Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32

Hybrid View

  1. #1
    Player
    Join Date
    Sep 2011
    Posts
    166
    What do you guys think about the temporal sphere mechanic would it work? Still deciding whether to keep that mechanic or perhaps think of another one.
    (0)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    but this job won't really change much in regards to that;
    Well yes, because RDM has been in the LOLtier for quite a while now.

    Also, why take Meteor away from BLM? What does meteor have to do with time mage? I like the concepts of the abilities, to be sure. The spell list makes sense, it's just kind of OP and stomps on the toes of RDM. This is why I don't think time mage really fits into the game well. it works a lot better in turn based combat systems, IMHO. Still, I respect the thoughtfulness and effort that went into this attempt- it's more than I can say for a lot of the other threads I've seen trying to invent this job.
    (0)

  3. #3
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    it works a lot better in turn based combat systems, IMHO. b.
    I should interject and point out that FFxi is, essentially, a turn based game. Why else would there be such thing as 'spell freeze' and the like?
    (0)

  4. #4
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Trisscar View Post
    I should interject and point out that FFxi is, essentially, a turn based game. Why else would there be such thing as 'spell freeze' and the like?
    Players and monsters both act independently of one another. Although actions have varying degree of "delay", everything occurs in real-time. So no, FFXI is not turn based.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #5
    Player
    Join Date
    Sep 2011
    Posts
    166
    Quote Originally Posted by Alhanelem View Post
    Well yes, because RDM has been in the LOLtier for quite a while now.

    Also, why take Meteor away from BLM? What does meteor have to do with time mage? I like the concepts of the abilities, to be sure. The spell list makes sense, it's just kind of OP and stomps on the toes of RDM. This is why I don't think time mage really fits into the game well. it works a lot better in turn based combat systems, IMHO. Still, I respect the thoughtfulness and effort that went into this attempt- it's more than I can say for a lot of the other threads I've seen trying to invent this job.
    Well while time mage does involve magic it also highly involves space and since meteor is one of there defining spells I think that an adjustment would suit them, but I really didn't just take it away, they are also receiving doomsday to replace it which would function the same.
    (0)

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Brightshadow View Post
    Well while time mage does involve magic it also highly involves space and since meteor is one of there defining spells I think that an adjustment would suit them, but I really didn't just take it away, they are also receiving doomsday to replace it which would function the same.
    There is no reason to replace it with something else even if it funcitons the same (in which case, it would make a lot more sense to just give the same spell to each job). Meteor is the ultimate black mage spell, and you see it cast by a whole bunch of Tarutaru black mages in the game's opening scene. So you want to screw with that and have the game actually give meteor to some other job and not BLM, the job which is seen casting it throughout the game by many NPCs?
    (0)

  7. #7
    Player
    Join Date
    Sep 2011
    Posts
    166
    Quote Originally Posted by Alhanelem View Post
    There is no reason to replace it with something else even if it funcitons the same (in which case, it would make a lot more sense to just give the same spell to each job). Meteor is the ultimate black mage spell, and you see it cast by a whole bunch of Tarutaru black mages in the game's opening scene. So you want to screw with that and have the game actually give meteor to some other job and not BLM, the job which is seen casting it throughout the game by many NPCs?
    Im actually working on some adjustments right now meteor will no longer be given to time mages.
    (0)

  8. #8
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    There is no reason to replace it with something else even if it funcitons the same (in which case, it would make a lot more sense to just give the same spell to each job). Meteor is the ultimate black mage spell, and you see it cast by a whole bunch of Tarutaru black mages in the game's opening scene. So you want to screw with that and have the game actually give meteor to some other job and not BLM, the job which is seen casting it throughout the game by many NPCs?
    Meteor is Time Mage's ultimate spell. In the game in which the job was introduced, Time Mages wielded Meteor; in its next appearance (FFT), Meteor is the ultimate Time Magic spell, while Flare is the ultimate black magic spell. If Time Mage appears in a particular FF, Black Mages do not get Meteor in that game. Meteor either goes to Time Mage (FFV and FFT) or Alchemist (the two FFTA games).

    I actually think that of the FF games where you can change jobs, only FFIII and FFXI let Black Mages use Meteor natively. The ultimate black magic spell is typically Ultima or Flare.

    In the 9 job-changing/job-selecting FF games (I, III, V, X-2, XI, XIV, T, TA, TA2), Black Mages get Meteor in 2/9 appearances. Time Mages get Meteor in 2/4 appearances. When they appear together in a game, BLM gets Meteor 0% of the time; Time Mage gets the spell 50% of the time.
    (1)
    Last edited by Edyth; 01-21-2013 at 12:59 PM.

  9. #9
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    (0)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Fast Cast, Slow, Haste, Gravity... Really, if this were added I would rather them just delete RDM from the game, and I would give up. RDM has very few unique things to it anymore, almost all of them able to be accessed at roughly the same potency as a sub-job, and your talking about yet another mage job that would steal more of it. Fast Cast already exists from Arts with /SCH, tons of gear now compared to before, and /RDM itself. Slow is something WHM has had, and will continue you have, while SCH/RDM can use the spell just as well as RDM can between weather bonus it can force for itself and its stratagems. Haste, WHM has, SCH can make it last longer than RDM can with /WHM or /RDM. Gravity, cant utilize its -EVA effect, the Weight itself is actually no different from the tier II, so not losing much for SCH here either.

    SCH ruined RDM because it brought basically everything RDM has to the table, and more, except for melee. Even melee SCH beat melee RDM for a time, because Embrava allows a SCH to easily build TP with its Regain, you could actually melee and DD as a SCH in NNI right now if you want to because of Shattersoul and its 100% INT mod giving SCH a beastly WS it can spam. Another mage taking RDM abilities like this would simply make the job even more pointless.

    The beginning of what you said, "Enhancer: Primary", "Debuffer: Primary", "Healing: Secondary" and "Damage: Secondary" these are all what RDM is statistically. RDM has the highest Enhancing, Enfeebling, and has some decent Healing, and Elemental skills, as well as melee skills. For spells you want to take away RDM's Gravity and Refresh? Two of the last spells to RDM which are unique? Take away our Job Ability which is one of our only five we have ever learned, Spontaneity, which is also our newest one!? Take away Fast Cast which is our most defined Job Trait?! Your following line after Fast Cast is "This trait is replaced with magic accuracy bonus traits in order to preserve the uniqueness of the time mage." This line offends me, that you believe RDM should be basically robbed of more of its uniquities just to allow a new job to be unique itself!

    I mean no offense, but after how RDM has been treated since the level cap was raised, and really since before then, more around since SCH was introduced. Adding more jobs which fill roles extremely similar to RDM is just another way to screw the job, and in all honesty, it seems as though this job would be stealing some of Geomancer's unique features as well.

    If they were to do anything like this, they should instead just add some of these abilities to RDM and call it a day. RDM would be improved, perhaps obtain a few more unique qualities it lacks in this game right now, and benefit the job rather than crush it even more than it already has been. The last thing this game needs right now is more jobs taking away unique features and qualities of other jobs because we already have to much of a bland mix as it is.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread