JA name: Overclock
Effect: Triples the duration of maneuvers and increases burden accumulation.
Duration: 2 Hours
Recast: 1-5 Minutes
Overclock is a stance type ability that allows Puppetmaster's the choice of easily changing between different maneuvers (as is the case currently) or choosing a set of maneuvers to maintain for a longer period of time. Using the stance will necessitate careful management of maneuvers due to the increased burden, but also free the puppetmaster to focus on meleeing without worrying about maneuvers wearing off too quickly.
Plus we might actually have a use of Cooldown with something like this around.
Please rate up or whatever so the devs see this suggestion.![]()