
Originally Posted by
Crimson_Slasher
I think some of the old abjuration gear needs to be looked at, both in job distribution and in the effectiveness of select pieces. I can go through and look at some particularly, but the best way to say it is some abjuration sets and pieces far outclass others, and some have little to no utility in modern endgame levels. While this is expected, its also disheartening when some of this gear (Crimson/blood scale mail) even with synergy augments as still largely ineffectual. Perhaps revamping some of the pieces that arent so good like the example i gave, or simply, adding stats pre-augment that make them more appealing, might be in order. Largely there is a lot of job distribution on lighter gear though for red mage and lack of melee options for whitemage (when the situation calls for it) outside of the newest body.
Outside of a few cleaned up abjurations, what about some bleed-overs on voidwatch gear? I know some have been calling for the Toci/Ocelomeh pieces to be granted to redmage, and the Heka/Nefer pieces for Blu. I dont see it as entirely unfair seeing as beastmaster is on both Ocelomeh, and Meikira, not to mention Twilight, aurore, perle, Ogire, Phorcys. With all the gear selections, being put on some of the highest base damage 1hander weapons, with a very respectible merit ws, and their dynamis domination, it does look rather favoritive. Also gear options and sidegrades are nice so people arent forced to flock to 1 event for 1 job for months just to get 1 piece thats relevent for 1 function.
What else could be changed other than this... Wow i almost overlooked that. Evoliths and armor which they can be junctioned onto. Some of these are brilliant (-3 minutes for SP JA for select jobs, i think i saw triple attack +4% on dagger ws on a machismo...). Others not so much (+8 defense against arcana?). Perhaps take something semi-magian with it, make the evoliths questable, some lesser quality or more common ones buyable, and more universal slot sort of system for armor, so for the ebon/ebur/furia and weapons can be augmented with any 3 non identical augments. Or even if identical, make it scale less, no double attack +4,+4,+4 for 12%. I think some of those weapons with reasonable augments, as well as the armor, could make a comeback.
In short; Look over abjuration gear stats, augments, and their jobs. Look over job distribution on some gear, particularly voidwatch, and consider revamping and cleaning up evoliths and the equipment they can be etched and fused to.