Good suggestions Byrth, however...
I'd increase this to 'Avatar: "Blood Pact" damage +20~30%' for the level 99 version, or if that's too powerful, simply add 'Avatar: Enhances attack'. Where the aftermath on Nirvana is extremely nice, there are very little endgame situations where it is viable to gain the TP to maintain it (especially after the Embrava nerf).
Another idea would be to add '"Blood Pact" ability delay -15' to it, which bypasses the Blood Pact delay cap (allowing for a 30 second recast on Blood Pacts).
Last edited by Sargent; 01-18-2013 at 09:38 AM.
SMN99/SAM99/DNC99/PLD99/THF99
Summoning magic skill: 545
Hvergelmir 90
Really great ideas here. Well done, Byrth.
A big thanks to Kingfury for my signature!
I think this would be really cool and is nice because it would make the staff good for both Magic and Physical BPs. However, "Increases Avatar BP damage" is becoming more and more common these days, and SE is going to have to make it even more common if they want to give SMN a use without totally redesigning it. In that case the value of Nirvana would drop relatively. This could definitely be an option, though. I'll add it to the OP.
Also, Nirvana's aftermath isn't actually very good for Avatars as far as I can tell. AM3 isn't, anyway. Predator Claws has an fTP of about 8 and extra hits are +1 fTP, so AM3 averages out to an 8% increase in Predator Claws damage on average. A high AM2 might be better depending what you're fighting, but being better than an 8% increase still doesn't make it worth the crap SMN has to go through to activate aftermath.
I'd like to see this change made to the entire job, which is why I didn't want to tie it to the Mythic.
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