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  1. #1
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    New Job Framework: Time Mage (TIM)

    Hello everyone, since the expansion "Seekers of Adoulin" will introduce new jobs I think that the game really is going in a great direction and I think that for the expansion after "Seekers of Adoulin" they should think about adding Time Mages because it would add another fan favorite and it would add a new dimension of gameplay to the game that has yet to be seen with any of the other jobs. Here is a framework concept of how a Time Mage could potently work.

    Time Mage (TIM)


    The masters of time and space, Time Mages (TIM) are able to influence the direction of time to offer a better opportunity for their allies, or to hinder their enemies with their inescapable future. Although time magic exists in vana’diel these mages are actually very well known for their use of dimensional magic which allows them to bend light and space to their will. Time Mages are also fairly different from the other magic users of vana’diel due to their interesting techniques such as rewinding time to recover their allies’ health or curse their enemies by wreaking there health with the effects of aging.


    Obviously the most appropriate setting for Time Mages would have been in “Wings of the Goddess”; however, that is no longer possible, but I think that they would fit in perfectly in the distant lands of the south because not much is currently known about the continent, and since the Mithras have such a close relationship with the tarutaru I would imagine that there culture has a great understanding of magic and I think it would be very interesting if the job was similar to summoner and it was actually a lost forgotten art that is recently rediscovered by the adventurers of the middle lands.

    Roles


    • Enhancer: Primary
    • Debuffer: Primary
    • Healing: Secondary
    • Damage: Minor


    Magic Skill Rating


    • Dimensional Magic: A +
    • Time Magic: A –

    Combat Skill Rating


    • Club: B + (Access to all the magic based weaponskills.)
    • Dagger: B – (Access to all the magic based weaponskills.)
    • Staff: D
    • Evasion: E

    Armor


    Time Mages use usually cloth armor or what a black mage would normally wear; the only difference is the weaponry since Time Mages are more commonly known for carrying a club or a dagger. In addition you want intellect for damage dealing and debuffing spells, and mind for healing and buffing spells. Another detail I wanted to add is that the time mage is not capable of learning physical weaponskills by themselves they must have a subjob that learns physical weaponskills to unlock it for that weapon.

    Dimensional Magic Skill



    The dimensional magic skill is a new magic skill only available to time mages it is used for the unique spells that the time mage gains throughout their journey, the effect of this category on spells is that it determines the strength and accuracy of the spells; and unlike the other casters that use mana for their spells the time mage has an addition resource called temporal spheres which is somewhat similar to finishing moves. The animation is unique as well it creates gray rays that go outward from the caster and when fully channeled a clock appears in the middle of the caster hands and it starts spinning rapidly.

    Time Magic Skill


    The Time magic skill was added in order to move all the time related spells currently in the game into one category in order to prevent time mages from gaining access to the other magic skills which would allow them to cast certain buffs and debuffs at the same potential as the other professionals. In addition these are the spells that would be shared with the other mages of course with the exception of the higher tier spells.

    Time Magic Skill Rating: [RDM: B+/ SCH: B+ / WHM: C +/ BLM: C -]


    ~Moved Spells~

    These include all the tiers of the spells

    • Slow
    • Haste
    • Gravity
    • Regen
    • Refresh
    • Bind
    • Warp
    • Teleports
    • Tractor
    • Escape
    • Retrace
    • Recall
    • Comet

    Changes

    • Comet: Is removed from the black mages spell book.
    • Slow II: Is made into a regular spell.
    • Slow: The potency of slow is adjusted for the new tiers.
    • Haste: The potency of haste is adjusted for the new tiers.
    • Regen: The potency of regen is adjusted for the new tiers.

    Temporal Spheres


    Temporal spheres are somewhat similar to finishing moves; whenever you cast a time based spell you have a 35% chance of building a temporal sphere and when you build a sphere it gives you access to your dimensional magic. Similar to finishing moves a green sphere appears as a buff at the top of your screen, and whenever you build an addition sphere a new number appears next to the sphere; the maximum amount of spheres you can buildup is 3 as a subjob and 4 as a time mage at level 50 or higher; also whenever you cast any dimensional based spell the required temporal spheres are consumed in addition to the mana cost that is required.

    Job Abilities



    • Temporal Benevolence
    -Level 1
    -Description: Resets time to the point before the encounter happened, and allows you to use dimensional magic at full potential without the requirement of temporal spheres.
    -Recast: 1 hour
    -Duration: 1 minute
    -Notes: Recovers your alliance health, mana, and TP to the point before the encounter even happened also resets all of your alliance abilities except for their special ability. In addition the enemy also has his health and mana recovered.

    • Temporal Seal
    -Level 30
    -Description: Increases the duration of the next enhancement or debuff used on the target.
    -Recast: 10 minutes
    -Duration: Varies
    -Notes: The next enhancement or debuff used on the target has its duration increased by 4 times.

    • Clockwork Reversal
    -Level 50
    -Description: Reverses the time around the target allowing them to activate certain items that can only be used during a certain time of day.
    -Recast: 3 minutes
    -Duration: 5 minutes
    -Notes: The target receives a moon or sun icon based on the current time in vana’diel allowing them to use certain items that only activate at night or day; however, if used while the appropriate time frame is in effect the ability instead prevents the benefits from the item until the ability is manually removed or until it wears off.

    • Esoteric Intensification
    -Level 80
    -Description: Consumes temporal spheres to convert it to mana, the amount converted depends on your maximum temporal spheres and how much mana you currently possess.
    -Recast: 1 minute
    -Notes: 1 temporal sphere is required to recover 10% mana, you will always get the maximum amount of mana that you can recover of course assuming that you do not have the resource filled, and you have the appropriate amount of temporal spheres to convert.

    • Chronological Intensification
    -Level 90
    -Description: Consumes mana to convert them to temporal spheres, the amount converted depends on your maximum mana and how many temporal spheres you currently possess.
    -Recast: 1 minute
    -Notes: 10% mana is required to create one temporal sphere, you will always get the maximum amount of temporal spheres that you can hold of course assuming that you do not have the resource filled, and you have appropriate mana to convert it into a sphere.


    Job Traits


    • Resist Bind
    -Level 5

    • Resist Slow
    -Level 8

    • Fast Cast
    -Level 10

    • Resist Bind II
    -Level 20

    • Resist Slow II
    -Level 23

    • Clear Mind
    -Level 25

    • Fast Cast II
    -Level 30

    • Resist Bind III
    -Level 40

    • Resist Slow III
    -Level 43

    • Clear Mind II
    -Level 45

    • Fast Cast III
    -Level 50

    • Temporal Augmentation
    -Level 50
    -Description: The amount of temporal spheres that you can possess is increased by 1, and instead of having a 35% chance of building one temporal sphere you will gain 2 spheres if a sphere is successfully gained.

    • Time Veil
    -Level 55
    -Description: The next spell cast under the effect of your temporal seal becomes an area of effect.

    • Resist Bind IV
    -Level 60

    • Resist Slow IV
    -Level 63

    • Clear Mind III
    -Level 65

    • Fast Cast IV
    -Level 70

    • Last Quicken
    -Level 77
    -Description: When at critical health you receive the effect of quicken and haste.

    • Resist Bind V
    -Level 80

    • Resist Slow V
    -Level 83

    • Clear Mind IV
    -Level 85

    • Instacast
    -Level 90
    -Description: Your spells have a 20% chance of becoming instant cast.

    • Fast Cast V
    -Level 90

    Spell List


    1. Slow
    -Level 1
    -Description: Reduces an enemy’s attack speed.
    -Category: Time Magic

    2. Regen
    -Level 3
    -Description: Gradually restores the target’s HP overtime.
    -Category: Time Magic

    3. Bind
    -Level 4
    -Description: Binds an enemy in place, immobilizing it.
    -Category: Time Magic

    4. Rewind
    -Level 5
    -Description: The party member selected goes back in time to recover minor HP, MP, and TP, requires one temporal sphere.
    -Category: Dimensional Magic

    5. Quicken
    -Level 7
    -Description: Increases the target spellcasting speed.
    -Category: Time Magic

    6. Demi
    -Level 10
    -Description: Deals non-elemental damage based on the enemy current health, requires one temporal sphere.
    -Category: Dimensional Magic

    7. Haste
    -Level 13
    -Description: Increases target’s attack speed.
    -Category: Time Magic

    8. Warp
    -Level 14
    -Description: Transports you to your home point.
    -Category: Time Magic

    9. Stagger
    -Level 15
    -Description: Absorbs some of the damage you receive for a short duration; however, after that buff expires you receive the damage again over the next 10 seconds, requires one temporal sphere.
    -Category: Dimensional Magic

    10. Slowga
    -Level 16
    -Description: Reduces the attack speed of all enemies within the area of effect.
    -Category: Time Magic

