If a job has skill in a weapon, they should be on the Magian Trials of that weapon. There isn't a good reason not to allow it.
COR for instance has Marksmanship, dagger and sword as their 3 highest weapon skills. They only get Gun trials. So I guess you just don't ever want COR's to melee anything?
BST has Axe and Scythe skill. Scythe is entirely worthless because we can't get any good usable weapons. DRK will never use Redemption or Entropy when Greatsword is better. BST could perhaps use them, but nope, scythe is DRK only.
And if you could extend that to Relic and Empyrian weapons, that'd be great as well. Especially since you're coming out with two new jobs that you have to go back and add to the weapons, you might as well add the other 20 jobs to new things.
Pet Jugs and Pet Food also needs to stack to 99. I don't even care if the synthesis recipies still yield the current 2-10 jugs at a time and a stack on the AH ends up costing half of a million gil. I am so tired of using up ten or more inventory slots in my bag, and ten more in my satchel, on pets and pet food.
Relic weapons also need to work in the sub slot. If a person makes a Relic weapon, and then makes an Empyrian or Mythic weapon, the Relic weapon currently becomes entirely worthless. I understand that the WS can only apply to your mainhand, but the additional effect, the double damage proc, and the stats+ should still function. It is a very bad idea to invalidate a weapon that takes you six months to make. (Or several years and the work of an entire LS if you got it years ago)

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