I see that we're really started on another RDM tangent here, however on topic;

Can't stress enough how much unstackable consumables should be stackable, and to 99.

If anything is stackable to 99, then why are there at all still things that only stack to 12?

If an ingot, that is 4x the weight and 4x the size of an ore is stackable, why isn't the ore? Where's the logic?

The ore logic is actually backwards of the log logic. If 1 log can be made into (multiple lumber) why is the lumber stackable and the logs not?

Fishing baits, tool bags, throwing items, craftables. Wouldn't it actually be easier if it was a static stackable number? Eventually you end up changing everything from 12 to 99. Why do you even take the extra time to make it 12 just go straight to 99.

So really, the long and short of it is, if its not gear, make it stack, please, seriously. (the exception being ammo because someone will come in and say hurdur ammo is GEAR) and to 99. Everything. Ore. Logs. Lumber. Ingots. Threads. Cloths. Gems. Stones. POUCHES OF VOIDDUST. Bones. Shells. Animal hides. Unequipable pieces of beastman armor. Food. Pet jugs. Pet food. Bait. ORBS (for burning circle fights!) Empyrean seals. Empyrean weapon upgrades. MEDICINES. CRYSTALS and CLUSTERS.