Bait It used to be only stackable to 12, so I get that the crafting of it allows you to make 12. If you HQ1 it, you make 12, not 16 or 24, but 12. If you HQ3 it, you make 12. 12. 12. 12.
A stack of earth crystals + stack of hare meat + stack of distilled water + san dorian flour = (no matter how many HQs you have) 144 meatballs
The change I am asking for is the HQ amounts or crafting results in general to change for some of these baits. Insect paste is another example of a recipe that will always yield the same results, weather you are 40 cooking or 110 cooking. Is it possible to change like bullets, to the 33, 66, 99 format? It would be less of a headache to craft or sell. (I put 99 meatballs on the Auction House and now have 45 meatballs left in my inventory? Eh...)

Ammo
ArrowsI love that there are elemental arrows, but why do we never use them? It's because the en-spell on them is not enough to make up for the damage a regular demon arrow can do. I could stack on 300 INT and some MAB gear on my Ranger, and the extra ice effect of the ice arrows will only be cool for the sound effects. Could those en-elemental arrows be rebuffed? Maybe add an inherent MAB to them? Require less INT to do more? Have a higher tier version, such a level 80 fire arrow?
BoltsThese are almost awesome as is, but maybe adding to the status effects list would be a good change. Silence bolts would be wonderful. As it is, on Thief, I only carry acid bolts and bloody bolts, because those are the only two items worth mentioning to make crossbow worthwhile. Sleep bolts don't last very long, and I suppose that could be seen as reasonable. Maybe an addition of a (low chance to proc) Dispel Bolt? When I was a crossbow Ranger, I always saw the advantage of crossbow being in the ability to help do status effects, while doing decent damage. It really isn't that great, damage wise, unless you are a ranger. If you are a ranger using crossbows, you aren't putting out as much damage as you could be if you were using a bow or gun. (Unless you count acid bolt spamming, and adding the extra damage the alliance does as your own.)