It wasn't intended as a "history lesson," I'm sorry you saw it that way.Also adding more to the topic then trying to give out a history lesson would make more for a conversation. Like I said this is just an idea, as for the experience point system. Telling us how much we've earned/chained is handy and that started from an idea.
I understand it's an idea. And my contribution to the conversation is that your idea is already implemented essentially. there's not really a whole lot that could be said to this topic other than "this is a good idea here's why" or "this is not a good idea here's why." So I guess I"m not sure what you are going for.Also adding more to the topic then trying to give out a history lesson would make more for a conversation. Like I said this is just an idea, as for the experience point system. Telling us how much we've earned/chained is handy and that started from an idea.
again, these resources are already chained, because when you get exp chains, you don't just get more exp, you get more of the given resource too. When the exp rate in old areas was increased, that also increased the rate at which we can obtain notes/standing/CP. I don't really see a problem here. Grounds Tome parties are not unusual and you get a lot of CP by partying for them. I suppose the main problem is WotG and ToaU don't have them. It would certainly be good for tomes to be added to areas in these expansions.This Idea could possibly add to the Party environment of the game. We all used to run 6 man parties to earn/chain experience, seeing how XI has changed this idea has potential I think.