I would very likely disagree with your redesign of RDM as well. I like how RDM is now, it lacks the gear for melee, it lacks the higher tier spells for nukes, its healing is right where it should be, and its spells lack any real unique quality to them. All that RDM really needs is more access to Light DD gear, native Dual Wield or a job trait that enhances your melee in a similarly effective way, unique spells, and it will be a good job. Unique spells need to have a use of course, and RDM can not out DD a job which is made for it like WAR or SAM, otherwise it would be broken in a good or bad way depending on which of those two things are not done correctly.
Edit:Forgot to comment on your first line, RDM was never focused as a time magic user. Your right, it was built in this game as an Enfeebler, Enhancer, and a Fast Caster, each of these are what you said to either take away from or copy that RDM currently wields, and some of these are the only unique things RDM still has left, if your redesign would be as extensive as you make it sound like it would be, then it would no longer even be a RDM, just some weird new job in RDM skin. Not to mention for them to change some of what you have, they would have to completely redesign RDM's gear selection and current JSE gear such as Artifact, Relic, and Emp gear.


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