All valid points that I won't argue with - I agree with you. As BST I craft/buy the jugs I need for the task at hand in advance. I approach PUP in a similar fashion and try to prepare the automaton in advance for what I think I need.
My intent here is to brainstorm the idea presented in this thread. I see it being potentially useful to both the experienced and newbie PUP player alike since I consider myself somewhere inbetween. There is nothing wrong with exploring the concept of any idea. I like the idea of increasing flexibilty of the job and its pet.
I also believe the points you have brought up to address the issue using the already existing mechanics is valuable information. Some of which I hadn't considered, like bringing out just a head and frame build in a crisis.
If these forums are intended to give feedback, generate ideas, provide suggestions and even share information to the devs and players alike, then we accomplish that just by discussing the plausiblity of ideas such as this one. Even if the idea isn't implemented in the end the thread isn't a waste: just participating here has caused me to look at and consider the job differently. The next time I play the job I will remember what has been said in these forums - not just this thread - and experiment with suggestions that my fellow players have made. This is how I learn to become a better player.
Therefore I try not to treat any idea presented as "stupid" but instead try to look at what the issue the idea is trying to address and run with it. How can you fix it as a player with what already exists? How might SE adjust it in future update? If it was adjusted how might this effect the way we play? What can we do as a community to make it more enjoyable as a whole?
All of this is valuable discussion - not just for the devs but for us as the player base.
BST has a base recast timer of 5 minutes. Whether you use Leave or the pet dies, you are still dependent on this timer before you can call another pet. A one minute recast with an instantly ready Activate if you can keep the pet's HP at 100% is far more flexible YET there are players that feel that PUP isn't as flexible as BST. Why? I think perhaps it's due to the trade off with the time it takes to rebuild the attachments if you are changing the frame and head. Therefore it's very likely that SE won't make any changes to this feature to PUP.
SMN on the other hand has even greater flexibilty in swapping of pets on demand. I don't know the full details of the job since my SMN is only lv30 so I can't go into that. The pet job with the least amount of flexibilty is DRG from what I've seen since its behavior is largely dependent upon the subjob you chose.
I get the impression that the OP would like to see PUP's pet mechanics to be somewhere closer to the flexibility of SMN. If I'm wrong please let me know.


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