Quote Originally Posted by saevel View Post
My suggestions are more in line with current medicines. Most medicines are fairly useless due to their static amounts and the following medicated effect. No one is seriously going to use a pro-ether for MP.

These all need to be changed to a percent based restoration and allowed to stack to 12. No medicated effect. Force user to be unable to do any action for a few seconds after use.

Same as above percentage based restoration with a stack of 12, again no medicated effect. Force user to be unable to do any action for a few seconds after use.

These are fine, just allow them to stack to 12. Also reduce their use time to 5s with the same 5s of no action after their used.

These are currently fine as is and represent the instant use emergency button.
I like but why limit these to a tiny 12 stack. Every other FF game allowed them to be 99, while they're at it they should allow others to use potions on party members as well. Limiting them to 12 is a big deal when they'll cost a lot of gil to get full stack. The full 99 stacks people purchase or make will be GOOD for the economy as GIL sinks. It's also better for the severe inventory limitations we have.