Quote Originally Posted by hiko View Post
idea for new divine spell:
target: monster,

effect: lower enmity from top enmity player
based on divine skill, skill cap : remove 50% of enmity,
MB: 1.3 multiplier (65% @caped skill)
DE: double enmity lowered(100%@caped skill)
if it were all other players in the party, that would be a good thing, but its effects need lowered for that. In either case, with just those effects it would be a no go.