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  1. #1
    Player Chimerawizard's Avatar
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    Apr 2011
    Location
    Florida
    Posts
    148
    Wasn't talking about not needing refresh, was talking about max mp+ from food. I just don't consider that an issue. I'll always take more refresh if you're willing to give it...unless I'm double weak...then it doesn't matter how much refresh I have, I'm still not even in the room. Making drinks is the goal then.
    (0)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Oh boy so many suggestions...

    Nexus Cape: Would be nice if we could warp to more maps than what's already implemented right now. Being that this can only be used once every 24 hours real time, it has quite a huge limit making this item kind of go to waste. Not that people never use it but most of the time I see several LS members, friends, people in alliance unable to warp and it's definately a huge turn down when you really want to get to the party and join the event quickly(especially when you are the last person to fill the spot and have to gear up while 17 other people in alliance is patiently waiting for you) only to find out that the cape doesn't work.

    Deodorize: Lol seriously? It's 2013 and this spell still has no use... Why do we have it? ^^ I asked that question 10 years ago =p

    Mage Headgear: When I heard about the new gears coming out from Adoulin, the first thing On my mind was how cool will the new headgears be because honestly at 99, Chelona is just so lol..

    Then when Orvail set was implemented to my disappointment, another crown/Corona headgear... we mages really want new headgears that's unique, different, that's eye candy, not something that looks like a level 1 circlet that people can't see.


    Subligar: I kinda wondered if the devs created these kinky undies as an inside joke red ones from carabosse was a nice touch ^^ Wicca not so fashionable at 99. Would be nice to have some 99 tighties D:

    WOE Coins: you guys allow us to store ancient beastcoins, can we get an npc to store WOE coins? ^^
    I know several people including myself give them away free or drop them because we don't have the inventory space for these ^^.

    Alexandrite: I wanted to send some to a friend as a gift but found out that you cannot deliver via delivery npc.

    Moogle Slips: a good chunk of inventory is being occupied by holding slips. One comment that caught my eye from the devs explaining about Delve and that if players cannot defeat within 15 minutes, there is an issue with either gear, strategy ect.

    One of the big issues is that we are expected to carry several types of gear sets, meds, food, on top of that have extra room to receive item rewards from event. It's quite difficult to do this at endgame when we have so much gears and items that cannot be stored, slips, abj, +2s, seals, rare/ex, voidwatch armors, augmented armors that can no longer be placed in moogle slip, trial/Magian weapons auction house equipments, grips, rings, earrings, synthesis materials, and the list goes on and on.

    So many limitations make us wonder why do we have access to all these jobs if limitations is designed to force us to only select a certain few within one account character? For example the new Merit weapon skill change has no real benefit to us except maybe for people who don't feel like leveling merits to 5 just to test it out to see if that's worth getting. Any serious DD would never merit less than 5. And eventually all players reaching end game status would be embarrassed not to have ws fully merit. This only gives us the option to be lazy and gimp out our characters, not pimp out our characters.

    Would anyone want to invite a dark knight with level 3 or 4 Resolution over a Dark that has level 5? Lol
    Small numbers make big differences in the long run.

    Technically we still only have 15 points for merit ws. That means a serious player can still only choose 3 ws, yet in order for a good player to get around the server and get things done without always depending on others to do what should be done independently has to have more than 3 jobs.

    At endgame a player who is skilled in 10 jobs has a better opportunity to be of use than someone with only 1 or 2 jobs especially if those positions have already been filled. The player with 10 jobs can offer to fill what's needed rather than wait out to join another group. I just don't see the reason for holding us back on this privilege especially if we are willing to put in the time, effort and earn it.

    The question on my mind is why would it be such a big deal to allow us to unlock all merit ws? I just don't see how that would be overpowering or unbalanced when we still have to do the work to those merits, buying the proper gear, questing/event to earn the right equipment specifically for those ws. The amount of time, gil to Skill up etc. not like anyone can get GS resolution and use that on white Mage. Or not like bard can use Blade Shun. And even though Some jobs can use some of the same ws doesn't mean gear will be the same. Bst gear will be different than warrior, blackmage will be different than scholar.

    If we are given access and the ability to level every job on 1 character account to 99, the ability to obtain all af gear, then we should have the ability to earn all job specific merit weaponskills.

    Some of the merit weaponskills just aren't good enough to get anyways such as realmrazer. That ws only "looks" cool but not cool enough to cough up points to get it.
    .

    Redmage staff: it's funny that redmage can equip a level 99 staff but can only use heavy swing. It doesn't make sense in a way that we all know staffs in general are not for DDing, and I can understand equipping staff only for the stats, but even if redmage had access to some of the other ws I don't think any 99 redmage is going to overpower other mage class and definitely not any DD. it would make redmage more support friendly for Abby procs and voidwatch.

    Redmage in most scenarios is hired to be the enfeebler / backup healer, I'm sure no red mage is going to whip out staff and DD with it during any event unless if needed for proc D:
    (2)

  3. #3
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daemon View Post
    Deodorize: Lol seriously? It's 2013 and this spell still has no use... Why do we have it? ^^ I asked that question 10 years ago =p
    It has a use, but it's coded wrong. It shouldn't fade similar to Sneak and Invis. (Although even then it's a niche spell, with limited use.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Rustic's Avatar
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    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Kristal View Post
    It has a use, but it's coded wrong. It shouldn't fade similar to Sneak and Invis. (Although even then it's a niche spell, with limited use.)
    Actually, it's got it's uses. Get chased by some leeches some time and have someone toss Deodorize on you.

    Works on crawlers, too. Effectively, it's the same as if you ran across water.
    (1)
    Old-time player, new-time character- Ragnarok server.

  5. #5
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    You can still cure while double weak!

    In either case, max MP may not matter the most, but there are instances where it will benefit you (general you), such as right after a convert, when using abilities or items that recover MP based on max MP, and it lets you build up a higher MP buffer in those times when the fighting is less intense. I definitely wouldn't say no to mage food with 150 more mp, on top of other useful stats.
    (1)

  6. #6
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    I see that some people have brought up expansion rewards, and I would just like to say that I am in agreement.

    Final Fantasy has always taken pride in having a good story, and even in the MMOs, SE is focusing more on this than most other MMOs on the market. Rewarding players with a handful of gear pieces that remain good for the rest of the game seems like a good way to reward players that are interested in these storylines, and also give incentives to finish the storylines for those who are just in it for the gear. Additionally, this gives new players gear that acts as a decent baseline for when they want to go gear-hunting in whichever way they prefer to do this.

    Some storyline rewards are sort of good already, while others are horribly underpowered. Rajas is a reasonably good ring for melee attackers, but tamas and sattva are both laughable. The rajas ring should probably be given a slight boost to the existing stats when worn at level 99, but tamas and sattva probably need to be reworked completely. Sattva should probably have -8% (or maybe even -10%) DT on it, +10 shield/parry/evasion and and perhaps convert 2% of damage taken to mp. Tamas should have +10 MAB, +5 cure potency- -10 enmity and probably refresh in addition to boosting the existing stats a tiny bit.

    the Aht Urhgan rings are also pretty terrible. One of them is good in a few events, just because refresh is always good, but outside of this, they are nearly useless almost right from the level you can equip them. I suggest making their latent effects always active, which would probably make Balrahn's ring good, but I'm sure it would be fine to add some MAB to it as well. Ulthalam's ring does however require a bit more to be good. Perhaps TP bonus +20, and regain (not as latent effect) in addition to regen. As for Jalzahns ring, I'm not sure how it should be boosted. ranger and corsair are not jobs I know a lot about.

    Moonshade is "almost" fine, but I wish it would give you an additional augment, and many of the available augments are completely ridiculous. Either we should be allowed to pick an additional third augment from any of the two groups, or the augments that are currently very bad should be boosted so that the player has an actual choice when making their earring, not just a "am I an idiot or am I not" test.

    The three add-on armor pieces are also mostly outdated now, which is a shame, because one of the main reason people play through the story of them is to get the armor. I suspect that letting us add an additional two augments to them, while at the same time increasing the required level of them to 99 would make them worth getting again, at least for some jobs. Perhaps also double the base stats on those items.
    (5)

  7. #7
    Player Chimerawizard's Avatar
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    Apr 2011
    Location
    Florida
    Posts
    148
    I just remembered a few items I never got because they had limited charges. Please change them to infinite charges & let players obtain/keep multiple instead of having to drop one in order to obtain another.

    items in question:
    Gadzradd's Helm
    Da'Vhu's Barbut
    Tsoo's Headgear
    Choplix's Coif
    (3)

  8. #8
    Player
    Join Date
    Jul 2011
    Posts
    11
    forgot several items that'd be nice to have changed i know logs have been asked to be stackable but could you make drinks stackable too. also could you make the FoV and GoV casket items storable with porter moogles same with VWNM drops and the non upgradable delve items i'd love for all delve to be so but that's less likely. also if you could make more normal armor sets including +1s storable with the armour storage npc that'd be great too. its very hard to keep a decent amount of inventory space free ; ;
    (0)

  9. #9
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Lol I think they've forgotten about this thread. Probably just posted it cause they posted one on the JP forum where their actually reading it.
    (6)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #10
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    129
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Lol I think they've forgotten about this thread. Probably just posted it cause they posted one on the JP forum where their actually reading it.
    I wondered about this. I've noticed that the JP threads have tons of comments, while NA threads have very few. Makes me wonder why they bothered asking in. It doesn't seem like they even look at the NA threads.

    At any rate, what I'd like most is opening up the older content more so newer folks can get those as most of the playerbase is upper tiered now.

    Up the scenario rewards now that cap has increased. I enjoy doing the missions and quests, but the rewards used to mean something. Now it's something of a letdown.

    The abyssea, vw groups aren't as popular now that we have delve, so it would be nice for better drop rates.

    Increase or drop assault tag limits, drop entry requirements to old Nyzul, etc.
    (2)

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