They did finally give and change DRG's Call Wyvern out of being a 2-hour ability (which I thought was horrible and I'm glad they gave DRG a new 2-hour, okay 1-hour now lol) so don't give up on them just yet.

Personally my thought is we are given many parts for the automaton: heads and frames. I think once you have collected all the frames and heads you have a total of four frames and six heads? In any case, we are talking about a magical machine in a world that allows us to have a neckpiece that works as a synergy furnance.

Please let us build one frame/head combination, with the attachments placed, and save that to an animator. This way you could only save as many builds as you have animators for and the automaton you activate is based upon the animator you have equipped at the time.

As it stands now the game has a total of four animators a PUP can get. (See the wiki for the list.) For the players that desire to collect all of them, they could then pre-build and save up to a max of four automaton builds. Those that don't wish to collect them all, the old system of changing the automaton will still be available.

I think this could be do-able without damaging the balance too much. What are your thoughts on this?