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  1. #41
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    In no particular order of importance, I would like to see the following:
    • A magian trial that can raise Thief's Knife to level 99.
    • The ability to offhand a one-handed relic weapon and retain its full effect.
    • Better, or at the very least more interesting, animators and ammo items for PUP.
    • More items that stack to 99, especially ores, logs, and other such things that currently don't stack at all.
    • The ability to upgrade artifact armor to +2. (Ideally this would come through further adjustments to Limbus.)
    • The Tamas, Rajas, and Sattva rings improve beyond their old 75 caps.
    (17)
    Last edited by sweetidealism; 01-11-2013 at 02:38 PM.

  2. #42
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Add RDM to the Athos's Tabard set, because are you freaking kidding me? I've ranted about this before, but in general please don't neglect to put RDM on light armor sets more than once in a blue moon.

    Oh, and because I generally try not to be self-centered, add post-CoP jobs (including Geomancer and Rune Fencer) to Relic weapons (Oh, and GIVE THE ADOULIN JOBS EMPYREAN WEAPONS, TOO), and do a better job of including jobs from WotG-forward in particular on classic equipment in general (such as Abjuration armor, as just one iota of an example). Relic Weapons aside, I'm noticing a trend where rewards from old 75-content are being given upgraded versions from revitalized versions of that content, which the newer jobs are then given access to. This is a nice sentiment, but going forward, I know you guys can do better than that!
    (8)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #43
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    All crafting materials and consumables should stack to at least 12. As for the medicated thing... I'm not so sure you'd want to remove that from wings, but it definitely should go from potions, ethers, and the like. I say that if a player is willing to burn the gil to drink pots like a fish to try and brute-force a battle, then more power to them.
    (7)

  4. #44
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    For that matter can we have the TOAU rings and other items like the ZM earrings get a boost too?
    Specifically, can you please remove the Assault stipulation on the ToAU rings so that the effects are on all the time?
    (9)

  5. #45
    Player Powder's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    93
    Character
    Powder
    World
    Phoenix
    Main Class
    RUN Lv 99
    Please extend the timer on Spectral Jigs. The time was extended on Sneak and Invisible and it's nice! Please extend it for Dancer.
    (14)



    My blood type? oh! coffee of course!


  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Please add RDM to Cuauhtli/Mextli, Ocelomeh/Toci's, Athos, and Thaumas sets. It is a job made to be a hybrid between a mage and a melee job. PUP and BST are both featured on 2 out of 3 sets from the same events as these, PUP is on the Light DD and Mage sets, while BST is featured on the Light and Heavy DD sets. I think it is fair for the 2 hybrid mages to get that sort of treatment, meaning BLU and RDM both getting access to Anhur/Mex, Heka/Toci, Rubeus/Athos, and Nares/Thaumas. This would help balance the jobs as well, and would make RDM a more useful job up close. Currently in optimum gear a RDM does about 60% of the melee damage a BLU does, while both jobs are hybrids of a similar nature.
    (9)

  7. #47
    Player
    Join Date
    Jun 2011
    Posts
    60
    1) Would love to have a CP warp scroll that has charges. Sometimes it gets a bit tedious to have to run back every single time you warp to town, especially when you're doing something where you have to warp back frequently. Sometimes you just plain forget. Yes I know you can hold multiple warp clubs... but there is the 30 sec cd before use and the long cd... and the inventory space issue. Reducing the cooldown on warp clubs would also be a viable option.

    2) Would be cool to have a magian for Maats Cap, the requirement being to beat the lvl 70 maat fight on the "new" jobs that are not a requirement for the original cap.

    3) I wish there was a way to take all TH items and store them somehow in traits or whatever so that you can use your good gear and not have those TH slots locked down trying to get it as high as possible before fight ends. Perhaps a buff that you can use that will save your current TH level for 15-20 seconds and allow you to swap into tp/ws gear while maintaining max TH.

    4) Regular daggers are just underwhelming, in fact piercing weapons in general are underwhelming. Without aftermath effects daggers usually hit like wet noodles outside of abyssea. I think it might be time to tweak the damage mods and/or tp gain from daggers. I know there are those rare players that claim to put out good numbers but for the guy who can't farm every empy/relic/mythic in the game the state of daggers leave a lot to be desired.

    5) This one is a bit controversial but I believe it'd be for the best... Aftermath should be removed from all empyrean, mythic, and relic weapons until the last stage is completed. Aftermath essentially locks that slot forever and ever for that job, you will never use another weapon if you have made an empy/mythic/relic (Yes there are obviously very few exceptions). A long time ago that was acceptable, but these days you are adding new content, new weapons, frequently. The only people that will be using those weapons are those not lucky enough to get a empy/relic/mythic. These weapons are also not easy drops to get, in some cases you could spend less time farming for a relic or empy weapon. This just does not make sense to me considering the normal weaps are essentially worthless when compared to the aftermath + stats on a empy/mythic/relic.

    It's also a sad state in the community when you're virtually required to have one in order to be invited to pugs or any sort of end game shell. Yes you can obtain one if you have the gil to pay mercs or friends that can help, but for the solo player without these resources... it's a nightmare.

    6) A point system similar to the NNI one where after each kill of a HNM or VW NM you get a key item. After obtaining let's say... 100 of said key item from defeating the boss 100 times you can purchase a drop from that boss off of a NPC. You could have the price vary depending on the rareness of the drop, this is just an example.

    To further clarify: You want the pulse weapon off of Ig-Alima. You have killed Ig-Alima 350+ times without it ever droping (RNG is RNG). Under the new system, if you put in the time on a NM or fight you will eventually get the item you're looking for. I myself must have done Qilin 400 or more times and have never seen the pulse dagger drop. I feel like if the player puts the obvious effort in they should get the drop they seek, however the bar/cost should be set high enough to ensure that effort is being put forth.
    (1)
    Last edited by Mookies75; 01-11-2013 at 08:19 PM.

  8. #48
    Player
    Join Date
    Jun 2011
    Posts
    60
    Quote Originally Posted by Powder View Post
    Please extend the timer on Spectral Jigs. The time was extended on Sneak and Invisible and it's nice! Please extend it for Dancer.
    Oh god this. It is terrible having to recast it seemingly every 20-30 secs...
    (5)

  9. #49
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Where do I even start.

    Following Relics need adjustment:
    Spharai (Final Heaven + AM)
    Excalibur (en-effect, KotR + AM)
    Bravura (def down effect)
    Gungnir (def down effect, Geirskogul, AM)
    Kikoku (Metsu, AM)
    Amano (Kaiten)
    Claustrum (GoT, AM)
    Broad changes: Make the weapon work offhand (At least make the attack work offhand, ODD/ODT would be preferable but not required), extend AM duration across the board.

    The following Mythics need adjustment.
    Conqueror (KJ)
    Glanzfaust (Fury)
    Laevateinn (Needs more MAB or an affinity stat)
    Murgleis (Totally worthless)
    Vajra (Stab is weak, delay is too high)
    Gastraphetes (Trueflight)
    Nagi (Every single stat is useless, damage is too low, delay is too high, Blade: Kamu is crappy)
    Nirvana (While already a solid weapon, it would be preferable if the staff was a more all-encompassing weapon by having summoning magic skill)
    Tizona (The stats are okay but Expiacion is crap)
    Death Penalty (Low D hurts the enhanced Quick Draw, Leaden Salute is weak)
    Tupsimati (Useless, needs more MAB and Macc, iridescence would be nice)
    Broad changes: Make the weapon work offhand, make AM2 and AM3 able to refresh duration.

    The following Empyrean weapons need adjustment.
    Twashtar (Rudra's Storm sucks unstacked, make Rudra's storm able to crit without SATA or Climatic Flourish)
    Caladbolg (While still a pretty decent weapon, Resolution has left this weapon 2nd place by a decent margin. Powering up Torcleaver would solve it nicely)
    Farsha (Cloudsplitter sucks)
    Redemption (Quietus sucks, change mod to damage varies with TP)
    Rhongomiant (Change Camlann's Torment to STR mod and damage varies with TP)
    Kannagi (Still mediocre outside Abyssea, AGI mod hurts, change to either a STR or DEX mod, either increase the fTP or make it damage varies with TP while keeping its ability to crit)
    Gandiva (Did someone switch the mods of Kannagi and Gandiva?)

    There's probably a lot of other items that need work but this is what I'll write up for now, lol.
    (15)
    Last edited by Kincard; 01-11-2013 at 09:20 PM.

  10. #50
    Player JackDaniels's Avatar
    Join Date
    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I would like to be able to use the outpost teleport ring in any region, no matter which of the 3 nations is in control.
    (13)

    ===========Don't make me kick your butt into next Watersday!===========

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