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  1. #1
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99

    DRk Sub will save DRG?

    Just seen this -

    Quote Originally Posted by Camate View Post
    Regarding Dark Knight

    This is a topic that has been discussed in several threads, particularly one about dark knight being too powerful. As was commented during VanaFest, we feel dark knight is becoming powerful, and at the same time decided to put off the adjustments we had looked into at that time. I believe there are many who remember this.
    We are currently looking to adjust Desperate Blows and Last Resort.

    Currently, the haste cap for equipment and magic is the same for all jobs, but haste from abilities is a separate category outside of this cap, and Desperate Blows is the ability with the highest value of haste.

    However, simply reducing the value of Desperate Blows would only cause dark knight to become weaker, so we are considering giving a portion of the total haste effect granted from Desperate Blows to Last Resort, and giving the remaining amount back to Desperate Blows.
    • Current
      • Desperate Blows +25%
    • Post-adjustment
      • Desperate Blows +10% (*Value with 5 merit points)
      • Last Resort +15%

    Simply put, this adjustment will allow you to gain this effect in the case you use dark knight as your support job.
    ---
    Could this be the thing DRG desperately needs? If last resort gives 15% bonus to haste that's more than hasso currently gives us and with all the benefits of DRK as a sub job over SAM. For example we would also get DRK's attack boost trait and access to soul eater.

    I haven't ever considered DRK as a sub job for anything because it's always either sam for hasso and meditate/sekka, or war for their JA's. And I know that they're still the 2 best options but what do you guys think? Could /DRK with the new last resort be the fix we need? He also mentioned that it's difficult to imagine DRK as a subjob currently, so if they maybe expand a little more past the 15% haste to last resort and possibly lower the 3rd attack boost trait by a couple of lvls, then maybe it could come very close to /war but with the added 15% haste in every 3 out of 5 mins attacking.
    (0)

  2. #2
    Player
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    Nov 2012
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    United states
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    588
    personally i'd like drk, it's just the right amount of offensive spells without having to sacrifice mele damage by subbing /blm, weapon bash is great
    (0)

  3. #3
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    Nov 2012
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    also don't forget 15% is with 5 merit's put into desperate blows.
    (0)

  4. #4
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Nah desperate blows would be changed to 10% (with 5 merits) while last resort has standard 15% with no merits still allowing 75+ drk to have the same 25% haste from both but giving a portion of that available when used as sub unlike before where it was only available with merits in desperate blows. The 15% would be generally available to anyone using Last Resort from what I can tell.
    (2)

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Would be interesting. Currently DRG has to choose between /SAM for Hasso / Store TP II and /WAR for Berserk / DA. /DRK could give 15% haste along with 15% Attack Boost for 3/5. Arcane Circle would be interesting if fighting Arcana (3min damage boost), otherwise the dark magic spells are largely useless.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player
    Join Date
    Aug 2011
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    1,749
    In addition to damage stuffs, Dark Knight sub would provide a multipurpose wyvern. There's never been a sub-job for Dragoon that provided substantial damage buffs and a multipurpose wyvern before.

    Stone I will also only take .5 seconds to cast, and provide a very small amount of TP, if all the planned changes come through. So, the vital act of not dying won't interfere with the vital act of hitting stuff with stuff that much.

    Given, this is all very situational and hard to look at on paper, but it seems like a decent boost in utility. The ability to heal itself over and over might also make Souleater viable for Dragoon in situations other jobs probably wouldn't want to use it?
    (5)

  7. #7
    Player
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    Dec 2011
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    53
    last resort is a 3 mn buff/5mn recast while hasso can be kept fulltime.
    that's also assuming that the 15% haste isn't nerf for subjobs.

    so i guess wait and see.
    (0)

  8. #8
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Yea on paper it's really hit or miss, it's gonna be a game of wait and see like you said although there is potential for it to be an improvement. Last resort is only 3 mins and you would lose the store tp bonus so there are downsides but, depending on other possible changes it could be very promising. For example they could make it so that merits applied for subjob. Unlikely but that would mean that the recast of last resort would be lower than 5mins meaning less of a downtime on haste, which we could make up for slightly with souleater.

