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  1. #21
    Player Edyth's Avatar
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    Mar 2011
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    Bastok
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    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    There is no reason to replace it with something else even if it funcitons the same (in which case, it would make a lot more sense to just give the same spell to each job). Meteor is the ultimate black mage spell, and you see it cast by a whole bunch of Tarutaru black mages in the game's opening scene. So you want to screw with that and have the game actually give meteor to some other job and not BLM, the job which is seen casting it throughout the game by many NPCs?
    Meteor is Time Mage's ultimate spell. In the game in which the job was introduced, Time Mages wielded Meteor; in its next appearance (FFT), Meteor is the ultimate Time Magic spell, while Flare is the ultimate black magic spell. If Time Mage appears in a particular FF, Black Mages do not get Meteor in that game. Meteor either goes to Time Mage (FFV and FFT) or Alchemist (the two FFTA games).

    I actually think that of the FF games where you can change jobs, only FFIII and FFXI let Black Mages use Meteor natively. The ultimate black magic spell is typically Ultima or Flare.

    In the 9 job-changing/job-selecting FF games (I, III, V, X-2, XI, XIV, T, TA, TA2), Black Mages get Meteor in 2/9 appearances. Time Mages get Meteor in 2/4 appearances. When they appear together in a game, BLM gets Meteor 0% of the time; Time Mage gets the spell 50% of the time.
    (1)
    Last edited by Edyth; 01-21-2013 at 12:59 PM.

  2. #22
    Player Alhanelem's Avatar
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    Mar 2011
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Meteor is Time Mage's ultimate spell.
    Not in FFXI it isn't. That's all there is to it. You would have SE redo the intro movie and change the chebukkis so they don't cast metor and change shantotto and all that stuff just so XI is consistent with the game that introduced time mage?

    Black Mages get Meteor in 2/9 appearances. Time Mages get Meteor in 2/4 appearances.
    In other words, both jobs have had it the same number of times, therefore neither job really has claim to it at this time.
    (0)

  3. #23
    Player Trumpy's Avatar
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    Mar 2011
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    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    It sounds to me as if you are merging all the mages together even tossing some GEO in (timespheres is like the aura thing GEO is gettin) making some new abilities and spells for ffxi in the process. Meanwhile completely negatin the need for said pre-existing mages. Sounds like a good job though of explaning it all just i dont see it happening.

    I also dont see them removing spells or splitting spells up to tiers like that. they might add tiers but splitting them i dont see it. SE had a hardon for a while tryin to make SCH the regen master so i really dont see that being taken from them. they even have a tier that whm doesnt i think. When they were doin it i remember thinkin I dont see regen as a SCH thing, but i think they did it to make up for no cure 5.
    (0)

  4. #24
    Player Kieron's Avatar
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    Jan 2012
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    21
    Character
    Kyen
    World
    Fenrir
    Main Class
    NIN Lv 99
    Some of these ideas should be handed to RDM instead of creating a whole new job. Their niche is buffing and enfeebling. Hastega should be a given. I'm not sure why RDM doesn't have Boost spells; Gain spells should just be deleted. RDM should have -aga of all enfeebling magic including native Sleepga. Spells like you suggested such as Extend, Quicken, Mute, Regain, Demi all sound like they should be given to RDM.

    Lastly from your description, TIM looks like the job to kill off all current mages. There's no need to add another mage with GEO on the way as well.
    (1)

  5. #25
    Player Metaking's Avatar
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    Dec 2011
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    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    well excluding fft:rotlw any game were ultima and meteor appear ultima is clearly superior i mean one spell your pulling a suv sized rock from outer space the other spell your splitting the atom. Time mages are generaly masters of time and space so yea if they were added meteor would make more sence for them where as blms call on elemental power and well i cant think of a more potent form of elemental fury than an A bomb, also there is a reason we say blms are nukeing >.>;

    ps. yes i was always disappointed blm dint get ultima as its top tier spell instead of meteor
    (1)

  6. #26
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Brightshadow View Post
    Its true that red mage is in a bad place right now, but this job won't really change much in regards to that; however, by definition red mages have always been stronger at lower levels and weaker at higher levels what caused massive damage to the red mage was scholar because it was basically a red mage in a nutshell without the melee aspect which has never really been a main part of the job. basically the only thing im really doing is spreading slow II to time mage and introducing a new tier of refresh III that doesn't mean that the other jobs won't get any of those time spells the only thing they can't get is dimensional magic because its unique to time mages.
    So basically just write off RDM entirely is what you are say. Sorry there have been enough jobs that sloppily destroyed previous jobs. No real use out of this one. I personally like Time Mages, but you just basically stole anything you wanted from every mage, which really is almost no different than SCH.
    --

    Also, Ultima never belonged solely to any job except WHM in FF2. If Ultima exists in a game other than:
    It belonged to everyone FF6, FF7, FF8, FFX, FFTA
    It belong to multiple people FFT, FFX-2, FFTA2
    It belonged to bosses FF9 FFXIII

    In the Seiken games it's called Nuke/Burst. Ultima is supposed to be a magic nuclear explosion.

    It is generally Black magic, but it that doesn't make it BLMs. If anything, it should be like Impact, so that multiple jobs can use it, because multiple jobs/characters use it in FF games.
    (0)
    Last edited by ManaKing; 01-22-2013 at 01:36 AM.
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  7. #27
    Player
    Join Date
    Sep 2011
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    166
    Hey guys, well I currently been busy with work and I have a couple of things I have to do, so a lot of redesign for my thread has been put on hold for atleast 1~2 days; however, I wanted to post a important change I decided to do for the thread let me know if I should reverse it back or if it would function ok.

    1.) Removal of time magic Category
    2.) Dimensional magic is now the only magic skill for the time mage and the current time based spells remain in the same skill group; however, whenever a TIM is the main job or subbed the animation changes to the dimensional magic animation, and the power of the spell is determined by the highest skill that can effect the spell, but those that are not subbing TIM or are not a TIM keep the white or black magic casting animation.
    (0)

  8. #28
    Player
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    Sep 2011
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    Quote Originally Posted by ManaKing View Post
    So basically just write off RDM entirely is what you are say. Sorry there have been enough jobs that sloppily destroyed previous jobs. No real use out of this one. I personally like Time Mages, but you just basically stole anything you wanted from every mage, which really is almost no different than SCH.
    Its not stolen they can still use those spells; plus many of the spells that I had suggested can be used by other mages except the higher level ones like slow II, and refresh II. I have a redesign coming soon it gonna be a bit different than this version so its gonna take a couple of days.
    (0)

  9. #29
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Sounds like you don't really understand how people play this game. If X can use it, and X is the most useful, then Y and Z don't really benefit from it because it doesn't get them on an alliance. If you are going to make a job, at least figure out how it works into alliance mentality besides taking everyone's stuff. There are 16 spots and more than 16 jobs. Some jobs don't have a place already.

    RDM eclipsed WHM and then SCH did the same thing. Guess what? WHM got buffed until it was the main healer again, because it's supposed to be the main healer. All you are doing with your time mage is telling RDM and SCH they should never be in an alliance because they wouldn't be needed anymore.
    (2)
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  10. #30
    Player Alhanelem's Avatar
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    Bastok
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    10,899
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    plus many of the spells that I had suggested can be used by other mages except the higher level ones like slow II, and refresh II.
    Except your job gets superior versions of all of them. There would be no reason to use the other jobs because their version of these commonly used spells is inferior.
    (0)

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