SMN isn't that flexible, we get short pet recasts but we get 1min-45second recasts on one buff and one DD move then we do nothing cause our pets lack the strength to DD without just being a tp feed, and we cant afford to buff our pet dd abilities out side of blood pacts cause we need all our gear slots on perpetuation gear. On top of that all our pets are blm's except one who is a whm and sucks so never gets used, the only reasons to switch is to use a similar nuke of a different element which is hardly versatility if fighting the same monster, to use a buff which is not a helpful versatility seeing as PUP's get all their buffs in one place(whm frame) and to use different physical blood pacts, but we only have 2-3 good ones so not much versatility there.
In many ways pup is far more versatile than SMN, it may not be able to switch with the same ease but it gets far more benefits from doing so.
On to the point of saving attatchments, I'm fine with the idea, but there would need to be a cooldown period to stop it being overpowered, same way BLU has a 1 min cooldown period on resetting spells. But having this cooldown would defeat the point of having saved sets for each frame. I mean it would be nice if you're just the forgetful sort who doesn't remember how you set up your pup the last time or just don't like swapping every time you switch puppet. But from a battle stand point it would need to be balanced to the point where it's a useless change.


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