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  1. #1
    Player Orson's Avatar
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    Mar 2011
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    Orsondara
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    Shiva
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    WAR Lv 95

    [dev1003] Abyssea Adjustments

    http://forum.square-enix.com/ffxi/th...ea-Adjustments

    [dev1003] Abyssea Adjustments

    • [dev1003] Abyssea Adjustments
      The upcoming version update will see the following additions made to Abyssea.
      • Adjustments
        • New ways to obtain Empyrean upgrade seals will be added.
        • New ways to obtain Empyrean upgrade cards will be added.

    ----
    If you wish to discuss or submit feedback on this topic, please use the [dev1003] tag.

    Ok I'm hoping that this isn't the only adjustments to abyssea we'll see to alleviate overcrowding.

    Obviously the problem is a lot less to do with seals and cards as it is about groups monopolizing monsters that drop Emp weapon items. Especially in an environment where you're timed. The last thing you want to be worrying about is having to fight over claims whether it be on respawning monsters or even in some cases the very ??? spawns. There's many occasion you'll end up having to sit 10-15 minutes for some group to kill their NM and you both have like 4-5 pops each. I've been at Glavoid and there's been 3 groups trying to spawn at the same time.

    Would it be that hard for SE to change all NMs to trigger ??? pops and add like 5-10 copies of the NM in the zone? Sure there might be a few groups that would spawn like 5 copies at a time and kill them quickly but that would most likely be the few and far between. There's only a tiny percentage of the game population who actually enjoys the stressful and frustrating blocking that goes on in systems that encourage players to literally fight amongst each other to be able to play. I don't know anything that makes people more angry and frustrated with one another then this semi-PVP attitude. I know that SE has been trying to fix this so I think they should be aware that even on a low population server like Alexander this is already happening. I can only imagine the frustration on big servers.
    (0)
    Last edited by Orson; 03-08-2011 at 05:14 PM.

  2. #2
    Player Lushipur's Avatar
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    Mar 2011
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    Windurst
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    Lushipur
    World
    Sylph
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    BRD Lv 99
    i hope they implement ways to obtain empyrean weapons too.

    we have plenty of stacks of kindred seal. give us bc against the abyssea mega-boss that drops the same item/seal to upgrade all kind of empyrean armor/weapon.
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    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  3. #3
    Player Vold's Avatar
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    Mar 2011
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    Voldermolt
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    Quetzalcoatl
    Main Class
    THF Lv 99
    It sucks just as much for empy weapon farmers as it does for seal hunters. I understand SE doesn't want empy weapons to grow on trees. Nor do I really after the work I've put in so far to obtain mine. But all a server needs is a few hundred people making a serious effort to obtain them and well yeah. I don't feel adjusting the empy weapon game is going to suddenly motivate the masses to farm one. If you're going to farm it, you will. If you're not, you're not. We're just asking for help to accomplish the goal, instead of being turned off from finishing. Everyone who wants one bad enough will have it. What matters is how you get there. I rather look back with fond memories, instead of being filled with bitterness.

    I guess what I'm saying is, if nothing else we really need all KIs to drop from chests, and maybe kindred crest NMs to drop the magian drops. That way someone can't just breeze by a trial with their LS because they were unrestricted with multiple ??? pops, but at least they spend a little less time in Abyssea which helps everyone.
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  4. #4
    Player Xilk's Avatar
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    Mar 2011
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    Xilkk
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    Quetzalcoatl
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    BST Lv 99
    I think the Armor upgraded are a bigger bottleneck than Empyreans. I'll have to count empyreans to make a real comparison, but for +2's there are exactly 4 NM's for each slot. 20 NM's that pretty much everyone will be targeting for the exact same drops. bodies are different, there are actually 4x NM's for each body +2... so it adds up to... 22?
    The Empyrean weapons I think have a lot more options... I'll have to check though.
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  5. #5
    Honestly, I am very worried about over-crowding getting worse with the upcoming server mergers. I don't understand how increasing the volume competition is going to let me enjoy all of the content that the game has to offer.
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  6. #6
    Player
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    Quote Originally Posted by Orson View Post
    http://forum.square-enix.com/ffxi/th...ea-Adjustments


    Obviously the problem is a lot less to do with seals and cards as it is about groups monopolizing monsters that drop Emp weapon items.
    Remember that your presence on the game compromises the enjoyment of the game for those who wish to monopolize not only the game experience in general, but yours as well.

    I had the same problem with a Heqet idiot a few weeks back, and ended up basically coming down to either having to accept terms to pay the jerk off not to cockblock us, or get thrown out of the alliance.

    I got tossed.
    (0)

  7. #7
    Player Orson's Avatar
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    Mar 2011
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    Character
    Orsondara
    World
    Shiva
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    WAR Lv 95
    Quote Originally Posted by Xilk View Post
    I think the Armor upgraded are a bigger bottleneck than Empyreans. I'll have to count empyreans to make a real comparison, but for +2's there are exactly 4 NM's for each slot. 20 NM's that pretty much everyone will be targeting for the exact same drops. bodies are different, there are actually 4x NM's for each body +2... so it adds up to... 22?
    The Empyrean weapons I think have a lot more options... I'll have to check though.

    The problem is the Emp weapons though. Look at any NM that isn't associated with an Emp weapon and it's not camped at all heavily. That's because you only need to pop it at worst like 6 or 9 times to finish a piece of Emp Armor. For example say you want to kill Sobek for stone of balance which only drop off him and Cirein-Croin. Gukumatz and Heqet are both heavily camped and are 10-20 minute respawns. Both these NMs are associated with very popular Emp weapons AKA Masamune and Kannagi. If it wasn't for the Emp weapon farmers they'd be easy to get.

    Now sure the easy option is to add new ways for people to get the seals or stones through other methods. The problem is really Emp weapons aren't hard to get as it stands the only thing that's really inflating the time it takes to get one is the competition against other players. Ultimately it's the blocking and competition that usually makes people upset about the game. If I'm forced to sit and watch another group play rather then being able to actually play the game with my friends that's poor design. Yes I realize that this game has been built on blocking produced by competing groups but obviously SE is trying to move away from that which they should be.
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  8. #8
    Player Nidhogg's Avatar
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    Mar 2011
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    Square mentioned in a post that they would be working a way a round the congestion against certain NMs I thought in a post on Twitter, I can only assume two things;

    one) force pop NMs become a 1 minute repop much like the triple ? that we use to spawn NMs.

    two) force pop NMs key items will fall from giant gold pyrex's for those who enjoy farming key items with high amber lights, over camping a NM.

    the only issue with one of these is the giant gold pyrex rate on key items is so random and uncontrollable it feels, farming for key items in Tahrongi is a great display of this for Glavoid and Chloris, farming boxes takes us anywhere from 8 - 12 hours to complete 2 - 3 pop sets of Glavoid or Chloris, but almost always yields a Lacovie pop set on every one from my Linkshell.

    I'm sure their is a happy median which gives you what key items you want but its hard to do testing on the right amount per zone, especially ones that have enhanced light gain because of bastion or dominion, where we cannot judge how many lights each amber kill on normal mob, ephemeral murex / amobian, new elemental type mobs, voidwalker notorious monsters, or zone HNMs.

    Perhaps in future updates Square will give us a light reader NPC that we can consult to find out just how strong our lights are in the zone with messages that inform us such as;

    "Your Azure lights flourish wildly, you will see greater quantities, and qualities in your adventures when engaging with the fiends of these planes" indicating that you will see Time Extentions, boxes that yield 1,250 XP 1,000 cruor and numerious temporary items, and all the benefits of having very high Azure lights.
    (0)

    I didn't sit on top of a tree for 6 years to get out damaged by a bunch of weapons that take a week or less to finish.

  9. #9
    Player Fusionx's Avatar
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    Fusionx
    World
    Asura
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    DRG Lv 99
    Quote Originally Posted by Lushipur View Post
    i hope they implement ways to obtain empyrean weapons too.
    Empyrean weapons aren't really all that difficult to obtain though. I doubt they would introduce easier methods to obtain them.

    I'm curious to see what these new changes are and if they'll actually be viable alternatives to obtaining the upgrade items.
    (0)

  10. #10
    Player Chew's Avatar
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    I completely agree that #1farming the pops and #2fighting groups for claims extremely sucks hard. However these weapons are suppose to be the equivelant to relic and mithic, or close to. If you compare time/people needed to complete a weapon the Empys are by far easier.

    On a positive note the respawn timer for ??? is 1min~ compared to the oldschool 15minute ???. Anyone remember saturdays in Den of Rancor doing Hakutaku?
    (0)

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