I agree with this thread, reduce the pop time of NMS in abyssea so overcrowded Abyssea areas arn't waisting time over who gets the pop first and to avoid congestion.
I agree with this thread, reduce the pop time of NMS in abyssea so overcrowded Abyssea areas arn't waisting time over who gets the pop first and to avoid congestion.
As other people have said, I'm pretty sure what this adjustment is intending to do is keep emp weapons the same, but not have people who want seals/coins/cards/etc get cockblocked by linkshells monopolizing NMs for emp items.
The bottleneck and competition for monopolizing emp item NMs (most notably sobek, gukumatz, minax bugard, and sirrush) is something SE intended - something for the more hardcore people to compete for, something that keeps the number of emps being completed down. The trouble is that for people who don't care about emp items and just want seals/coins/etc, it's near impossible to compete. I needed some +2 items from sobek for WAR and NIN, but found myself camping gukumatz against 20-30 people for near a week, since there were 1-2 emp LSs there at all times feeding their bandwagon nins, who werent even trying to proc grellow or wanting to team up.
Abyssea was meant to be lowman-friendly, and I believe SE is trying their best to get rid of those awful situations where getting what you want is more about who can claim fastest, and less about killing the actual mobs.
I like the social experience of an MMO, and would most definitely *not* want an "instanced" answer to alleviate competition for the same monster. I wanna be able to run by and say, "Oh hey, that's a pretty badass looking monster all those guys are fighting," then continue on my merry little way.
That being said, I don't want to have to wait my turn just to fight an NM that I need. Nor would I like to see multiple groups of people all clumped next to each other fighting multiple copies of the same "special" monster, it breaks immersion.
Just introduce different Notorious Monsters to get the same items from.
The bottleneck was never intended. From the beginning Abyssea was plugged as I quote,
Don't try to feed people BS that SE intended monopolization of monsters for any reason. You can sit there and say that SE wanted people to finish Emp weapons in close to the time it's taking now but having to deal with other players blocking you is just frustrating.In Abyssea, concerns such as the over-population of battle areas and the need for large time investments will be a thing of the past. The development team is hard at work creating a world where parties can engage in rewarding battles with powerful foes and collect prized equipment with the least of fuss. The expansive realm of Abyssea will comprise several new areas which will be introduced over the course of three add-ons.
I've already pointed this out but I will again. The currently designed system makes it take longer for casual players to finish an Emp weapon than hardcore players. During peak times there are significantly more campers and fighting over spawns. So in other words if you're a player that has a full time job or full school it's actually going to take you more total time to finish one of these than someone with no obligations. That's specifically total time, it should not take the hardcore player 60 hrs to finish one and the casual player 120 hrs.
SE has to start realizing that it's unfair to put PVP blocks into any NM system because ultimately you're just allowing the players that consume the content get it done faster (total time) than people who play casually. That is the epitome of flawed content. You want to slow down the players that consume content ridiculously fast. Casual players probably won't have all the content done by the time the next patch rolls out. Casual players are the people that will make them money and take the least resources to satisfy.
Seriously I'd really like a response from an SE dev addressing this because the link is right here: http://www.playonline.com/ff11us/event/vanafes2010/
They basically promised that we wouldn't have to deal with overcrowding and at the moment I'd say they haven't done that. With the server merges on the horizon these problems are only going to get worse.
Last edited by Orson; 03-25-2011 at 04:33 PM.
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