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  1. #1
    Player Giers's Avatar
    Join Date
    Jan 2013
    Posts
    8
    Character
    Giers
    World
    Carbuncle
    Main Class
    DRG Lv 99
    DRG's Relic, Mythic, Empy, OAT, and STR Majin weapons need to be addressed. From whats been calculated the current hierarchic is Mythic>Relic > Herajas Fork > STR Majin=OAT+4>Empy


    The biggest problem is our Mythic is so far above an beyond anything else we can get, anyone who knows anything about DRG should be in their shouts for top tier content saying Mythic or no DRG. That's if they bother to include DRG at all : /

    Gungnir(Rhongo) doesnt need to be dead on = with Ryu. It needs to be a lot closer though. I think the changes should impact Geriskogul, and the aftermath and the addition of a scaling additional effect in large ways
    (3)
    Last edited by Giers; 01-15-2013 at 12:03 AM.

  2. #2
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Giers View Post
    DRG's Relic, Mythic, Empy, OAT, and STR Majin weapons need to be addressed. From whats been calculated the current hierarchic is Mythic>Relic > Herajas Fork > STR Majin=OAT+4>Empy


    The biggest problem is our Mythic is so far above an beyond anything else we can get, anyone who knows anything about DRG should be in their shouts for top tier content saying Mythic or no DRG. That's if they bother to include DRG at all : /

    Gungnir(Rhongo) doesnt need to be dead on = with Ryu. It needs to be a lot closer though. I think the changes should impact Geriskogul, and the aftermath and the addition of a scaling additional effect in large ways
    Sounds like more of a job issue than an item issue. The answer is not to nerf a weapon a job can use because it is just so much better than the other choices. One of the reasons it is so much better is because it enhances jumps despite the always dead wyvern.
    (0)

  3. #3
    Player Dauntess's Avatar
    Join Date
    Dec 2012
    Posts
    4
    Character
    Dauntess
    World
    Phoenix
    Main Class
    BST Lv 99
    Upgrade DM, CoP and WoTG rewards. Make ToAU ring not suck, then upgrade it. You can start by removing the latent effect. Balance out relic, mythic and empyrean weapons/WS. I'm not saying the corresponding WS should be top dog, but they should be respectable.

    Make everything at least stackable to 12, while other things (pet food) should go up to 99 or maybe make pet food bags and jug cartons (like ninja tool bags). Inventory is a major concern with most players this should be a top priority.

    Medicines need a major overhaul. If a player has the gil to consume 12 icarus wings and 12 vile elixirs in a row I believe he should be allowed too (a little extreme I know ).
    (6)
    Last edited by Dauntess; 01-16-2013 at 05:14 PM.

  4. #4
    Player Cyllene's Avatar
    Join Date
    Jan 2012
    Posts
    14
    Character
    Sensui
    World
    Asura
    Main Class
    SAM Lv 99
    Adjust how herald's gaiters are obtained. Whether it's changing Tiamat's and other wyrm's spawn conditions or let the drop from other bcnm type of situations. We have 1 guy on our server who hoards the dragon, "hasn't lost claim since 2011", tells other campers to leave because they won't claim, or leave because we'll 'attract rmt' to compete with his mighty claim abilities and constantly uses them for gil profit. It's very annoying to those who can't play 24/7 and babysit a dragon with such lengthy spawn times.
    (5)

  5. #5
    Player Sabaku's Avatar
    Join Date
    Mar 2011
    Location
    Vana'diel
    Posts
    7
    Character
    Meowzer
    World
    Phoenix
    Main Class
    RDM Lv 99
    I'm on-board with medicine adjustments!
    Here are a few ideas that would be lovely.
    I apologize if they've already been stated:

    1. Medicine (Potions, Ethers) stack to 12 (or 99!)
    2. Remove medicated effect on Potions, Ethers.
    3. Increase amount of HP and MP healed with items.

    Potions are wonderful items. I spend a lot of gil on HP and MP restoring items, but I am limited to only a few items out of the plethora of medications out there simply due to the amount of time it takes to use an item as well as the medicated effect that they cause. This limits me mainly to Vile Elixir, Vile Elixir +1, Hi-Potion +3, and Super Ether +3. These are not always in stock and limited. Additionally, they take up a lot of space because I use a lot of medication.

    This is a bit far-fetched, but I thought of a creative solution to potions and ethers (excluding elixirs):

    Potions
    HP Healed = (Max HP / X)*(1+Y)
    X = Modifier based on the level of the potion (i.e. Hi-Potion vs Super Potion).
    Y = MND based modifier, much like a WSC in WS formulas, also affected by level of the potion.
    Potions would be affected by MND and your Max HP, making healing much more efficient.
    Additionally, make (certain) potions target party members, and make area of effect potions craftable.

    Ethers
    MP Healed = (Max MP / X)*(1+Y)
    X = Modifier based on the level of the potion (i.e. Hi-Ether vs Super Ether).
    Y = INT based modifier, much like a WSC in WS formulas, also affected by level of the potion.
    Potions would be affected by INT and your Max MP, making healing much more efficient.
    Additionally, make (certain) potions target party members, and make area of effect potions craftable.

    Final Adjustment:
    Much like Automaton Oils, add minimum level requirements to use them, like the requirements of EXP pages.
    This way you don't have low level parties spamming high healing items.

    Anyway, that's just my two cents. Hopefully my ideas get those brain cogs turning!
    (4)

  6. #6
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Make all rings/necks/earrings all jobs, besides empy stuff, and the old JSE stuff.

    This would alleviate so many inventory woes.
    (0)

  7. #7
    Player Genzy's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Genzousou
    World
    Odin
    Main Class
    BLM Lv 99
    Please make the Claustrum have useful stats for BLMs and SMNs such as MAB+INT with SMN skill that are better than Magian Staves stats
    (5)

  8. #8
    Player Equil2's Avatar
    Join Date
    Jan 2013
    Posts
    8
    Character
    Mythrah
    World
    Asura
    Main Class
    THF Lv 13
    Something else I would like to see changed,
    For crafting the only items you can really make after 100 are hexed gear for the most part or other items that are highly expensive. I would like to see some "level" up crafts added something that wont totally break the bank for you to skill up on.
    Take Hexed Jacket for instance... so few are made that this item if -1 is going for 100-200 mil cross servers!
    (0)

  9. #9
    Player asona's Avatar
    Join Date
    Mar 2013
    Posts
    1
    Character
    Asona
    World
    Valefor
    Main Class
    SAM Lv 99
    Yoichinoyumi needs +2-10 to strength making the best ranged slot for sam. This needs to happen.
    (0)

  10. #10
    Player Naraku_Diabolos's Avatar
    Join Date
    Apr 2013
    Posts
    33
    I hate buying ammo, tools, lures etc. (consumables) for my character. Meh, too bad they can't get rid of that like they did in FFXIV. I hate spending a ton of gil just on cosumables. It's a real bother when I try to play as a RNG and COR (or use a ranged weapon) and have to spend what little gil I have (245k), and it's hard for me to make more (I took a break from the game for a year and just got back onto it).
    (1)

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