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Thread: Abyssea Update

  1. #1
    Player Concerned4FFxi's Avatar
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    Abyssea Update

    I've noticed that abyssea is now old relivant content, but old none the less. I see people shouting for +1 and it seems harder and harder to attain these items.

    Yesterday I went to help some new players get af3+1 materials. I could not get help so we duo'd the nm. Because the player is new, they didnt have additional jobs avialable. Point being farming is slow without the proper jobs and now it's even slower without people doing the content.

    Someting needs to be adjusted here for new players. I see vw has displacers, what about displacers or cells for abyssea. Can even use the same cells vw uses, it will just have a different effect.

    Example, you trade a rubricant cell with avian mix, to pop a bird nm that has been weakened for yellow proc. If you trade all three vw cell types, it will have all three abyssea proc'd done.

    The idea of sharing vw with abyssea is: 1. the products come from cruor 2. the empyrean seals and weapons can be upgraded, painfully thru VW. 3. cruor comes from vw and abyssean nm fights

    And lastly, because my inventory just can't take another three items to be used to proc, so share the ones from VW.

    These cells could be sold in abyssea, from cruor prospectors.
    (16)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
    Player Mayoyama's Avatar
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    Or, they could dramatically increase the rate of seals from quests in abyssea.. allowing new players to get seals and work on fame at the same time
    (22)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

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  3. #3
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    Kinda wish they at least garunteed the seal for each possible jobs will drop off the NM, after killing 12+ Amarok for 4 Cor Body seals, i seriously think the +2 are much easier to get...
    (6)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
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    Accessory NM's aren't much fun either.
    (5)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #5
    Player Teraniku's Avatar
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    Quote Originally Posted by Concerned4FFxi View Post
    I've noticed that abyssea is now old relivant content, but old none the less. I see people shouting for +1 and it seems harder and harder to attain these items.

    Yesterday I went to help some new players get af3+1 materials. I could not get help so we duo'd the nm. Because the player is new, they didnt have additional jobs avialable. Point being farming is slow without the proper jobs and now it's even slower without people doing the content.

    Someting needs to be adjusted here for new players. I see vw has displacers, what about displacers or cells for abyssea. Can even use the same cells vw uses, it will just have a different effect.


    And lastly, because my inventory just can't take another three items to be used to proc, so share the ones from VW.

    .
    If by proper, you are meaning proc jobs, then really stop right there. You don't need to proc to get seal drops, granted it helps but you'll get the drops eventually. Part of the game is job leveling.

    I understand your frustration, and it can be slow going especially when you feel you aren't killing mobs fast enough, but the problem is the players themselves, not abyssea per se.
    (0)
    Last edited by Teraniku; 01-21-2013 at 12:32 PM.

  6. #6
    Player Elphy's Avatar
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    Well since you dont have to spend a year grinding a job from lvl 1-75 and instead can do it in about 8ish hrs, whats the big deal about spending a couple extra hrs getting decent gear?

    But I do agree with Mayoyama, quests should yield more seals. Getting 1 seal that you dont even need for every 20 times you run a quest is kindda rediculous esp when you consider the time restrictions of aby.

    They should also introduce quests that yield +2 items and empy upgrade items. Since most empys are solo'd/duo boxed now days it would be a good thing to do and speaking from experience, farming seals is nothing compared to solo farming 34 glavoid popsets + killing 34 glavoids. I would happily run a mindless quest 100 times (50% chance of getting empy item) rather than mindlessly farming that nm again.
    (5)
    Last edited by Elphy; 01-21-2013 at 05:49 PM.

  7. #7
    Player Mayoyama's Avatar
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    Quote Originally Posted by Elphy View Post
    Well since you dont have to spend a year grinding a job from lvl 1-75 and instead can do it in about 8ish hrs, whats the big deal about spending a couple extra hrs getting decent gear?

    But I do agree with Mayoyama, quests should yield more seals. Getting 1 seal that you dont even need for every 20 times you run a quest is kindda rediculous esp when you consider the time restrictions of aby.

    They should also introduce quests that yield +2 items and empy upgrade items. Since most empys are solo'd/duo boxed now days it would be a good thing to do and speaking from experience, farming seals is nothing compared to solo farming 34 glavoid popsets + killing 34 glavoids. I would happily run a mindless quest 100 times (50% chance of getting empy item) rather than mindlessly farming that nm again.
    Adding +2 items to quests maybe, but emp items, dont think so. With the proposed adjustments to woe weps, SE are clealy realising that people need an easier way to access the ws without doing insane amounts of farming (I'm looking at you chloris...)

    And knowing SE.. even IF (and big if) they did make quests for emp items.. theyd make the rate that low you may as well just have spent the time farming the nm in the 1st place (or gone and made a woe wep)
    (1)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  8. #8
    Player Ziyyigo-Tipyigo's Avatar
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    Quote Originally Posted by Teraniku View Post
    If by proper, you are meaning proc jobs, then really stop right there. You don't need to proc to get seal drops, granted it helps but you'll get the drops eventually. Part of the game is job leveling.
    If S-E wanted players to have that many jobs leveled that high, they'd allow players to max out all merit weapon skills.

    Do not confuse a mechanic aimed at forcing players to make friends with one aimed at forcing players to level more/specific jobs.

    the problem is the players themselves, not abyssea per se.
    Even if that were true in this instance, that is never a valid argument in any instance. S-E makes the entire game, part of which is making the series of carrots and sticks to encourage and discourage certain player behavior, respectively. The playerbase is a thermodynamic fluid that will always follow the path of least resistance, and if they're "doing something wrong" then it's because S-E left a short-circuit in the system and allowed them to do "something wrong."
    (5)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  9. #9
    Player Teraniku's Avatar
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    If S-E wanted players to have that many jobs leveled that high, they'd allow players to max out all merit weapon skills.
    I'm not talking about having every job at 99 (Though some people do). I only have 3 jobs at cap myself. My point is that unlocking / leveling other jobs is part of the game as well. I have never understood the obsession some people have with trying to burn through the game to get to endgame. Then they get burnt out and quit or get frustrated because they can't get what they want.
    (1)

  10. #10
    Player Elphy's Avatar
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    Quote Originally Posted by Mayoyama View Post
    Adding +2 items to quests maybe, but emp items, dont think so. With the proposed adjustments to woe weps, SE are clealy realising that people need an easier way to access the ws without doing insane amounts of farming (I'm looking at you chloris...)

    And knowing SE.. even IF (and big if) they did make quests for emp items.. theyd make the rate that low you may as well just have spent the time farming the nm in the 1st place (or gone and made a woe wep)
    Well somethings gotta be done that makes these items more accessable, since you cannot get a group to do much of anything anymore, much less help farm 175 drops for your weapon. Hard to even get mercenaries, Ive hired 2 and both flaked on me. Hence the tedious soloing. Even if the drop rate was 10% from a quest that would be a much appreciated option to getting the items
    (3)

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