    11. Gravity
    -Level 17
    -Description: Weighs an enemy down and lowers its movement speed.
    -Category: Time Magic

    12. Tractor
    -Level 18
    -Description: Drags a knockout target towards you.
    -Category: Time Magic

    13. Escape
    -Level 19
    -Description: Transports party members within area of effect out of a dungeon.

    14. Starfall
    -Level 20
    -Description: Opens the sky unleashing a flurry of stars upon the enemy dealing moderate damage, and inflicting the enemy with attack down, requires 2 temporal spheres.
    -Category: Dimensional Magic

    15. Slow II
    -Level 21
    -Description: Reduces an enemy’s attack speed.
    -Category: Time Magic

    16. Regen II
    -Level 23
    -Description: Gradually restores the target’s HP overtime.
    -Category: Time Magic

    17. Float
    -Level 24
    -Description: Makes a friendly target float, increasing their movement speed, and allowing them to avoid earth based attacks.
    -Category: Time Magic

    18. Vanish
    -Level 25
    -Description: Warps away the enemy to defend yourself; however, the enemy doesn’t drop any experience or loot, requires one temporal sphere.
    -Category: Dimensional Magic

    19. Warp II
    -Level 26
    -Description: Transports the target to their home point.
    -Category: Time Magic

    20. Hastega
    -Level 27
    -Description: Increases the party attack speed.
    -Category: Time Magic

    21. Regain
    -Level 28
    -Description: Gradually increases the target’s TP overtime.
    -Category: Time Magic

    22. Disable
    -Level 30
    -Description: Locks the enemy out of a random elemental school of magic for a short duration, if the enemy is casting a spell it prevents them from casting from that school of magic, requires 2 temporal spheres.
    -Category: Dimensional Magic

    23. Teleport-Dem
    -Level 31
    -Description: Teleports all the party members to the dem teleportation crystal.
    -Category: Time Magic

    24. Teleport-Holla
    -Level 31
    -Description: Teleports all the party members to the holla teleportation crystal.
    -Category: Time Magic

    25. Teleport-Mea
    -Level 31
    -Description: Teleports all the party members to the mea teleportation crystal.
    -Category: Time Magic

    26. Haste II
    -Level 33
    -Description: Increases target’s attack speed.
    -Category: Time Magic

    27. Refresh
    -Level 34
    -Description: Gradually restores the target’s MP overtime.
    -Category: Time Magic

    28. Comet
    -Level 35
    -Description: Deals dark damage to an enemy requires 2 temporal spheres.
    -Category: Dimensional Magic

    29. Teleport-Altep
    -Level 36
    -Description: Teleports all the party members to the altep teleportation crystal.
    -Category: Time Magic

    30. Teleport-Yhoat
    -Level 36
    -Description: Teleports all party members to the yhoat teleportation crystal.
    -Category: Time Magic

    31. Teleport-Vahzl
    -Level 36
    -Description: Teleports all party members to the vahzl teleportation crystal.
    -Category: Time Magic

    32. Quicken II
    -Level 37
    -Description: Increases the target spellcasting speed.
    -Category: Time Magic

    33. Slowga II
    -Level 39
    -Description: Reduces the attack speed of all enemies within an area of effect.
    -Category: Time Magic

    34. Rewind II
    -Level 40
    -Description: The party member selected goes back in time to recover minor HP, MP, and TP, requires 2 temporal spheres.
    -Category: Dimensional Magic

    35. Slow III
    -Level 41
    -Description: Reduces an enemy’s attack speed.
    -Category: Time Magic

    36. Recall-Jugner
    -Level 42
    -Description: Teleports the party back to the Jugner crystal.
    -Category: Time Magic

    37. Recall-Pashh
    -Level 42
    -Description: Teleports the party back to the Pashh crystal.
    -Category: Time Magic

    38. Recall-Meriph
    -Level 42
    -Description: Teleports the party back to the Meriph crystal.

    39. Retrace
    -Level 44
    -Description: Transports qualified target party member to their nation of allegiance in the past.

