idea for new divine spell:
target: monster,
effect: lower enmity from top enmity player
based on divine skill, skill cap : remove 50% of enmity,
MB: 1.3 multiplier (65% @caped skill)
DE: double enmity lowered(100%@caped skill)
idea for new divine spell:
target: monster,
effect: lower enmity from top enmity player
based on divine skill, skill cap : remove 50% of enmity,
MB: 1.3 multiplier (65% @caped skill)
DE: double enmity lowered(100%@caped skill)
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