There are several hundreds of Food items in this game and players only use maybe 3 or 4 predominately. I know it seems like a big overhaul which can be very time consuming but something needs to be done. SE has succeeded in making only a selct few foods useful and the rest have puzzlingly terrible stats, even high level foods. Time and time again I see SE release new high level foods with stats like VIT+3 AGI+7 for example. I'm sure many of these food effects remain unknown to playrs(much like how we were unaware for years that the Macarons enhanced synthesis). Please be more transparent about food effects and moving forward implement foods that are more useful for a wider range of purposes; especially for mages.
A melee can enhance their attack by 100-150 which is a HUGE boost with no penalty. Why not create foods that give 20-30 magic accuracy, or 20-30 magic attack bonus? How about a +100-150 evasion bonus food, food with 10-15 enmity for tanks, a food with PDT or MDT on it, a conserve MP food. Mages have nothing useful for food; most use Cream Puffs stil which sadly is only what a +7 INT boost? Compared to melee which eat food that gives them +6 STR and 150 attack?
Changing this would also benefit Culinarians which have been subsiding on the same 2-3 recipes to make gil and cause a huge inflation of the rare and expensive Dragon Meat.