Originally Posted by
Hashmalum
3. Afflatus: Misery sucks
And we all know it. Improvements?
- Just make Afflatus: Misery boost Curas/Banishes based on the highest damage taken, not the last damage taken already, FOR GOD'S SAKE. It's such a vital fix, yet also so simple. How long must we wait?
Total damage taken would be better in my opinion, but honestly anything would be better. Taking damage and sitting where you can be hit by debuffs is pretty risky behavior, and it should be rewarded if it is intentionally done.
Originally Posted by
Hashmalum
- For a supposedly melee-oriented stance, Afflatus: Misery does nothing to mitigate casting load (like Composure does). Enhancement spells cast while Afflatus: Misery is in effect should have an extended duration. The duration on Auspice in particular is just amazingly bad.
Auspice's duration (which should be increased) aside, I don't really think we should be copying Composure in that way.
Misery should do something that fits White Mage itself that somehow matches Solace so you're actually tempted to use it outside of Esuna. Misery shouldn't be "ungimp Esuna once every minute" it should be Solace's equal, at very least in situations where you want to be sitting in the fray.
I'm not even sure that adjusting the damage charge would be enough at this point.
Part of the problem here is that Banish IV (and if SE wants to spoil us, Banish V) haven't been given to WHM, making the Banish buff not as useful (especially since the damage caps pretty low). White Mage will need these spells for Misery to remain anywhere near competitive with Solace's Holy Laser.
Another issue is that Cura spells don't match up against Curaga spells in the MP efficiency department anymore (since the pants), since you can just cast a Curaga spell for less MP straight out the gate. To be more competitive with Curaga spells, perhaps the cast time (but not recast) on Cura spells should be reduced further; alternatively all AoE Cure spells could see a casting reduction under Misery.
A few more loose ends come up as well. We don't really have incredibly clear Auspice numbers, nor is there anyone who particularly wants to test it. There is no gear that buffs Misery, although there is gear that buffs Solace.
The hard thing here is that Misery sucks so bad that the thing I want to do is drastically buff it, but on the other hand we have to be realistic about what the ability is supposed to be (unless SE's idea was to intentionally have a bad job ability), and try to work with that first before proposing big changes.
Solace tends to be great at healing, but it also generally excels at dealing with taking damage since it not only buffs barspells for reducing magic damage, but also allows you to prime players with cureskin before they take a big hit. Misery needs its own niche moving forward, and we have to ask ourselves what that is.
Yeah, a pinch of Job Ability Haste or longer duration buffs would be really nice, but slight adjustments and natural progression that we're long overdue for is what should be tried first.
On that note, here is a change I think would be too likely to be abused, but I feel like posting here regardless because I put a lot of thought into it:
One benefit Misery could have could be some sort of ability like Occult Acumen that is tied to curing - the more HP you cure, the more TP you get. This would favor AoE curing, reward the player for not overcuring, and would contrast nicely with cureskin. Additionally it would allow the White Mage to keep casting between weapon skills with less penalty.
The risk is that Dagan (or Starlight if the White Mage has a Dukkha) might actually prove useful for once, and allow a White Mage to cure with no regards to MP without even hitting the mob. To counter this, I suggest that cures would give a small number such as 1 TP per 200 HP cured, which to abuse would require buffs on a multitude harder to get then a single well equipped Bard (equivalent to having effectively infinite MP).
I plan on posting another post or two here eventually outlining some more problems White Mage has, debuff prevention/removal and Misery aren't the only things that we could see fixed.