Make animator upgrades actual upgrades, either to maneuver duration, maneuver capacity, overload suppression, all of the above, or anything really. 86 levels of difference between an animator and the deluxe animator and the only improvement is +6 dex...really?
Always wodnered why there was no trials for the Artifact gear and weapons, i know they are really low level but honestly unless you are in the range of 40-50 they are worthless. Would love if we could have AF+2 and trials for the AF weapons, even if it's hard.
Also, please... let us do Magician Trials with Thief Knife. Is vital for THF class to use that weapon but our DPS is awful, let us do trials to upgrade the weapon.
This seems silly. Why should corsairs be singled out for their choice of ammunition when it comes to buying more of it?
Let's compare rangers and corsairs as one of many examples. Rangers only need weapons, ammunition, and equipment. Like any other physical damage-dealing job, a ranger will wear equipment that helps them gain TP faster while also making their shots both more powerful and more accurate. When using a weapon skill, rangers will switch to equipment that adds to the main attributes the chosen weapon skill draws from for its damage. Just about the only two reasons a ranger would even need to use an axe or a dagger are if they're out of ammunition (arrows or bolts, because rangers don't use typically use guns) or if they gained too much enmity.
And that's just a party situation.
A corsair has to buy similar equipment, weapons, and ammunition. But in addition to that, corsairs have to buy the dice needed to learn Phantom Rolls, and bullets for guns are much harder to come by compared to arrows and bolts for bows (which corsairs can't use) and crossbows (which are very uncommon for corsairs).
Bullets are more expensive than arrows or bolts because of their scarcity. Making bullets a reward on the Walk of Echoes or something you get in exchange for specific content points is ridiculous when every merchant NPC and their mothers sell arrows and bolts. This imbalance lets anyone who takes up smithing make a fortune from just bullets, even compared to arrows and bolts.
There needs to be a balance between all of this, and making bullets a special reward of any kind won't do that. You need to have more merchant NPCs sell bullets, or you need to have less merchant NPCs sell arrows/bolts. It's as simple as that.
Cardfight!! Vanguard is the best TCG of all time.
Heck, guns in general tend to be rare birds in early FFXI.
I can get a crossbow at level 1. Good luck finding a vendor-available firearm until 22nd. Likewise ammo. Ironically, the lowest level gun available drops in caskets near Windurst, on the other side of the world- and again, good luck finding ammo for it! Ditto the next lowest...which is off of orcs in Fort Ghelsba.
This from the proud owner of a dinky lil' Firefly, who didn't find level appropriate ammo for sale...until picking up a bronze bandoleer in ANOTHER casket near Bastok. Seriously? I know gunpowder is the in thing for Bastokians, but at least it'd be nice to see them selling stuff like musketoons along with the bigger guns. And lower-level ammo. Y'know, for the non-rangers.
Old-time player, new-time character- Ragnarok server.
i think the effects of souleater and last resort enhancements you get from relic and af1 should stay on when swapping out the gear, cause both just sit in storage and never get used.
true, but relic drk feet don't seem like they'd be over powered, all they add is reduce defense penalty by 10% (about 70% defense for me). at the minimum i'd like to see these being useful for macros.
This is what I had in mind regarding upgraded rewards:
Note - The following stats are geared towards what stats on gear would unlikely be post-Seekers of Adoulin.
______________________________
Divine Might II earrings
`
Beastly earring II
[Ear]All Races
STR+4 DEX+4 Axe skill +10
Pet: Occasionally attacks twice
TP Bonus +150
Lv.99 All Jobs
`
Abyssal earring II
[Ear]All Races
STR+4 INT+4 Scythe skill +10
Dark magic skill +10
Increases "Last Resort" duration and
reduces recast time
Lv.99 All Jobs
`
Bushinomimi II
[Ear]All Races
STR+4 DEX+4 Great Katana skill +10
"Store TP"+4
Augments "Hasso"
Lv.99 All Jobs
`
Knight's earring II
[Ear]All Races
DEF:20 STR+4 VIT+4 Shield skill +10
Divine magic skill +10
Reduces damage taken against special attacks
Lv.99 All Jobs
`
Suppanomimi II
[Ear]All Races
STR+4 DEX+4 Sword skill +10
Critical hit rate +8%
Enhances "Dual Wield" effect II
Lv.99 All Jobs
___________________________________
Apocalypse Nigh II earrings
`
Static earring II
[Ear]All Races
MND+4 INT+4 CHR+4
Magic Accuracy+8
"Magic Atk. Bonus"+8
"Magic Def. Bonus"+8
Lv.99 All Jobs
`
Magnetic earring II
[Ear]All Races
MP+70
Converts 5% of magic damage dealt to MP
Spell interruption rate down 25%
Physical damage: "Curse" effect on opponent
Lv.99 All Jobs
`
Hollow earring II
[Ear]All Races
STR+4 DEX+4 AGI+4
Accuracy+8 Ranged Accuracy+8
Critical hit damage +8%
Sword enhancement spell damage +20
Lv.99 All Jobs
`
Ethereal earring II
[Ear]All Races
HP+60 Attack+25
Converts 5% of damage taken to MP
Potency of "Cure" effect received +10%
Physical damage: "Spikes" effect
Element of "Spikes" effect depending on day
Lv.99 All Jobs
___________________________________
CoP Rings
Rajas ring
[Ring]All Races
STR+2~8 DEX+2~8
"Store TP"+5~8
"Subtle Blow"+5~8
Critical hit rate +2%~8%
Lv.30 All Jobs
Sattva ring
[Ring]All Races
HP+15~75 VIT+2~8 AGI+2~8
Enmity+3~10
Damage taken -2%~8%
Lv.30 All Jobs
Tamas ring
[Ring]All Races
MP+15~75 INT+2~8 MND+2~8
Enmity-3~10
"Magic Atk. Bonus"+2~8
Lv.30 All Jobs
_____________________________________
Tanama - Monstrosity Enthusiast
The item I would like most changed is my inventory. It needs to hold more than 80 pieces at this point, because I have too many macros on RDM and not enough inventory to keep it all, much less drops.
It is probably the thing that gets in the way of my enjoying my days on FFXI more than anything else.
If I could fill up 80 Inventory with nothing but gear, I'd probably have enough. We either need 90-99(100) inventory, or we need a new bag that holds drops. You can sell to vendors directly out of it and everything you pick up goes directly to it.
A bag for consumables such as food and potions would be nice as well.
Last edited by ManaKing; 01-27-2013 at 01:51 AM.
I'm a RequieSCAT-MAN!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |