As I stated before cover should be modified to work better without hate.So, apparently paladins are not the ultimate tanks they should be due to how enmity control works. We shouldn't have to rely on other party members (like a scholar casting Animus Augeo) to keep enmity on us. Seeing that we only get twenty-two spells to ourselves, I had a thought. Let's have a divine magic buff that the paladin casts on himself, and with it in effect, everything that paladin does accrues double the normal enmity. Have it be learned at level 50 at the earliest, so that other jobs can't gain access to it with the paladin support job.
I guess you could make it a job ability, but why do we have divine magic skill if all we end up using is Flash?
Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |



Reply With Quote