Fix ranged mythic aftermath, ranged mythic aftermath just sucked so much compare with melee for no reason.
Akvan bullet needs a pouch, some ppl are going to use spellcast any ways, not giving a pouch for it is just encourage players cheat.
Fix ranged mythic aftermath, ranged mythic aftermath just sucked so much compare with melee for no reason.
Akvan bullet needs a pouch, some ppl are going to use spellcast any ways, not giving a pouch for it is just encourage players cheat.
Bravura, how about this relic weapon is actually given a boost so it's not a third rate useless great axe as it currently stands.
Don't even mention its aftermath, with the ammount of -dt gear hybrid builds now it really is useless, the weapon itself needs a dps boost to rival ukon or conq, it really is sad some people spend time and money on this back in the day to see it become worthless.
Greetings^^
During VW events, I can't help but notice your staff knew in advance that characters would be limited to carrying 6 void stones at a time (ki), therefor, you had to know that 6 would be the ideal number of vw fights per run. Which gets me scratching my head, as to why
6 fights per run, x3 of each cell per spectrum you are increasing, is 18 of one single type cell. Now, you offer 3 various cells, most people only use cobalt and rubricant, so thats's what I'll show:
6 VW fights
18 rubricant cells
18 cobalt cells
=
4 inventory slots used....
wait? so you saying these cells dont stack to 99 because of balance, yet i have to carry a stack and a half around per 6x fight?
Conclusion:
What is unbalanced is that I'm carrying half a stack plus a full stack per cell type per 6fights. I propose two solutions:
a. Increase stack size of cells to 99
b. Increase cell potency, so that only two cells and not three are used to attain the 150% spectrum booast
either of these adjustments will help alot. You adjusted the amount of ki stones one can attain per convesation with the npc's, it's now time to adjust the reward issuance of cells by npc's. On a normal VW run, I can't get all my cobalt cells in one try. i have to get 12 first, then six the next time, repeat this process for the other cell types i need and I'm all day at the npc. Plus bloated inventory that i don't have. It's not about the stack of cells that concerns me, it's the half stacks I have to get in addition to the orginal stacks...
....while doing an event that drops 3-5items per fight. I normally have 68-74/80 worth of inventory space in my goobie bag (79 in my sachel, and 80 in my mogsack) before getting cells on a vw run. This means I drop everyhing that is not rare/ex or 100k+ resale value. I feel i'm not alone here...
Last edited by Concerned4FFxi; 01-12-2013 at 02:33 AM.
Originally Posted by Kincard
Throw dragoon a bone here.
Gugnir is a nice high dmg relic polearm to consider for this job, but the biggest issue that always comes up is the fact that the def down is less than what angon is. Basically meaning my angon becomes useless since this overwrites it, and this weapon OVERWRITES the higher def down.
Then there is the Rhongomiant. If it is going to be a VIT based weapon with a VIT based weaponskill, then we should be allowed to benefit more from that stat. VIT should enhance our Spirit and Soul jump as it did with Jump and High Jump if this weapon is to be of even a slightest bit more usefull.
Right now Drg has really only two choices for an incredibly useful weapon
Herjas Fork & their Mythic.
Increase drop rate of skill up items. I tried for a week straight faming them in Z Mines, and never saw a thing. Was a waste of time.
Also, on the skill up note, can we get an official description of what the skill up foods do? After all this time and testing form the players, their is still no official conclusion. Their are a few prominent theories, but nothing concrete. (And I'm tired of hearing someone from each theory swearing they are right and damning everyone else) So an official declaration would be nice![]()
Here's one i got that is completely unacceptable and I know I'll never get a response but here it goes:
MACRO's
real simple
you made a game:
total of 18 equipment slots available
total of 6 lines available per macros.....
do I need say more
I can't invite friends or new people to play this game when they sit down ask me why they need 3 macros's just to get into their ws set, and then point out to ME the unbalance between PC users and 360/ps2 when i tell him about windower and spellcast.
Originally Posted by Kincard
I'd like Excalibur to be fixed/improved.
- If you're not going to allow Excal to benefit from Enlight (due to the addl. effect on the sword) you should look at improving the sword in other ways: some ACC or additional dps directly on the sword. The accuracy you gave to solve pld's with enlight is sorely missed more than anything.
- The Addl. effect on excal should generate enmity. Even if arguably useless until you guys fix the enmity system as whole, this will help a little bit outside of Abyssea.
- KotR is weak. Make it stronger.
- The regen effect from the Aftermath should be stronger, maybe 10 or 20hp/tic more per 100%TP.
PS - I have both Almace and Excalibur so I don't feel this is a biased perspective. Thanks!
Last edited by Oakrest; 01-14-2013 at 12:02 PM.
Originally Posted by the Advent Children
Reexamine the "balance issue" with either uncapped or raising the merit able ws category.
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