So, apparently paladins are not the ultimate tanks they should be due to how enmity control works. We shouldn't have to rely on other party members (like a scholar casting Animus Augeo) to keep enmity on us. Seeing that we only get twenty-two spells to ourselves, I had a thought. Let's have a divine magic buff that the paladin casts on himself, and with it in effect, everything that paladin does accrues double the normal enmity. Have it be learned at level 50 at the earliest, so that other jobs can't gain access to it with the paladin support job.

I guess you could make it a job ability, but why do we have divine magic skill if all we end up using is Flash?