Quote Originally Posted by Rustic View Post
I'd laugh my ass off if we see a TH+2 weapon in the next expansion....and it's THF only, Hand-to-hand. Call em "Golden Gloves" or something. At that point, we can look at S-E and know the true purpose of THF is TH whoring. ^ ^
Better have massive Steal buffs on that thing too.

Quote Originally Posted by Ryak View Post
I would like to see whm get cure potency on all Artifact body pieces. af , af+1, relic, and relic +2 with 10% cure potency, maybe 11%-14% somewhere for relic +2. Af3 base piece at 5% since not the true piece. Af3+1 at 10% and finally Af3+2 at 15% to equal the Hekka piece. Most people opt out for Hekka, but I think that the Hekka should be more of an option for other jobs like Sch and Rdm, where whm should get it on their af coat instead of losing bonus effects from af3. Most white mages would run around wearing Nobles, Nefer or Hekka due to cure potency when they should be getting it off af gear.
AF1 body is an Enfeebling piece, AF2 body is a Regen piece, AF3 body is already best in slot for single target cures since it already has Healing Magic Skill +20 (which will make a decent difference whether you're Healing Magic is capped or not) and the Afflatus Solace buff (10% bonus to cureskin).

If you are running around in anything but AF3 for Solace'd single target cures, you're running sub-optimally. You can and should cap cure potency without removing your AF3 body if casting single target cures, and you should never, ever, ever take off your AF3 pants if you're casting a Healing Magic based cure spell.

Even if the AF1 or AF2 pieces got cure potency, they'd still be inferior to Heka's Kalasiris for AoE cures, since the piece has cure cast time reduction and a sizable chunk of MND in addition.