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  1. #1
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    Fast Cast, Slow, Haste, Gravity... Really, if this were added I would rather them just delete RDM from the game, and I would give up. RDM has very few unique things to it anymore, almost all of them able to be accessed at roughly the same potency as a sub-job, and your talking about yet another mage job that would steal more of it. Fast Cast already exists from Arts with /SCH, tons of gear now compared to before, and /RDM itself. Slow is something WHM has had, and will continue you have, while SCH/RDM can use the spell just as well as RDM can between weather bonus it can force for itself and its stratagems. Haste, WHM has, SCH can make it last longer than RDM can with /WHM or /RDM. Gravity, cant utilize its -EVA effect, the Weight itself is actually no different from the tier II, so not losing much for SCH here either.

    SCH ruined RDM because it brought basically everything RDM has to the table, and more, except for melee. Even melee SCH beat melee RDM for a time, because Embrava allows a SCH to easily build TP with its Regain, you could actually melee and DD as a SCH in NNI right now if you want to because of Shattersoul and its 100% INT mod giving SCH a beastly WS it can spam. Another mage taking RDM abilities like this would simply make the job even more pointless.

    The beginning of what you said, "Enhancer: Primary", "Debuffer: Primary", "Healing: Secondary" and "Damage: Secondary" these are all what RDM is statistically. RDM has the highest Enhancing, Enfeebling, and has some decent Healing, and Elemental skills, as well as melee skills. For spells you want to take away RDM's Gravity and Refresh? Two of the last spells to RDM which are unique? Take away our Job Ability which is one of our only five we have ever learned, Spontaneity, which is also our newest one!? Take away Fast Cast which is our most defined Job Trait?! Your following line after Fast Cast is "This trait is replaced with magic accuracy bonus traits in order to preserve the uniqueness of the time mage." This line offends me, that you believe RDM should be basically robbed of more of its uniquities just to allow a new job to be unique itself!

    I mean no offense, but after how RDM has been treated since the level cap was raised, and really since before then, more around since SCH was introduced. Adding more jobs which fill roles extremely similar to RDM is just another way to screw the job, and in all honesty, it seems as though this job would be stealing some of Geomancer's unique features as well.

    If they were to do anything like this, they should instead just add some of these abilities to RDM and call it a day. RDM would be improved, perhaps obtain a few more unique qualities it lacks in this game right now, and benefit the job rather than crush it even more than it already has been. The last thing this game needs right now is more jobs taking away unique features and qualities of other jobs because we already have to much of a bland mix as it is.
    (2)

  2. #2
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    Sep 2011
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    Quote Originally Posted by Demon6324236 View Post
    Fast Cast, Slow, Haste, Gravity... Really, if this were added I would rather them just delete RDM from the game, and I would give up. RDM has very few unique things to it anymore, almost all of them able to be accessed at roughly the same potency as a sub-job, and your talking about yet another mage job that would steal more of it. Fast Cast already exists from Arts with /SCH, tons of gear now compared to before, and /RDM itself. Slow is something WHM has had, and will continue you have, while SCH/RDM can use the spell just as well as RDM can between weather bonus it can force for itself and its stratagems. Haste, WHM has, SCH can make it last longer than RDM can with /WHM or /RDM. Gravity, cant utilize its -EVA effect, the Weight itself is actually no different from the tier II, so not losing much for SCH here either.

    SCH ruined RDM because it brought basically everything RDM has to the table, and more, except for melee. Even melee SCH beat melee RDM for a time, because Embrava allows a SCH to easily build TP with its Regain, you could actually melee and DD as a SCH in NNI right now if you want to because of Shattersoul and its 100% INT mod giving SCH a beastly WS it can spam. Another mage taking RDM abilities like this would simply make the job even more pointless.

    The beginning of what you said, "Enhancer: Primary", "Debuffer: Primary", "Healing: Secondary" and "Damage: Secondary" these are all what RDM is statistically. RDM has the highest Enhancing, Enfeebling, and has some decent Healing, and Elemental skills, as well as melee skills. For spells you want to take away RDM's Gravity and Refresh? Two of the last spells to RDM which are unique? Take away our Job Ability which is one of our only five we have ever learned, Spontaneity, which is also our newest one!? Take away Fast Cast which is our most defined Job Trait?! Your following line after Fast Cast is "This trait is replaced with magic accuracy bonus traits in order to preserve the uniqueness of the time mage." This line offends me, that you believe RDM should be basically robbed of more of its uniquities just to allow a new job to be unique itself!

    I mean no offense, but after how RDM has been treated since the level cap was raised, and really since before then, more around since SCH was introduced. Adding more jobs which fill roles extremely similar to RDM is just another way to screw the job, and in all honesty, it seems as though this job would be stealing some of Geomancer's unique features as well.

    If they were to do anything like this, they should instead just add some of these abilities to RDM and call it a day. RDM would be improved, perhaps obtain a few more unique qualities it lacks in this game right now, and benefit the job rather than crush it even more than it already has been. The last thing this game needs right now is more jobs taking away unique features and qualities of other jobs because we already have to much of a bland mix as it is.
    Red Mage actually never was focused as a time magic user, the reason why square enix made that there niche is because of there melee capabilities which I think is a big mistake, plus with the accuracy bonuses they will be able to land more spells. In my opinion what red mage needs is a redesign and I might just do it in my reserved section in the future or a new thread.
    (0)

  3. #3
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    Quote Originally Posted by Brightshadow View Post
    Red Mage actually never was focused as a time magic user, the reason why square enix made that there niche is because of there melee capabilities which I think is a big mistake, plus with the accuracy bonuses they will be able to land more spells. In my opinion what red mage needs is a redesign and I might just do it in my reserved section in the future or a new thread.
    I would very likely disagree with your redesign of RDM as well. I like how RDM is now, it lacks the gear for melee, it lacks the higher tier spells for nukes, its healing is right where it should be, and its spells lack any real unique quality to them. All that RDM really needs is more access to Light DD gear, native Dual Wield or a job trait that enhances your melee in a similarly effective way, unique spells, and it will be a good job. Unique spells need to have a use of course, and RDM can not out DD a job which is made for it like WAR or SAM, otherwise it would be broken in a good or bad way depending on which of those two things are not done correctly.

    Edit:Forgot to comment on your first line, RDM was never focused as a time magic user. Your right, it was built in this game as an Enfeebler, Enhancer, and a Fast Caster, each of these are what you said to either take away from or copy that RDM currently wields, and some of these are the only unique things RDM still has left, if your redesign would be as extensive as you make it sound like it would be, then it would no longer even be a RDM, just some weird new job in RDM skin. Not to mention for them to change some of what you have, they would have to completely redesign RDM's gear selection and current JSE gear such as Artifact, Relic, and Emp gear.
    (0)
    Last edited by Demon6324236; 01-21-2013 at 10:52 AM.

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