<stpc> works to target people outside the alliance, yes. But the point is that people are using <stal> instead of <stpc> because <stal> doesn't cause you to lose the target when the target blinks. <stpc> will lose a blinking target. So currently there is no way within a single macro to be able to target anyone on the screen and prevent target loss from blinking.
This was the minor annoyance I mentioned with <stal>, but I also don't like that you can't judge distance with it. Ultimately I agree with Arcon. <stal> is bittersweet. It's better than the current behavior of <stpc> but it doesn't go far enough to solve a problem that seems like it shouldn't exist in the first place.
I'd rather SE just removed blinking altogether by creating a gearlock option that let me fix my appearance. Wouldn't they have to allow me to lock other players' appearance too or would we need to rely on that person locking themselves? This would not only solve my blinking problems but also prevent my character from being drawn with some ugly ass armor. Anyone that uses those horrible viking helms should be forced to gearlock when out of them.
Also, I agree <stpt> is not inferior to <stal>, in fact for me it is superior for party-only target spells. I use it in every macro for spells that are party only. It causes the party cursor to wrap instead of flow to the next party, so I'm always at most 3 clicks away from my final target.


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