I wanted anything, I actually stated that a change such as the OP's suggestion would lead to a restriction similar to the idea you presented (recalibration), and that would actually weaken PUP.

    Honestly I don't want this change or any change to how attachments/frames work because it will mean a gimp of some sort. I'm quite happy with how setting up attachments/frames currently work.

    You talk about BLU not having a setback have you actually played BLU? The moment you change a spell you can't cast any BLU spells for 1 minute.
    (3)
    Last edited by Zagen; 01-31-2013 at 03:54 AM.