Oh boy so many suggestions...

Nexus Cape: Would be nice if we could warp to more maps than what's already implemented right now. Being that this can only be used once every 24 hours real time, it has quite a huge limit making this item kind of go to waste. Not that people never use it but most of the time I see several LS members, friends, people in alliance unable to warp and it's definately a huge turn down when you really want to get to the party and join the event quickly(especially when you are the last person to fill the spot and have to gear up while 17 other people in alliance is patiently waiting for you) only to find out that the cape doesn't work.

Deodorize: Lol seriously? It's 2013 and this spell still has no use... Why do we have it? ^^ I asked that question 10 years ago =p

Mage Headgear: When I heard about the new gears coming out from Adoulin, the first thing On my mind was how cool will the new headgears be because honestly at 99, Chelona is just so lol..

Then when Orvail set was implemented to my disappointment, another crown/Corona headgear... we mages really want new headgears that's unique, different, that's eye candy, not something that looks like a level 1 circlet that people can't see.


Subligar: I kinda wondered if the devs created these kinky undies as an inside joke red ones from carabosse was a nice touch ^^ Wicca not so fashionable at 99. Would be nice to have some 99 tighties D:

WOE Coins: you guys allow us to store ancient beastcoins, can we get an npc to store WOE coins? ^^
I know several people including myself give them away free or drop them because we don't have the inventory space for these ^^.

Alexandrite: I wanted to send some to a friend as a gift but found out that you cannot deliver via delivery npc.

Moogle Slips: a good chunk of inventory is being occupied by holding slips. One comment that caught my eye from the devs explaining about Delve and that if players cannot defeat within 15 minutes, there is an issue with either gear, strategy ect.

One of the big issues is that we are expected to carry several types of gear sets, meds, food, on top of that have extra room to receive item rewards from event. It's quite difficult to do this at endgame when we have so much gears and items that cannot be stored, slips, abj, +2s, seals, rare/ex, voidwatch armors, augmented armors that can no longer be placed in moogle slip, trial/Magian weapons auction house equipments, grips, rings, earrings, synthesis materials, and the list goes on and on.

So many limitations make us wonder why do we have access to all these jobs if limitations is designed to force us to only select a certain few within one account character? For example the new Merit weapon skill change has no real benefit to us except maybe for people who don't feel like leveling merits to 5 just to test it out to see if that's worth getting. Any serious DD would never merit less than 5. And eventually all players reaching end game status would be embarrassed not to have ws fully merit. This only gives us the option to be lazy and gimp out our characters, not pimp out our characters.

Would anyone want to invite a dark knight with level 3 or 4 Resolution over a Dark that has level 5? Lol
Small numbers make big differences in the long run.

Technically we still only have 15 points for merit ws. That means a serious player can still only choose 3 ws, yet in order for a good player to get around the server and get things done without always depending on others to do what should be done independently has to have more than 3 jobs.

At endgame a player who is skilled in 10 jobs has a better opportunity to be of use than someone with only 1 or 2 jobs especially if those positions have already been filled. The player with 10 jobs can offer to fill what's needed rather than wait out to join another group. I just don't see the reason for holding us back on this privilege especially if we are willing to put in the time, effort and earn it.

The question on my mind is why would it be such a big deal to allow us to unlock all merit ws? I just don't see how that would be overpowering or unbalanced when we still have to do the work to those merits, buying the proper gear, questing/event to earn the right equipment specifically for those ws. The amount of time, gil to Skill up etc. not like anyone can get GS resolution and use that on white Mage. Or not like bard can use Blade Shun. And even though Some jobs can use some of the same ws doesn't mean gear will be the same. Bst gear will be different than warrior, blackmage will be different than scholar.

If we are given access and the ability to level every job on 1 character account to 99, the ability to obtain all af gear, then we should have the ability to earn all job specific merit weaponskills.

Some of the merit weaponskills just aren't good enough to get anyways such as realmrazer. That ws only "looks" cool but not cool enough to cough up points to get it.
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Redmage staff: it's funny that redmage can equip a level 99 staff but can only use heavy swing. It doesn't make sense in a way that we all know staffs in general are not for DDing, and I can understand equipping staff only for the stats, but even if redmage had access to some of the other ws I don't think any 99 redmage is going to overpower other mage class and definitely not any DD. it would make redmage more support friendly for Abby procs and voidwatch.

Redmage in most scenarios is hired to be the enfeebler / backup healer, I'm sure no red mage is going to whip out staff and DD with it during any event unless if needed for proc D: