ws belts and torques please make a storage slip for them
ws belts and torques please make a storage slip for them
Last edited by Masekase; 01-11-2013 at 06:14 AM.
Player
Give COR and RNG and ****ing break guys. I already have to spend hundreds of thousands of gil just to play the job. I don't want to have to do do some random content crap as well. Why is this issue taking so long to resolve? Is it not completely ridiculous that every other DD job is essentially free to play?
LET ME PLAY MY JOB.
Magian trial for Ridill and black belt thank you!!!!!
Actually after they added Usukane +1 gear Black Belt has been relegated to a (really good) PDT piece for MNK now. MNKs with ideal gear TP in Windbuffet Belt now.
It kinda sucks, actually. It takes a lot of effort to get the piece.
They mentioned at one point adding a new lv99 MNK belt though, so we'll see.
Yeah I agree. Was thinking about it earlier but I know this'll fly to the winds but, fix Farsha already. An Emp Axe shouldn't have to depend on crappy Thunder and MAB atmas to put out solid damage. Outside abyessa it's just god awful. I don't care what the excuse is for it, the devs felt Victory Smite and Ukko's needed a nerf and yet Polearm, Scythe and Axe emp weapons are just god awful. Everytime I see a 99 version of those weapons on someone, I see nothing but a sad reminder of Plates that could have been better used on a weapon which doesn't freaking suck.
You know, random numbers of bullets would be the one kind of 'junk" item that's not useful to everyone but certain players would really appriciate getting in Voidwatch.
Can you make GP items (gear and furniture) storable? Sometimes when you aren't crafting or fishing, they really are just taking up space. The trainee items can all be stored, so it would be nice if our aprons, signboards etc could be stowed as well!!
Don't wish. Don't start.
Increase base damage on all magian trial weapons that are 99OAT, all hq VW pulse weapons, odinII lance, WOE weapons, REM 90/95/99, so that 99 has another weapon damage rank, and all the other weapons increase in rank to so that the remaining balance of time investment vs. reward stays fair rewards for Skirmish is still handsomely rewarded.
99REM>Skirmish+2/95REM>Skirmish+1/90REM/WOE99/VW pulse weapons/99OAT>85 REM, etc
obviously some Skirmish would still beat some REM at 99, because some REM just suck reguardless, same as some Str OAT beating out 85 REM, etc.
Originally Posted by Kincard
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