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  1. #281
    Player Landar's Avatar
    Join Date
    Dec 2012
    Posts
    5
    Character
    Landar
    World
    Leviathan
    Main Class
    DRG Lv 99
    I would very much like there to be more melee-oriented gear for red mages. ...especially with every other mage job out there who can do what we can, and better. There are a ton of items that have blu and even blm on them that rdm can't use, and could use effectively with gear swap macros, and so that huge enhancing magic skill doesn't go to waste.
    (3)

  2. #282
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    If the Devs do Opt to go the "Unlock WS route" can we have Porter Moogle Slips to store them at least? For all versions and levels please.

    Edit: NVM!!!! they're augmented. bleh
    (0)
    Last edited by Alpheus; 05-06-2013 at 06:33 AM.

  3. #283
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    I'd like to see better quality food effects that actually have improved relevant stats and not have a cap. And really no more crappy/joke foods that aren't even worth making with weak stats ( Goblin Stir-fry)

    better mage food that has improved stats and is relevant to it as well ( Refresh , Higher MP while healing, Magic Attack, Fast Cast, Conserve MP)
    (3)

  4. #284
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Just read through all pages to make sure I'm not repeating anyone; the following are all items with charges, please change them to <1/1 :30[30:00, :30]> also, please add items for DNC, SCH, GEO, & RUN to Pulling the Strings/rewards & also change the effect of several of them...some were never useful. Oh lastly, let us take them off afterwords and still retain the effect.
    Sanation, assasins, Tactical, pacifist, Getsul rings, janizary, Counter, deadeye, Naruko, gamushara earrings, healing feather, death chakram, Refresh musk, spirit lantern, Wyvern feed, and astral musk.
    Pulling the strings link to list of drops and easy access to player opinions of these items.

    Now, things that are said at least 20 times per page...Other way of seeing it, stuff your customers really want you to get done.
    Combine elemental grips/obis/gorgets/belts/ToM staves of same category.
    Add a thiefs knife II
    Remove medicated effect from all items with exception of TP wings, only make medicated affect TP wings (still spam potion but not TP wing)
    Make potions & ethers scale in potency.
    Make CoP rings scale to lv.99 (expound, all items that scale with level get max increased for lv.99 cap)
    Make all synth mats stack. (I could either hold 80 marble beds or 80 copper ores, this makes some form of logical sense, right?!)
    YadayadaDNCneedsLOnGERsneak/invis
    SomethingRELICbuff

    Forgot since it wasn't mentioned on every page
    Fix salvage v1 cells so we quit tossing our good stuff with the cells and call you to restore items lost. I liked the temporary items change.
    (2)
    Last edited by Chimerawizard; 05-17-2013 at 01:10 PM.

  5. #285
    Player Kelg's Avatar
    Join Date
    May 2013
    Posts
    3
    Character
    Kelg
    World
    Bahamut
    Main Class
    BLU Lv 99
    Add the newer jobs to the original relic weapons, I personally think BLU should be able to use Excalibur.

    Also Magian trials for old content, like Kirin's osode and such. Artifact +2, Maybe even empy gear +3 if delve gear ends up getting too out of control.
    (2)

  6. #286
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kelg View Post
    Add the newer jobs to the original relic weapons, I personally think BLU should be able to use Excalibur.

    Also Magian trials for old content, like Kirin's osode and such. Artifact +2, Maybe even empy gear +3 if delve gear ends up getting too out of control.
    Its one thing to ask for REM to update, but the game has been out-dating armor for years, deal with it. AF Relic and Empy will have situational use for JA buffs and for mages.
    (2)

  7. #287
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    How would I like certain items to be changed? Add thief to one of the new delve markmanship weapons, much similar to the way Samurai has access to Speleogen.
    (6)

  8. #288
    Player Werewolf's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Makenshi
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99


    Monk / Thief / Ranger / Blue Mage / Corsair / Puppetmaster / Dancer / Rune Fencer

    I'd like to see range/ammo items like this (there are a few of them) not have jobs that aren't really ever going to use them and instead put jobs that would actually benefit from them?... please.

    Ranger use guns/bows/xbows...
    Corsair uses guns...
    Puppetmaster uses animators...

    None of those jobs would ever honestly have a real purpose for using this, but yet they are on there... and other jobs like Dark Knight, Dragoon, and Ninja for example that could get use of this aren't on it; I would love to be able to use this but can't
    (7)
    Last edited by Werewolf; 05-20-2013 at 04:00 AM.

  9. #289
    Player Josiahkf's Avatar
    Join Date
    Aug 2011
    Posts
    7
    Character
    Josiahfk
    World
    Bismarck
    Main Class
    SAM Lv 99
    I asked for this officially years ago with SE's system of "contact us" that a GM told me to direct suggestions to but here goes again since I never did get a response at all.

    Please, consider making pet food toolbag. It's getting ridiculous for us to have to fill up completely in all our inventories just to go out for a day (4-8 hours) of intense beastmastering. At least if it stacked into toolbags we could store enough to handle without having to run back to a town often just to maintain basic functionality.

    This was before Dawn mulsims time, I'm not suggesting those need to be modified or anything else which could be taken as creating imbalance. But this small thing could really help out a lot. The naked galka that does ninja tools would love to expand his business I'm sure~
    (2)

  10. #290
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    @ josiahfk
    I'm wondering, do you find our pets so valuable that you spam pet food to keep a single one alive til eventual uncharm/depop?
    You can release a pet, charm a different one and in one minute your first pet is at 100% again (unless DoT is on it).
    If you're using jug pets, consider that normal pet food often costs more than a jug & we have pet Poultice which gives a very potent regen effect. (almost the same HP over time as a Pet food theta)
    Even jugs resting have a potent hHP making downtime a near non-issue.

    I would not mind them changing normal pet food to 99/stack though. If its still an issue, at that point, consider making toolbags.
    (0)

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