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  1. #1
    Player Teiei's Avatar
    Join Date
    May 2012
    Posts
    10
    Character
    Teiei
    World
    Lakshmi
    Main Class
    WHM Lv 99

    Job Ability Suggestion: Overclock

    JA name: Overclock
    Effect: Triples the duration of maneuvers and increases burden accumulation.
    Duration: 2 Hours
    Recast: 1-5 Minutes

    Overclock is a stance type ability that allows Puppetmaster's the choice of easily changing between different maneuvers (as is the case currently) or choosing a set of maneuvers to maintain for a longer period of time. Using the stance will necessitate careful management of maneuvers due to the increased burden, but also free the puppetmaster to focus on meleeing without worrying about maneuvers wearing off too quickly.

    Plus we might actually have a use of Cooldown with something like this around.
    Please rate up or whatever so the devs see this suggestion.
    (14)

  2. #2
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    great idea, even if se just doubled the time maneuvers stay up without a ja would be great.

    edit: Especially for 75 content, as buffing the pet isnt as important vs. trade off for for sheer dps like orginal salvage theres much running and the buffs dont last long enough to keep 2-3 up
    (0)
    Last edited by Concerned4FFxi; 01-09-2013 at 04:40 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #3
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    After reading this, actually what I'd rather see is the ability to pull up 3 of the same maneuver instantly and have it like a 5 minute recast.
    (2)

  4. #4
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Would be an awesome ability and would have a meaning. If you want to spam the same maneuver or double maneuver you'd be running a serious risk with this, but if you only want to use different maneuvers, then this would be awesome.
    Altough I'm a bit afraid this could be a bit too powerful if used with Overdrive? Altough overdrive sucks, so making it better is only long due! :P

    Maybe they should make it that instead of increasing the burden, it just doesn't allow you to use more than 1 of the same kind of maneuver?
    Either way, fantastic idea! Hope some dev gets to read this
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #5
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zhronne View Post
    Would be an awesome ability and would have a meaning. If you want to spam the same maneuver or double maneuver you'd be running a serious risk with this, but if you only want to use different maneuvers, then this would be awesome.
    Altough I'm a bit afraid this could be a bit too powerful if used with Overdrive? Altough overdrive sucks, so making it better is only long due! :P

    Maybe they should make it that instead of increasing the burden, it just doesn't allow you to use more than 1 of the same kind of maneuver?
    Either way, fantastic idea! Hope some dev gets to read this
    I don't really think it would be too powerful with overdrive, as it is the 1 Hour ability (feels weird not calling it two hour). That would be just one minute of applying 3 minute buffs that won't overload you. Hardly broken, I feel.

    What this job ability does do, however, is bring more use to the heat sink and the condenser. If you can get by without the water maneuver, you'd be better off from an optimization stance... but they can help you get up three maneuvers without overload.
    (1)

  6. #6
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Yeah well said!
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #7
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Rafien View Post
    After reading this, actually what I'd rather see is the ability to pull up 3 of the same maneuver instantly and have it like a 5 minute recast.
    Pet Command: Sustain (Level 50)
    - Commands Pet to maintain current orders indefinitely, but drains automaton durability (HP) in the process. Attachments that remove maneuvers as a cost increase burden for their reapplication as necessary. Job Ability has 10 second cooldown unless overload occurs, resulting in a 5 minute cool down.
    --- 1 Maneuver: 1HP/tic
    --- 2 Maneuver: 2HP/tic
    --- 3 Maneuver: 3HP/TIC
    --- 2 of same maneuver: Bonus 1HP/tic ( Fire/Fire/Wind = 4hp/tic)
    --- 3 of same maneuver: Bonus 2HP/tic ( Fire/Fire/Fire = 5hp/tic)

    Additional Effect to Maintenance: While Sustain is active, use of Maintenance temporarily suspends pet durability loss:
    -- Oil: 30 seconds (prompts as it is wearing off)
    -- Oil +1: 1 minutes (prompts as it is wearing off)
    -- Oil +2: 3 minutes (prompts as it is wearing off)
    -- Oil +3: 5 minutes (prompts as it is wearing off)
    (0)
    Last edited by Horadrim; 03-23-2013 at 03:12 AM.
    Somewhere in space... this could be happening right now.

  8. #8
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Horadrim View Post
    Pet Command: Sustain (Level 50)
    - Commands Pet to maintain current orders indefinitely, but drains automaton durability (HP) in the process. Attachments that remove maneuvers as a cost increase burden for their reapplication as necessary. Job Ability has 10 second cooldown unless overload occurs, resulting in a 5 minute cool down.
    --- 1 Maneuver: 1HP/tic
    --- 2 Maneuver: 2HP/tic
    --- 3 Maneuver: 3HP/TIC
    --- 2 of same maneuver: Bonus 1HP/tic ( Fire/Fire/Wind = 4hp/tic)
    --- 3 of same maneuver: Bonus 2HP/tic ( Fire/Fire/Fire = 5hp/tic)

    Additional Effect to Maintenance: While Sustain is active, use of Maintenance temporarily suspends pet durability loss:
    -- Oil: 30 seconds (prompts as it is wearing off)
    -- Oil +1: 1 minutes (prompts as it is wearing off)
    -- Oil +2: 3 minutes (prompts as it is wearing off)
    -- Oil +3: 5 minutes (prompts as it is wearing off)
    The Automaton is fragile as it is... why would we want to kill our automatons off quicker than they already die... this just sounds like we'll be doing the enemy a favor... as written and conceived, not a very well thought out idea. =/
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  9. #9
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
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    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by xiozen View Post
    The Automaton is fragile as it is... why would we want to kill our automatons off quicker than they already die... this just sounds like we'll be doing the enemy a favor... as written and conceived, not a very well thought out idea. =/
    The mages aren't really much more fragile than a regular mage is, and they shouldn't be getting hit if you're using them in that manner.

    Considering I have Valoredge tank for me all the time these days, I can't really say I agree.

    In other news, having 3 Maneuvers up indefinitely is not something that should come cheap -- not with how potent some of the combinations of attachments can be -- and once you add in and consider the maintenance element, its not really that bad.
    (0)
    Somewhere in space... this could be happening right now.