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  1. #291
    Player Josiahkf's Avatar
    Join Date
    Aug 2011
    Posts
    7
    Character
    Josiahfk
    World
    Bismarck
    Main Class
    SAM Lv 99
    Quote Originally Posted by Chimerawizard View Post
    @ josiahfk
    I'm wondering, do you find our pets so valuable that you spam pet food to keep a single one alive til eventual uncharm/depop?
    You can release a pet, charm a different one and in one minute your first pet is at 100% again (unless DoT is on it).
    If you're using jug pets, consider that normal pet food often costs more than a jug & we have pet Poultice which gives a very potent regen effect. (almost the same HP over time as a Pet food theta)
    Even jugs resting have a potent hHP making downtime a near non-issue.

    I would not mind them changing normal pet food to 99/stack though. If its still an issue, at that point, consider making toolbags.
    BST soloing NMs often doesn't have the luxury of just calling another pet. If the NM is deadly enough, you're lucky to get pet food keeping it alive long enough to outlast call beast retimer.

    And if you want to spend a day of doing intensive events like that, it's ridiculous to need to fill so many inventory slots for basic functionality like that. If you're having no issues, you aren't fighting hard enough targets.

    This problem is akin to a ninja needing to fill all their inventories just to go out for a few hours and fight/tank hard NMs while only using their own spells and JA. SE would never allow that imbalance and yet here we are, with BST.
    (0)

  2. #292
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Off topic:
    If you cannot use a charmed pet & the enemy is that tough:
    A you are in a xNM battlefield
    B you are in abyssea
    C you are fighting a HNM
    For any of those, I prefer to get some friends to join me.
    I still think, make pet food stack to 99. If that doesn't do it, then make those into feedbags.

    Back to topic:
    For BLU COR PUP DNC SCH GEO & RUN
    Please add items from the same series of equips as the following.
    Wyvern Targe; all jobs lv.30 latent effect: haste+1% active when DRG is set to subjob
    Sorc. Ring; BLM lv50 latent effect: MAB+10 active when HP<75% & TP<100
    Also change the following to HP>75% for items of the following series
    Sorc. Earring; BLM lv.70 latent effect: damage taken -30% active when HP<25% & TP<100.
    (0)
    Last edited by Chimerawizard; 05-20-2013 at 09:13 AM.

  3. #293
    Player Kiakasha's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    I'd like to see better stats on mage food! conserve MP, magic accuracy %, magic attack %, pet: magic accuracy%, pet: magic attack %, magic critical rate etc.... use your imagination... mp and INT food is outdated.
    (9)

  4. #294
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Kiakasha View Post
    I'd like to see better stats on mage food! conserve MP, magic accuracy %, magic attack %, pet: magic accuracy%, pet: magic attack %, magic critical rate etc.... use your imagination... mp and INT food is outdated.
    This, a million trillion gazillion times. I've made a thread about it some time ago, but it can't be said often enough.

    Conserve MP (and blood boon), cure potency, MAB, magic acc, fast cast, equivalent stats for pets, and refresh that stacks with spell refresh and doesn't last just a minute or two.

    These stats on food, along with the regular int, mp, mnd and chr, would be very welcome for mages all over vanadiel. Mages are already lagging massively behind melees in damage output, and it doesn't help that mages get no food that is anywhere near as potent as melee food is. Melee food is extremely powerful compared to mage food.

    It would also make money move around in the economy more than it does now. As it is, very few mages bother with using food, and considering a substantial portion of a group is going to be some sort of caster, there's a lot of money that could have moved around from food purchases that does not.
    (6)
    Last edited by Mirage; 05-20-2013 at 10:58 AM.

  5. #295
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by Kiakasha View Post
    I'd like to see better stats on mage food! conserve MP, magic accuracy %, magic attack %, pet: magic accuracy%, pet: magic attack %, magic critical rate etc.... use your imagination... mp and INT food is outdated.
    3rd'd
    Mages just dont eat. Mage food effects are negligible @99. They only make a noticeable difference in level cap fights.

