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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    My suggestions are more in line with current medicines. Most medicines are fairly useless due to their static amounts and the following medicated effect. No one is seriously going to use a pro-ether for MP.

    Ether 20MP
    Hi-Ether 50MP
    Pro-Ether 250MP
    These all need to be changed to a percent based restoration and allowed to stack to 12. No medicated effect. Force user to be unable to do any action for a few seconds after use.

    Ether 12.5% MP restored 20MP Minimum
    Hi-Ether 25% MP restored 50MP Minimum
    Pro-Ether 33% MP restored 250MP Minimum

    Potion 50HP
    Hi-Potion 100HP
    X-Potion 150HP
    Max-Potion 500HP Minimum
    Same as above percentage based restoration with a stack of 12, again no medicated effect. Force user to be unable to do any action for a few seconds after use.

    Potion 12.5% HP restored 50HP Minimum
    Hi-Potion 25% HP restored 100HP Minimum
    X-Potion 33% HP restored 150HP Minimum
    Max-Potion 50% HP restored 500HP Minimum

    These are fine, just allow them to stack to 12. Also reduce their use time to 5s with the same 5s of no action after their used.

    Elixir 25% HP/MP
    Hi-Elixir 50% HP/MP
    These are currently fine as is and represent the instant use emergency button.

    Vile-Elixir 25% HP/MP
    Vile-Elixir+1 55% HP/MP
    (18)
    Last edited by saevel; 01-12-2013 at 11:20 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    My suggestions are more in line with current medicines. Most medicines are fairly useless due to their static amounts and the following medicated effect. No one is seriously going to use a pro-ether for MP.

    These all need to be changed to a percent based restoration and allowed to stack to 12. No medicated effect. Force user to be unable to do any action for a few seconds after use.

    Same as above percentage based restoration with a stack of 12, again no medicated effect. Force user to be unable to do any action for a few seconds after use.

    These are fine, just allow them to stack to 12. Also reduce their use time to 5s with the same 5s of no action after their used.

    These are currently fine as is and represent the instant use emergency button.
    I like but why limit these to a tiny 12 stack. Every other FF game allowed them to be 99, while they're at it they should allow others to use potions on party members as well. Limiting them to 12 is a big deal when they'll cost a lot of gil to get full stack. The full 99 stacks people purchase or make will be GOOD for the economy as GIL sinks. It's also better for the severe inventory limitations we have.
    (4)
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  3. #3
    Player Darki's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    3
    Character
    Darki
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by saevel View Post
    My suggestions are more in line with current medicines. Most medicines are fairly useless due to their static amounts and the following medicated effect. No one is seriously going to use a pro-ether for MP.



    These all need to be changed to a percent based restoration and allowed to stack to 12. No medicated effect. Force user to be unable to do any action for a few seconds after use.






    Same as above percentage based restoration with a stack of 12, again no medicated effect. Force user to be unable to do any action for a few seconds after use.




    These are fine, just allow them to stack to 12. Also reduce their use time to 5s with the same 5s of no action after their used.



    These are currently fine as is and represent the instant use emergency button.
    I was going to make an all new thread talking about this but saevel already hit the nail squarely on the head.

    The only thing I would add is that there is an Alchemy guild point item called "Concoction" which allows making "Concentrated Drops" versions of low level potions and ethers (Stackable to 12.) You don't see players using these because 1. you can only make low level potions and ethers with this KI and 2. they each give a 5 minute medicated effect.

    Why not make it so more if not all of the higher tier medicines can be converted into Concentrated drops? Without the 5 min medicated effect of corse.


    EDIT: wow didn't mean to make a new thread...oh well. First time using this forum system lol.
    (2)
    Last edited by Darki; 05-23-2013 at 03:40 PM.