    40. Demi II
    -Level 45
    -Description: Deals non-elemental damage based on the enemy current health requires 2 temporal spheres.
    -Category: Dimensional Magic

    41. Regen III
    -Level 46
    -Description: Gradually restores the target’s HP overtime.
    -Category: Time Magic

    42. Hastega II
    -Level 48
    -Description: Increases the party attack speed.
    -Category: Time Magic

    43. Stop
    -Level 50
    -Description: Petrifies the enemy for a short duration, and inflicts them with defense down for the duration they are petrified, requires 2 temporal spheres.
    -Category: Dimensional Magic

    44. Quickport
    -Level 51
    -Description: Teleports you a small distant in front of you, requires one temporal sphere.
    -Category: Dimensional Magic

    45. Regain II
    -Level 52
    -Description: Gradually increases the target’s TP overtime.
    -Category: Time Magic

    46. Haste III
    -Level 53
    -Description: Increases target’s attack speed.
    -Category: Time Magic.

    47. Undo
    -Level 54
    -Description: Reverses back time to prevent the target from receiving a debuff; however, this spell must be cast within a small time frame of 8 seconds if not the spell will have no effect, requires one temporal sphere.
    -Category: Dimensional Magic

    48. Portal-Windurst
    -Level 55
    -Description: Opens up a portal that allows all party and raid members to enter Windurst.
    -Category: Time Magic

    49. Portal-Bastok
    -Level 55
    -Description: Opens up a portal that allows all party and raid members to enter Bastok.
    -Category: Time Magic

    50. Portal-San d’Oria
    -Level 55
    -Description: Opens up a portal that allows all party and raid members to enter San d’Oria
    -Category: Time Magic

    51. Extend
    -Level 56
    -Description: Extends the duration of the target buffs and debuffs; however, the effect can be both beneficial and hindering depending on your situation, can be cast on both enemies and friendly targets, requires 2 temporal spheres.
    -Category: Dimensional Magic

    52. Quicken III
    -Level 57
    -Description: Increases the target spellcasting speed, in addition has a chance of making the target next spell an instant cast.
    -Category: Time Magic

    53. Reverse
    -Level 58
    -Description: The next 3 hits that you receive will heal you instead of deal damage; however, it doesn’t work on area of effect damage, and healing spells will instead deal damage to you, requires 2 temporal spheres.
    -Category: Dimensional Magic

    54. Rewind III
    -Level 59
    -Description: The party member selected goes back in time to recover minor HP, MP, and TP, requires 3 temporal spheres.
    -Category: Dimensional Magic

    55. Slowga III
    -Level 60
    -Description: Reduces the attack speed of all enemies within an area of effect.
    -Category: Time Magic

    56. Refresh II
    -Level 61
    -Description: Gradually restores the target’s MP overtime.
    -Category: Time Magic

    57. Stop II
    -Level 62
    -Description: Petrifies the enemy for a short duration, and inflicts them with defense down for the duration they are petrified, requires 3 temporal spheres.
    -Category: Dimensional Magic

    58. Comet II
    -Level 63
    -Description: Deals dark damage to an enemy. Successive use enhances spell potency, requires 3 temporal spheres.
    -Category: Dimensional Magic

    59. Bind II
    -Level 64
    -Description: Binds an enemy in place, immobilizing it.
    -Category: Time Magic

    60. Stagger II
    -Level 65
    -Description: Absorbs some of the damage you receive for a short duration; however, after that buff expires you receive 75% of the damage over the next 10 seconds, requires 2 temporal sphere.
    -Category: Dimensional Magic

    61. Starfall II
    -Level 66
    -Description: Opens the sky unleashing a flurry of stars upon the enemy dealing moderate damage, and inflicting the enemy with attack and accuracy down, requires 4 temporal sphere.
    -Category: Dimensional Magic

    62. Warpga
    -Level 66
    -Description: Warps all your party members back to their home point.
    -Category: Time Magic

    63. Demi III
    -Level 67
    -Description: Deals damage based on the enemy current health, requires 3 temporal spheres.
    -Category: Dimensional Magic

    64. Tractorga
    -Level 68
    -Description: Pulls all knockout allies in your party towards you.
    -Category: Time Magic

    65. Disable II
    -Level 69
    -Description: Locks the enemy out of a random elemental school of magic for a short duration, if the enemy is casting a ability it prevents them from casting from that school of magic, requires 4 temporal spheres.
    -Category: Dimensional Magic

    66. Addle
    -Level 70
    -Description: Decreases the enemy’s magic accuracy and increases its spellcasting time.
    -Category: Time Magic

    67. Graviga
    -Level 71
    -Description: Weighs all the enemies within the area of effect down and lowers there movement speed.
    -Category: Time Magic

    68. Slow IV
    -Level 72
    -Description: Reduces an enemy’s attack speed.
    -Category: Time Magic

    69. Hastega III
    -Level 73
    -Description: Increases the party attack speed.
    -Category: Time Magic

    70. Moonlight
    -Level 74
    -Description: Summons a moon on top of the party that increases the power of sleeping spells, and increases the regeneration rates of healing effects and resting, requires 4 temporal spheres.
    -Category: Dimensional Magic

    71. Portal-Jeuno
    -Level 75
    -Description: Opens up a portal that allows all party and raid members to enter Jeuno.
    -Category: Time Magic

    72. Portal-Aht Urhgan
    -Level 75
    -Description: Opens up a portal that allows all party and raid members to enter Aht Urhgan.
    -Category: Time Magic

    73. Portal-Adoulin
    -Level 75
    -Description: Opens up a portal that allows all party and raid members to enter Adoulin.
    -Category: Time Magic

    74. Portal-Gha Naboh
    -Level 75
    -Description: Opens up a portal that allows all party and raid members to enter Gha Naboh.
    -Category: Time Magic

    75. Regen IV
    -Level 76
    -Description: Gradually restores the target’s HP overtime.
    -Category: Time Magic

    76. Gravity II
    -Level 77
    -Description: Weighs an enemy down and lowers its movement speed.
    -Category: Time Magic

    77. Mute
    -Level 78
    -Description: Silences all the enemies within range of the party, and prevents them from casting a spell from that elemental school for a short duration.
    -Category: Dimensional Magic

    78. Float II
    -Level 79
    -Description: Makes a friendly target float, increasing their movement speed, and allowing them to avoid earth based attacks.
    -Category: Time Magic

    79. Demi IV
    -Level 80
    -Description: Deals damage based on the enemy current health, requires 4 temporal spheres.
    -Category: Dimensional Magic

    80. Stop III
    -Level 81
    -Description: Petrifies the enemy for a short duration, and inflicts them with defense down for the duration they are petrified, requires 4 temporal spheres.
    -Category: Dimensional Magic

    81. Floatga
    -Level 82
    -Description: Makes the party float, increasing their movement speed, and allowing them to avoid earth based attacks.
    -Category: Time Magic

    82. Haste IV
    -Level 83
    -Description: Increases target’s attack speed.
    -Category: Time Magic

    83. Regain III
    -Level 84
    -Description: Gradually Increases the target’s TP overtime.
    -Category: Time Magic

    84. Comet III
    -Level 85
    -Description: Deals dark damage to an enemy. Successive use enhances spell potency, requires 4 temporal spheres.
    -Category: Dimensional Magic

    85. Stagger III
    -Level 85
    -Description: Absorbs some of the damage you receive for a short duration; however, after that buff expires you receive 50% of the damage over the next 10 seconds, requires 3 temporal sphere.
    -Category: Dimensional Magic

    86. Quicken IV
    -Level 86
    -Description: Increases the target spellcasting speed, in addition has a chance of making the target next spell an instant cast.
    -Category: Time Magic

    87. Refresh III
    -Level 87
    -Description: Gradually restores the target’s MP overtime.
    -Category: Time Magic

    88. Sunlight
    -Level 88
    -Description: Summons a sun on top of the party that increases the power of fire spells, and increases the accuracy of all party members 4 temporal spheres.
    -Category: Dimensional Magic

    89. Addle II
    -Level 89
    -Description: Decreases the enemy’s magic accuracy and increases its spellcasting time.
    -Category: Time Magic

    90. Reverse II
    -Level 90
    -Description: The next 5 hits that you receive will heal you instead of deal damage; however, it doesn’t work on area of effect damage, and healing spells will instead deal damage to you, requires 3 temporal spheres.
    -Category: Dimensional Magic

    91. Slowga IV
    -Level 91
    -Description: Reduces the attack speed of all enemies within the area of effect.
    -Category: Time Magic

    92. Rewind IV
    -Level 91
    -Description: The party member selected goes back in time to recover minor HP, MP, and TP, requires 4 temporal spheres.
    -Category: Dimensional Magic

    93. Bind III
    -Level 92
    -Description: Binds an enemy in place, immobilizing it.
    -Category: Time Magic

    94. Slow V
    -Level 93
    -Description: Reduces an enemy’s attack speed.
    -Category: Time Magic

    95. Haste V
    -Level 93
    -Description: Increases target’s attack speed.
    -Category: Time Magic

    96. Hastega IV
    -Level 94
    -Description: Increases the attack speed of all party members within the area of effect.
    -Category: Time Magic

    97. Old
    -Level 95
    -Description: Reduces all of the enemy attributes, requires 1 temporal sphere.
    -Category: Dimensional Magic

    98. Youth
    -Level 95
    -Description: Increases the friendly target attributes, requires 1 temporal sphere.
    -Category: Dimensional Magic

    99. Regen V
    -Level 96
    -Description: Gradually restores the target’s HP overtime.
    -Category: Time Magic

    100. Gravity III
    -Level 97
    -Description: Weighs an enemy down and lowers its movement speed.
    -Category: Time Magic

    101. Demiga
    -Level 98
    -Description: Deals non-elemental damage to all the enemies within the area of effect, based on the enemies health, and requires 4 temporal spheres.
    -Category: Dimensional Magic

    102. Float III
    -Level 98
    -Description: Makes a friendly target float, increasing their movement speed, and allowing them to avoid earth based attacks.
    -Category: Time Magic

    103. Solar Eclipse
    -Level 99
    -Description: join with your comrades to activate a powerful solar explosion to destroy your enemies, each time mage requires 4 temporal spheres.
    -Category: Dimensional Magic
    (4)
    Last edited by Brightshadow; 01-30-2013 at 01:00 PM.

  2. #2
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    Reserved!!!!!!!!!!!!
    (0)

  3. #3
    Player Trisscar's Avatar
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    Dynamis - Al'Taieu [S]
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    Asura
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    (15)

  4. #4
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    The thread has been fully added hope you guys enjoy

    PS: how do you add pictures to a post I added one from google images and tried bing images but no matter what I do just a big x comes out?
    (0)

  5. #5
    Player Ziyyigo-Tipyigo's Avatar
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    PUP Lv 1
    Quote Originally Posted by Brightshadow View Post
    how do you add pictures to a post I added one from google images and tried bing images but no matter what I do just a big x comes out?
    Find the direct URL of an image file. Typically you want a URL that ends in "gif" or "jpg" or something like that.
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #6
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    Though this is about the 500th time someone has proposed time mage, and I still insist it's pointless to add when common time magic is already in the game and on WHM and RDM, You really did a good job executing your vision, props for that. There's basically only one problem: It stomps all over RDM hardcore, and RDM is already not used enough.

    with things like better haste, better slow, better gravity, better regen, pretty much any reason to use RDM at all will be replaced with this job.
    (5)

  7. #7
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    Its true that red mage is in a bad place right now, but this job won't really change much in regards to that; however, by definition red mages have always been stronger at lower levels and weaker at higher levels what caused massive damage to the red mage was scholar because it was basically a red mage in a nutshell without the melee aspect which has never really been a main part of the job. basically the only thing im really doing is spreading slow II to time mage and introducing a new tier of refresh III that doesn't mean that the other jobs won't get any of those time spells the only thing they can't get is dimensional magic because its unique to time mages.
    (0)

  8. #8
    Player Trisscar's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Though this is about the 500th time someone has proposed time mage, and I still insist it's pointless to add when common time magic is already in the game and on WHM and RDM, You really did a good job executing your vision, props for that. There's basically only one problem: It stomps all over RDM hardcore, and RDM is already not used enough.

    with things like better haste, better slow, better gravity, better regen, pretty much any reason to use RDM at all will be replaced with this job.
    [Most Interesting Man in the World]I don't always agree with you, but when I do you happen to be right.[/Most Interesting Man in the World]

    All kidding aside, I would rather see Square stop procrastinating and fix what's broken with the jobs that already exist in the game than add new ones. Which is why I was against the addition of RNF and GEO. Also for them to stop hating on DRG.
    (5)

  9. #9
    Player
    Join Date
    Sep 2011
    Posts
    166
    What do you guys think about the temporal sphere mechanic would it work? Still deciding whether to keep that mechanic or perhaps think of another one.
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,886
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    but this job won't really change much in regards to that;
    Well yes, because RDM has been in the LOLtier for quite a while now.

    Also, why take Meteor away from BLM? What does meteor have to do with time mage? I like the concepts of the abilities, to be sure. The spell list makes sense, it's just kind of OP and stomps on the toes of RDM. This is why I don't think time mage really fits into the game well. it works a lot better in turn based combat systems, IMHO. Still, I respect the thoughtfulness and effort that went into this attempt- it's more than I can say for a lot of the other threads I've seen trying to invent this job.
    (0)

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