    M.acc, element affinity, +%MAB, quick cast, free cast, +%INT, conserve mp, magic burst bonus, magic crit rate/DMG, magic damage dealt+ (see goetia +2 set), smn equivalent of above mentioned. Starving mages everywhere need to eat or they'll die out, I hear rdm already bit the dust and blm & smn are on death's door.
    (death (DRK) told them they look more like an undead skeleton than him)
    (2)

  6. #296
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Hi. These are the suggestion to items I'd like to see:
    ToAU/CoP/RZ items Upgraded (rings, earring, etc.)
    Upgrades for the Evoker's Ring, Thief's Knife, Yinyang Robe, and other NM Job specific equipment pieces, transforming those that can be sold in R/Ex items
    Make the Trial Staves, swords, torques, etc able to be stored by the moogles
    Make the Avatar Reward items able to be stored by the moogles
    +2 to Artifact armors
    Upgrades to Artifact weapons to make them let relic, Mythic, and Emp.
    (3)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  7. #297
    Player
    Join Date
    Jul 2011
    Posts
    85
    Would like to see an overhaul of the lower items lists..mainly, remove obsolete gear/food/etc nobody uses anymore. (when's the last time anyone equipped a white cloak?)

    Streamline the lower level gear since their use is minimal at best (for example, keep baron's/seers gear for mages, noct for rangers, etc) and remove items that really have little purpose left in the game (wool robe, linen robe etc)
    (2)

  8. #298
    Player
    Join Date
    May 2013
    Posts
    1,521
    Hi Devs, wanted to say you guys are doing a great job! I been playing Since USA release and took a break, came back last year and finally was able to earn a Dalamatica Abjuration, save up gil to buy +1 and spend alot of time and gil to get the augments i wanted however, i was disappointed that Scholar being my main job, i cannot wear it^^ Since gear is now getting a major change with new Adoulin content, and after being 99, I dont see this being OP (Especially if you compare it with Delve stuff + Augments) and it would help us scholars play the job a little easier being that we are limited in our abilities with only 5 strategems^^ Even Geo is new job and has the opportunity to wear such a nice piece of body gear. (Forgot to mention that it took me a decade to get it =p)

    Heka's Kalasiris, Fajin Boots, Toci's Harness, and all other voidwatch gears that are not storable, could u guys please allow us to store them in moogle slip? ^^

    Plentitas Virga, it was a nice staff when i got it, but after getting new Delve staff, now this has become worthless and its very sad to go through all of voidwatch climbs, quests, cs, then do cat fights, pw to get this only for it to now sit in storage locked away (How much time, cruor, voidwatch stones, gil it took to earn this).

    I can understand if the staff had any kind of valuable traits that other staffs cannot compare with but it only takes less than a day to earn enough plasm points to buy soothsayer staff, 2-3 rieves to get first augments compared to the effort it took to get Plentitas Virga and soothsayer staff wins by a long mile being that base dmg is 145, that alone just kills the overall INT, ATTK, ACC bonus and well 3% Haste does not make much of a difference for scholar. (Not like anyone will see any mage jobs DD with this staff at big events and at 99 attack, acc on plentitas not needed to hit mobs outside of adoulin^^)

    Abjurations: I would like to also ask if you guys could allow us to have some sort of way to store abjurations at an NPC. The issue is, we get these abjurations and cannot either find the armor in AH available do to lack of crafters making them or the HQ cursed gear does not even exist! Therefore im sure other players would agree that either these abj just sit in storage taking up valuable space or people toss them.

    Would also be nice to have some way to store Linkshell pearls. Often times friends give us pearls but we end up tossing them as inventory is a big issue. Most of us do have mules btw, but still, it is a hassle to go through mules, and swap items between other characters, and now that adoulin and delve gear is available, this does not make it easier for us.

    Logs: You guys already allow us to stack Wisteria Lumber, however with VW, WoE, and all other events, many of the logs are single items and cannot be stacked. It would make it better for us if we can carry these in stacks, I read that Devs added several ways to get synthesis materials to help crafters but most of us end up wasting these materials due to the lack of being able carry them with convenience.