    I do still think that DRG needs to be fixed as a whole though, it's been left as it is for years with no major updates other than the standard change to merits that every job received regardless, but at least this might be a step in the right direction. Anythings nice when you wait for so long!
    (0)

  9. #9
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I'd only recently started playing my DRG again after a very very long stint of being SAM only. It's hard to argue that /SAM is really one of the best sub jobs offered to DRG, but really (as it's been mentioned on this board previously) DRG needs its own native attack boost ability. On good days I can keep up with the relic DDs on my SAM with a measly empyrean weapon, but I would attribute that to having the massive attack boost from Berserk, which as of right now is the de facto sub for SAM. Now when I try to compete with my DRG I feel as if I have a hard time comparing attack values to the rest of the spread of heavy 2 handed DDs.

    To try to reinforce my point, lets look at some common job combinations:
    DRK/SAM is allowed an attack boost from Last Resort, STR and Ability haste from Hasso and Desperate Blows
    DRK/WAR is allowed to double dip in attack boosts.
    SAM/WAR is given Hasso and Berserk to nearly the same effect as DRK/SAM
    WAR/SAM - See Above.
    MNK/WAR is pretty much the standard nowadays as well, and is granted Berserk from sub and impetus, while not necessarily a traditional attack boost, it is still an attack boost nonetheless, as well as a 15 sec cooldown for Boost.

    When looking at DRG/WAR or DRG/SAM it's one or the other, sacrifice Hasso for Berserk or vice versa. The update to Last Resort basically gives DRG everything listed above, some JA haste, and attack boost. So really, all my complaints are addressed, but still I feel like opportunity cost for DRG in terms of support job is much higher than DRK, SAM, MNK or WAR are given a lot more tools at their disposal. Would it be a lot to ask for to give DRG its own native attack boost ability? or does having 2 incredibly powerful jumps mean to put DRG on par with the rest? or does the choice of choosing a mage sub giving us a defensive wyvern put DRG in a whole different class? /DRK would give us a hybrid wyvern, but sets healing breath trigger point at 33%, which with Last Resort makes for a very dangerously low point for an emergency cure, even with HP gear.

    Edit: Let's also not forget the pure defensive utility that /SAM provides. Seigan + Third Eye is a life saver. Defender from /WAR does nearly nothing, let's be honest. DRK has dread spikes, and the freedom to choose between /wAR or /SAM. SAM has it natively, and much like DRG, at the current state of the game, why would WAR sub anything but SAM? I'm sure most WARs would sub WAR if they could. Sure DRG has Super Jump, but only every 3 minutes if they meritted jump/high jump.
    (3)
    Last edited by ThaiChi; 01-16-2013 at 12:14 AM.
    NIN99 - Kannagi (80) 2-2-11 | (85) 2-9-11 | (90) 5-23-11
    SAM99 - Masamune (80) 6-10-11 | (85) 7-23-11 | (90) 9-18-11 | (95) 4-29-13
    - Yoichinoyumi (75) 8-27-13 | (80) | (85) | (90) | (95) | (99)
    DRG99 - Ryunohige (75) 1-12-13 | (80/85) 1-13-13 | (90/95) 1-14-13 (99) 1-19-13 (119) 1-5-14
    BLU99 - Almace (80) 4-5-12 | (85) 4-15-12

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    DRG/DRK is terribad. Don't forget it's a 3min duration versus hasso which never wears off. Also we'd lose Seigan and our 5hit builds are ruined. The only way /DRK would work for DRG is if they graciously give DRG 2 tiers of Store TP(wouldn't mind since our traits are lacking)

    SAM/DRK is gonna be stupidly broken. 3 forms of stun, more attack, 25% attack speed...
    (1)

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