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  1. #11
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Myo View Post
    I wouldn't mind the VNM hunting process if it wasn't for the shadow/shadowless T3/T4s, creating a T4 abyssite only to pop a shadowless dragon is sooo depressing.
    Depressing would be if Yilbegan could pop with a 0% chance to drop rings, but he didn't let you know via the fact he has no shadow. If every NM outright told you "Hey, 0% chance at that thing you want" or "Hey, 80% chance at that thing you want" every time you popped it, the game would be less depressing, not more depressing.

    Imagine if ADL got changed to Yilbegan's loot forecasting system. 80% chance you get normal ADL who can't drop marrow, if he drops a sword, it's always talekeeper, and his skin is bright pink. 20% chance you get good ADL who drops 5-7 marrows, if he drops a sword, it's always sagasinger, and his skin is it's normal color. Would any ADL group complain about the ability to know immediately that it's simply not worth killing the pop they just farmed?

    Drop rates will always be held back one way or another. Difficulty in killing the enemy, low drop rate, multiple drops required, one drop required but it's only useful when that drop item is HQ'd in its crafting recipe, etc. At least VNMs allow you to utilize knowlege to improve your farming efficiency. Yilbegan has no shadow? Ignore him and spend your time farming a new pop instead of foolishly killing an enemy who has a 0% drop rate.

    Quote Originally Posted by Caketime View Post
    it's kind of sad that the devs decided to suck all of the fun out of this system and replace it with traditional Japanese gameplay, which is both repetitive and exhausting.
    So... which race of people makes the least repetitive and exhausting games?
    (2)
    Last edited by Yinnyth; 03-11-2013 at 08:57 PM.