    Having an NPC to hold +2 items, Seals from abby would be great too =)

    Thanks and look forward to all the new updates coming^^
    (0)
    Last edited by Daemon; 05-20-2013 at 06:42 PM.

  9. #299
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Chimerawizard View Post
    3rd'd
    Mages just dont eat. Mage food effects are negligible @99. They only make a noticeable difference in level cap fights.

    M.acc, element affinity, +%MAB, quick cast, free cast, +%INT, conserve mp, magic burst bonus, magic crit rate/DMG, magic damage dealt+ (see goetia +2 set), smn equivalent of above mentioned. Starving mages everywhere need to eat or they'll die out, I hear rdm already bit the dust and blm & smn are on death's door.
    (death (DRK) told them they look more like an undead skeleton than him)
    Actually food does make a big difference, people dont use them because everyone is use to the abby temp/cruorbuff/atma system where things are handed to everyone freely. As for level cap only comment well, i dont understand people wanting to attend big events without arriving with skills capped first, that should be the basic requirement, to me thats like inviting someone who fc to 99 in less than 6 hours and does not have high enough skill to contribute to the alliance.

    Redmage is still good, and now get alot of invites in adoulin, back in the day enfeebles landed and there was no resistance, then SE changed it to make it an effort for mages to enfeeble, when people found out that it actually takes work and money to get the proper gear, food, buffs, gotta skill up and know the job and gears ^^.

    Yes there are some issues with RDM however that could be fixed, for example, too many mobs have complete resistance to spells like Gravity II.

    But i agree with Kiakasha that there is not magic accuracy foods, and since adoulin is end game content, we need new higher buff items to help us explore the new areas better ^^
    (0)

  10. #300
    Player
    Join Date
    May 2013
    Posts
    1,521
    New Delve weapons: Lol these weapons are suppose to be massive, can we get some unique graphics to go with them?^^
    My Soothsayer staff looks exactly like earth staff D:

    In a way its like buying an iphone4 from apple and upgrading to iphone4s =p

    Voidwatch: The ability to pass items we dont need to other players, i threw away so many good equipment that could have gone to someone else who could benefit or wanted that, its sad to see another player who dedicate all that time trying to get something and then they have to watch another person get it 3-5+ times and throw those away.

    Also i am 0/2000+ Coruscanti on Qilin... I watched more than 4 people get the dagger twice, ive watched new players who just started get the dagger in less than 10 rounds and pulse it in my face D: Ive tried playing several different types of jobs and came to the conclusion that it is not worth the time and effort for this, there is definately some kind of flaw with how the vw drops work.

    For example one riff at Celaeno doesnt drop robe after 18 rounds, and another riff drop more than 6 robes out of 18.

    Also how is it the same people are getting the big items more than once in a round of 6? Ive seen people get 2 ogiers helm, ogiers coat, rubeus spats, rebeus boots. This ive seen at all other NMs too.

    And im sure the majority of players can agree, how many gorgets from qilin, eye of mantis etc do we need?^^ some of us get 5/6 in our inventory during a round of 6.

    WoE: Before everyone at WoE use to do various fluxes, now everyone only spam 11,12 and 13, and well, no one wants to do 15 on our server anymore so all these fluxes are just sitting there being useless. Ever since the new update lowered mob levels, all the items that were worth decent gil have massively dropped in value like how windbuffet belt was 2.5mil and now dropped to 300k, and because of implementing pouches for devious die and liminal residue, WoE is no longer interesting when everyone is only spamming the same fluxes over and over without much effort, strategy and technique. So an adjustment on the item drops would be nice or adding some new gear would be nice =) There was some of us who went there to make some money and i'm sure pouches are great but not when there's more than 30+ players in a flux who enter before some of us can even get out of the previous one and buy another ki only to enter the next one and find that the flux was almost ended [Thats how much easier WoE is now] (Like flux 13)
    (1)
    Last edited by Daemon; 05-20-2013 at 08:10 PM.

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