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  1. #1
    Player Gwodien's Avatar
    Join Date
    Jan 2013
    Posts
    7
    Character
    Gwodien
    World
    Shiva
    Main Class
    RDM Lv 1
    few wishes i have always had for FFXI (all posed as questions!)

    make all single use items stack able to 12 or 99 or have charges?

    remove the medicated debuff entirely, make it so that if you use too many of one school of item (like 5-6 potions back to back) you'd get a debuff lowering all combat/magic skills and further use (another 2-3 uses) of said item would eventually end up killing you due to over medication? that way medicated can be removed and you still have an anti-abuse system in place that does not mate using any item impossible. (does not apply to Drinks! and yes, 0hp death with exp loss!)

    give us a slot to equip a "quick use" item, kinda of like readying something so it no longer has a long activation timer or has no timer at all and can be used as a true life save?

    make them (usable items like potion and ether) cheaper to produce or get rid of HQ variants all together and just make it a regular stacking type thing? potions are too expensive to be used as a cure replacement, and the higher tiered potions are useless in comparison to /dnc, either takes too long or are too expensive. could maybe make potions % based? where-in a potion heals 50% of maximum health? apply to ether and drinks. making them useful and a good investment to help me either survive or help reduce recovery times.

    remove almost all restrictions from usable items, but add required level, no activation timers on most essential items (so potions, ethers, silent/invis, drinks like milks and yag) and add a slot or bag for used items only that acts as a 2nd inventory or like a pocket that can only hold most usable self targeted items like scrolls, ninja tools, ammo, and potions/ethers/drinks but not crystals and crafting mats/gathering tools?

    make it so that gear and crafting materials arent in the same bag as potions/ether/drinks/wings?

    equipped armor adds +1 to maximum carrying capacity or no longer takes up space in inv, so that gear im wearing isnt also taking up space in my backpack and is no longer in a state of constant quantum flux being in 2 places at once.

    add the alchemist job from tactics! which gets unlimited use (or better affect) out of potions and ether and add stuff like Final fantasy staples like a pheonix down, as well as letting the alchemist use potions and ether on other targets other then only themselves?

    item based spells like they have in ALL other final fantasies?! a la, i use a big rock on mob, the big rock actually casts stone III on the mob but the spells are all weaker because there are no stats tied to them or have a set damage (but still weaker then a same level blm casting it) but not so weak as to be useless vs cost?

    all rare/ex items no longer take up inventory space as most of them are either gear you could use or are items for quests or crappy gear you're going to vendor anyways.

    maybe a purely visual or cosmetic equipment option, so i can have a set of armor (only head, body, hands, leg, feet) that you see. like they did in anarchy online and a few other games i dont remember the names of. that only makes me Look like im wearing whatever, but that cosmetic set does not give me any of the stats.
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    Last edited by Gwodien; 01-30-2013 at 04:18 PM.