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  1. #1
    Player Direct's Avatar
    Join Date
    Nov 2012
    Posts
    40
    Character
    Johngottii
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    Bravura, how about this relic weapon is actually given a boost so it's not a third rate useless great axe as it currently stands.

    Don't even mention its aftermath, with the ammount of -dt gear hybrid builds now it really is useless, the weapon itself needs a dps boost to rival ukon or conq, it really is sad some people spend time and money on this back in the day to see it become worthless.
    (4)

  2. #2
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Greetings^^

    During VW events, I can't help but notice your staff knew in advance that characters would be limited to carrying 6 void stones at a time (ki), therefor, you had to know that 6 would be the ideal number of vw fights per run. Which gets me scratching my head, as to why

    6 fights per run, x3 of each cell per spectrum you are increasing, is 18 of one single type cell. Now, you offer 3 various cells, most people only use cobalt and rubricant, so thats's what I'll show:

    6 VW fights
    18 rubricant cells
    18 cobalt cells
    =
    4 inventory slots used....

    wait? so you saying these cells dont stack to 99 because of balance, yet i have to carry a stack and a half around per 6x fight?

    Conclusion:
    What is unbalanced is that I'm carrying half a stack plus a full stack per cell type per 6fights. I propose two solutions:

    a. Increase stack size of cells to 99
    b. Increase cell potency, so that only two cells and not three are used to attain the 150% spectrum booast

    either of these adjustments will help alot. You adjusted the amount of ki stones one can attain per convesation with the npc's, it's now time to adjust the reward issuance of cells by npc's. On a normal VW run, I can't get all my cobalt cells in one try. i have to get 12 first, then six the next time, repeat this process for the other cell types i need and I'm all day at the npc. Plus bloated inventory that i don't have. It's not about the stack of cells that concerns me, it's the half stacks I have to get in addition to the orginal stacks...

    ....while doing an event that drops 3-5items per fight. I normally have 68-74/80 worth of inventory space in my goobie bag (79 in my sachel, and 80 in my mogsack) before getting cells on a vw run. This means I drop everyhing that is not rare/ex or 100k+ resale value. I feel i'm not alone here...
    (13)
    Last edited by Concerned4FFxi; 01-12-2013 at 02:33 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #3
    Player abela's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Fumbles
    World
    Phoenix
    Main Class
    THF Lv 99
    Throw dragoon a bone here.
    Gugnir is a nice high dmg relic polearm to consider for this job, but the biggest issue that always comes up is the fact that the def down is less than what angon is. Basically meaning my angon becomes useless since this overwrites it, and this weapon OVERWRITES the higher def down.
    Then there is the Rhongomiant. If it is going to be a VIT based weapon with a VIT based weaponskill, then we should be allowed to benefit more from that stat. VIT should enhance our Spirit and Soul jump as it did with Jump and High Jump if this weapon is to be of even a slightest bit more usefull.
    Right now Drg has really only two choices for an incredibly useful weapon
    Herjas Fork & their Mythic.
    (8)

  4. #4
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Increase drop rate of skill up items. I tried for a week straight faming them in Z Mines, and never saw a thing. Was a waste of time.

    Also, on the skill up note, can we get an official description of what the skill up foods do? After all this time and testing form the players, their is still no official conclusion. Their are a few prominent theories, but nothing concrete. (And I'm tired of hearing someone from each theory swearing they are right and damning everyone else) So an official declaration would be nice
    (7)

  5. #5
    Player
    Join Date
    Jun 2011
    Posts
    60
    Quote Originally Posted by Godofgods View Post
    Increase drop rate of skill up items. I tried for a week straight faming them in Z Mines, and never saw a thing. Was a waste of time.

    Also, on the skill up note, can we get an official description of what the skill up foods do? After all this time and testing form the players, their is still no official conclusion. Their are a few prominent theories, but nothing concrete. (And I'm tired of hearing someone from each theory swearing they are right and damning everyone else) So an official declaration would be nice
    @ the skill up foods: I promise you JP players know exactly what they do because they were either told by a representative or read it in one of the many gaming magazines that publish ffxi info. Unfortunately there has always been a lack of information for the rest of the world... would like that to change but I doubt it ever will.
    (2)

  6. #6
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Godofgods View Post
    Increase drop rate of skill up items. I tried for a week straight faming them in Z Mines, and never saw a thing. Was a waste of time.

    Also, on the skill up note, can we get an official description of what the skill up foods do? After all this time and testing form the players, their is still no official conclusion. Their are a few prominent theories, but nothing concrete. (And I'm tired of hearing someone from each theory swearing they are right and damning everyone else) So an official declaration would be nice
    Quote Originally Posted by Mookies75 View Post
    @ the skill up foods: I promise you JP players know exactly what they do because they were either told by a representative or read it in one of the many gaming magazines that publish ffxi info. Unfortunately there has always been a lack of information for the rest of the world... would like that to change but I doubt it ever will.
    I wouldn't be surprised if that were true. But for a while some of those foods were going for around 250k a stack. At that price, id like to be sure lol. Its not like theirs a returns department for ppl not satisfied with the product lol
    (1)

  7. #7
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Here's one i got that is completely unacceptable and I know I'll never get a response but here it goes:

    MACRO's

    real simple

    you made a game:

    total of 18 equipment slots available
    total of 6 lines available per macros.....

    do I need say more

    I can't invite friends or new people to play this game when they sit down ask me why they need 3 macros's just to get into their ws set, and then point out to ME the unbalance between PC users and 360/ps2 when i tell him about windower and spellcast.
    (6)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  8. #8
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    I'd like Excalibur to be fixed/improved.

    - If you're not going to allow Excal to benefit from Enlight (due to the addl. effect on the sword) you should look at improving the sword in other ways: some ACC or additional dps directly on the sword. The accuracy you gave to solve pld's with enlight is sorely missed more than anything.

    - The Addl. effect on excal should generate enmity. Even if arguably useless until you guys fix the enmity system as whole, this will help a little bit outside of Abyssea.

    - KotR is weak. Make it stronger.

    - The regen effect from the Aftermath should be stronger, maybe 10 or 20hp/tic more per 100%TP.


    PS - I have both Almace and Excalibur so I don't feel this is a biased perspective. Thanks!
    (7)
    Last edited by Oakrest; 01-14-2013 at 12:02 PM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  9. #9
    Player abela's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Fumbles
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Oakrest View Post
    I'd like Excalibur to be fixed/improved.

    - If you're not going to allow Excal to benefit from Enlight (due to the addl. effect on the sword) you should look at improving the sword in other ways: some ACC or additional dps directly on the sword.

    - The Addl. effect on excal should generate enmity. Even if arguably useless until you guys fix the enmity system as whole, this will help a little bit outside of Abyssea.

    - KotR is weak. Make it stronger.


    PS - I have both Almace and Excalibur so I don't feel this is a biased perspective.
    Relics are fun like that. They have these Add effect that is usually rather lack luster or outlandish. Kikoku gives a low tier paralyze. Guttler gives choke. Gungnir gives 17% def down and overwrites angon def down. Their add effects are all pretty silly aside from a few.
    As for that Add Effect adding more enmity, that weapon is not JUST intended for a Pld, but Rdm as well. That enmity increase (plus with the enmity system adjustments coming) could be quite a slap in the face to the Rdm that uses an Excalibur.
    And as for the ws, most of them are weak. If you are a pld or rdm with an Excalibur then you should be using your Merit WS that can really put out some dmg. And if it is a high def mob where that ws won't work then you use Almace for CDC.
    Scourge, KotR, Blade: Metsu, Geirskogul, and yada yada don't do much dmg, but the perk to this is that we have merit ws's and other ws's to fix that dmg problem.
    (0)

  10. #10
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Reexamine the "balance issue" with either uncapped or raising the merit able ws category.
    (4)

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